VoRtReX-uk
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Everything posted by VoRtReX-uk
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Server Performance with High Player Count (80players)
VoRtReX-uk replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Yes, Server is 1.6 OA only. No beta patches on the server. But the clients....... can you force it so if they are using the beta they cannot join? I have ammended the issues you pointed out, thanks! Its funny you put that thread up as we are currently hosting the game for BDR Sibolo (ATC4) as they have had more issues that us, and our servers are supposed to be identical! -
Server Performance with High Player Count (80players)
VoRtReX-uk replied to VoRtReX-uk's topic in ARMA 2 & OA - Servers & Administration
Hello, None of the information below has been changed over the whole 9 weeks. Server FPS with around 80 players was between 6-11 FPS. The server.cfg below was being used: // GLOBAL SETTINGS hostname = "XXX"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile = "_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "xxx" }; motdInterval = 7; // Time interval (in seconds) between each message // ======================= checkfiles[] = {"dta\bin.pbo"}; // ======================= maxPlayers = 100; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on //equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent = 0; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = "{}"; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected //onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 0; //Server to use BattlEye system // MISSIONS CYCLE (see below) //class Missions {}; Performance.cfg language="English"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize=0; MaxMsgSend=256; MinErrorToSend=0.0020000001; MaxSizeGuaranteed=1280; MaxSizeNonguaranteed=128; MinBandwidth=4194304; MaxBandwidth=2097152000; Windowed=0; Also just found that Intel SpeedStep appears to be enabled on the server. Does anyone else run with this enabled? cpu speed is going up (2.2Ghz) and down(1.6Ghz) with just a few people on the server -
Hi, I am trying to make my first SP mission, going well so far but I am now trying to add sidechat (radio messages) into the mission. I want to display a radio message as soon as the mission starts, so I added: Command sidechat “Assault the villageâ€; Player “sidechat†Roger thatâ€; Into the Player int line. But the text appears at the same time with no pause in between. How do I get a pause? I have searched for ages but as this is my first mission I have probably missed the info somewhere! Thx VoRtEx
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Hi, Having some problems playing the new BAF Campaign, when I used the installers (or user created) shortcut to launch the game, then go to "Operation Crimson lance" is shows the Harvest Red Campaign list. Reverting back to the start just means I restart Harvest Red. Any ideas what is going on? the BAF mod has loaded as the icons have changed! Also patched to the latest patches. Thx Adi
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SideChat Conversations
VoRtReX-uk replied to VoRtReX-uk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thankyou, Its now working! VoRtEx -
SideChat Conversations
VoRtReX-uk replied to VoRtReX-uk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Right, I put in the SQF file: hint "working"; sleep 2.0; //So he is ready Command sideChat "Assault the Village, Over"; sleep 3.0; //Pause Player sideChat: "Roger thatâ€; and in Player Inf: "0 = [] execVM "conversation.sqf" I put hint in to make sure it was exec the conversation.sqf which it is but the other text does not appear. Sorry for the (probably what seem) sutpid questions! Thx VoRtEx -
SideChat Conversations
VoRtReX-uk replied to VoRtReX-uk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, Ill try that tonight. VoRtEx -
Thanks for fixing that. Two things I did notice on the Recover mission: 1. The AI goes incredibly dumb, they can’t seem to navigate anywhere (eg follow me in a column), and this causes them to get killed very easily. Also hostages will not board the helicopter (had to team switch to them). 2. The helicopter leaves when my team are onboard (I always get in last), so I couldn't finish the mission! Do you plan on adding more environmental action, in later campaigns? Cars, people, etc as this is something that I feel is missing in Arma1 and 2. Keep up the good work! VoRtEx
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Seal Team 3 (no ACE) Mission: Operation Eagle Recover It won't load! as soon as you press continue on the completed screen from the mission before the game crashes (locks up). I have all the required addons, and have had no problems up to this point! Help, I was really enjoying the campaign up to this point:) Arma2.rpt is showing: slx_modweapons_sounds Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.slx_modweapons_sounds (I have never had this addon!) Thanks Vortex
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Campaign 2 Seal Team Six release!! (SP)
VoRtReX-uk replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Hi, Enjoying the campaigns, infact I rate them over the original BIS campaign ! Just one slight problem: The aircraft on operation eagle claw constantly crash, that’s if you can actually get them to come in the first place! its playable up till you get to the enemy HQ at which point they always crash. Not running any AI mods, just the ones needed in 1 mod folder. Is this a known problem? Thx Vortex