brawler89
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Geo Lod can walk through walls
brawler89 replied to brawler89's topic in ARMA 2 & OA : MODELLING - (O2)
i can send you the .p3d file. just send me a normal e mail adress via pm. -
Geo Lod can walk through walls
brawler89 replied to brawler89's topic in ARMA 2 & OA : MODELLING - (O2)
the complete steps i did: i crated boxes in the 0.000 lod copied them into the geo lod checked for non closed component convex hull find compnents apply mass if i select a box it has a mass. is there a limit of polys? my wallls are big and i have thousands of faces and points. dont know what i should do else?! -
Geo Lod can walk through walls
brawler89 replied to brawler89's topic in ARMA 2 & OA : MODELLING - (O2)
i just tried your advice but it didnt help. it looks like the walls have no thickness. if i walk through them, they are thin like a sheet of paper. butin oxygen they should be 0.2m thick. pls help -
hi all im new to modelling in o2. so i made a house made from simple boxes. every box is one wall. after i made them in 0.000 lod i copied them all into the geo lod. there i selected find components and hit the component convex hull button. then i tried it in the editor. the textures and all work, but i can walk through my walls i really need help. what did i wrong or did i forget?
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ace 2 domination lifter problem
brawler89 replied to brawler89's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanks for the answers... but has noone an idea how i can release these items? to hook is no problem, but the releasing... -
ace 2 domination lifter problem
brawler89 replied to brawler89's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok... now we are one step further. we can attach the rope to the cargo and hook it to the chopper. but: the pilot has no ability to release it? do we have to do something special to release it (special key or something)? pls help -
ace 2 domination lifter problem
brawler89 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im trying to use the slingropes in the ace domination mission. but when i carry this ropes i dont get the action menu to attach it to the chopper. there is also no module to place and the standalone rav lifter addon doesnt work in this mission too. has anyone an idea what i can do? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
brawler89 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi guys. i try to use the slingrope in ace but i cant see a action menu where i can attach the rope to the heli? what do i have to do to use the slingrope? do have to place a module or what? (i cant see a module for that btw) -
Door animation problem
brawler89 replied to brawler89's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i changed the source and it really works! :D thank you really much -
hi all i modeled a house with a door (its not rotating round an axis, its translating). now i added an action menu entry to open it ingame. the problem is, that it doesnt slide. i press the button and its open. but it should slowly slide. :confused: here is a part of my config.cpp class AnimationSources { class Open_door1 { source = "userD1"; animPeriod = 5; initPhase = 0; }; }; class UserActions { class Open_Door1 { displayName="$STR_TUT_OpenDoor"; onlyforplayer = true; position="D1B"; radius=10; condition="this animationPhase ""Open_door"" < 0.95"; statement="this animate [""Open_door1"", 1]"; }; class Close_Door1 : Open_Door1 { displayName="$STR_TUT_CloseDoor"; condition="this animationPhase ""Open_door1"" >= 0.1 "; statement="this animate [""Open_door1"", 0]"; }; }; }; }; raising the animperiod does not work need raelly help
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hi @ all, im a total newbie in modelling so i hope you can help me out!? i already searched the forum but couldnt find something i made some blocks in oxygen 2 and now i want to texture them. but where can i load these textures from arma 2? for example the for walls and roofs and so on