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Rumpelstilskin

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About Rumpelstilskin

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  1. Damn, too bad ... I understand, but that's not a problem, I have faith in the great feartures that are already in arma 2 and that can be brought by ace 2, plus my biggest problem was about the grass whitch seems to have already been corrected with the beta patch so it's ok ^^... Can still some animations be added for when you manage to touch some one, when you run on 3rd person and replace the the crosshair jpg (or whatever is used) with a red point or eoTech crosshair without breaking the EULA...The first ACE brought the "jump over obstacles" features in the first ARMA so I believe it is still possible, no? Aalso thanks for the greatings, it is more pleasant then on most forums, an excuse me for butchering English, but I'm french, plus by the time I write this, it's soùmething like midnight... -_- ---------- Post added at 11:49 PM ---------- Previous post was at 11:39 PM ---------- Also, before I fall asleep and forget, is it possible to add some directional movement to the AI for when the move like in SLX, this quite important imo 'cause it's a killer for immersion when then Ai stops to turn around because-it-does-not -..zzz...-compute...^^ Oh and if you want I can start working myself on those "getting hit animation" piece of cake... I'll try to make them available soon...I'll try...We'll see oO ---------- Post added at 12:07 AM ---------- Previous post was Yesterday at 11:49 PM ---------- Ok just tried one little animation, which still looks good... Try to exporte it and endorphine tells me to go to hell... I dunno how I'm gonn do nice animation in Blender...It's going to look like crap, still can be fun...But if anyone can explain to me how the hell did I ended up trying to do this? I realy need some sleep...Sorry
  2. What I'd really to see added as new feature would be... -Tall Grass on distant landcape like in arma 1(Grass looks really great around you in this game but It but dissapears way too quickly , or even better, use the fur shader to make distant grass: http://forum.unity3d.com/files/furshader_153.jpg -this one is very difficult to add, because I dont know how the engine handles the zoom, but Scopes like in SMOD tactical or insurgency: http://media.giantbomb.com/uploads/0/4843/825721-ins_scope_super.jpg This one would be sooo cool but I don't think the engine can handle render to texture (or that's how I think it was done...apply the viewport linked to a distant camera to the 2nd lens of the scope) Anyway this coupled track IR can be imho a very nice feature... -some new animation, especially when you hit the ai, modern warfare is a very good exemple for this. Now I now MW is faaaaaaaar from being realistic, but not even blinking when you are hit by a 7.62 isn't neither :j: ...you could use euphoria for this since it is free for non commercial aplication and since ACE is a mod ;) Just put a force against the character add stagger behaviour and export the animation( or at least that's how I think it works...) http://www.youtube.com/watch?v=QOsVMLf_180&feature=player_embedded -Always keep the weapon low like when you press two times ctrl and raising it only when using the aiming button, replace the vanillia reticule with the projected red dot or eotech crosshair...to make it more fun, once again imho, maybe even so in cqb sight... -enhaced 3rd person view, get it over the shoulder, give the animation to the 3rd person camera the one of the 1st person like if a camera man is following you...;) -no more motion blur when you run, nore blur if you are tired, instead increase the camera sway to simulate the "fatigue" -depth of field...for real this time...at least blur the weapons sights... And that's about all folks ... la France vous salue... Sorry for my bad English..Oui, oui la Baguette...
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