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LazyNutta

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About LazyNutta

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  1. LazyNutta

    Admin Gcam

    umm ok didnt change anything and it is working find now lol thanks for your help :)
  2. LazyNutta

    Admin Gcam

    ok so far i have tested the names script and it work great! only 1 problem it will only work one time lol after i press space and click exit Gcam i no longer have the option from the menu to go back into Gcam.
  3. LazyNutta

    Admin Gcam

    Nice thanks alot :) i will check this out as soon as my server is back up. ---------- Post added at 04:50 PM ---------- Previous post was at 04:28 PM ---------- I would be intrested to know how i could do it useing player ID though :)
  4. LazyNutta

    Admin Gcam

    ok so i think i am going to go the ID rout insted of passworded _uid = getPlayerUID vehicle player; if (_uid == "ID OF PLAYER HERE") then now to execute the gcam.sqf by some means like a button how do i do this?
  5. Hello, I am looking to make an Admin console for my admins so they can use a camera to check on cheat accusations but i don't know how to make it where you log into it useing a password. I also need it to be inplemented directly into the .pbo for the mission. Any help would be great!
  6. LazyNutta

    Admin Console

    lol ok thanks :)
  7. LazyNutta

    Admin Console

    Wow i did not know this is such a difficult thing to do, I guess it is not such a bad thing i am able to now lol. Ok then dose anyone have any other ideas? something not so difficult?
  8. Hello, I am looking to make an Admin console for my admins so they can use a camera to check on cheat accusations but i don't know how to make it where you log into it useing a password. Any help would be great!
  9. Ok so i want to fix a broken button in a CLR mod it is a rob button so you can steal from the civ's i think i found where it is broken but am not good enough at editing to fix it and would appreciate some help. here is where i think it is broken and i also have not got a clue what to put in the space. if (_art == "inventorysteal") then { }; not sure if this helps but here is the inventory check button. this is a separate button and dose not interact with the steal button in any way except being in the same menu i only added it for info purposes. if (_art == "inventorycheck") then { if (!(createDialog "liste_1_button")) exitWith {hint "Dialog Error!";}; _licensearray = (_array select 1); _inventararray = (_array select 2); _civobj = (_array select 3); _waffenarray = weapons _civobj - nonlethalweapons; _magazinarray = magazines _civobj; _trennlinie = "---------------------------------------------"; lbAdd [1, localize "STRS_statdialog_licenselist"]; for [{_i=0}, {_i < (count _licensearray)}, {_i=_i+1}] do { _lizenz = (_licensearray select _i); lbAdd [1, format ["%1", (_lizenz call INV_GetLicenseName)]]; }; lbAdd [1, _trennlinie]; lbAdd [1, localize "STRS_statdialog_inventarlist"]; for [{_i=0}, {_i < (count _inventararray)}, {_i=_i+1}] do { _objekt = ((_inventararray select _i) select 0); _objektname = (_objekt call INV_getitemName); _anzahl = ((_inventararray select _i) select 1); if (_anzahl > 0) then { lbAdd [1, format ["%1: %2", _objektname, _anzahl]]; }; }; lbAdd [1, _trennlinie]; lbAdd [1, localize "STRS_statdialog_waffen"]; for [{_i=0}, {_i < (count _waffenarray)}, {_i=_i+1}] do { _objekt = _waffenarray select _i; _scriptname = _objekt call INV_GetScriptFromClass_Weap; _objektname = (_scriptname call INV_getitemName); lbAdd [1, format ["%1", _objektname]]; }; lbAdd [1, _trennlinie]; _index = lbAdd [1, localize "STRS_statdialog_magazine"]; for [{_i=0}, {_i < (count _magazinarray)}, {_i=_i+1}] do { _objekt = _magazinarray select _i; _scriptname = _objekt call INV_GetScriptFromClass_Mag; _objektname = (_scriptname call INV_getitemName); lbAdd [1, format ["%1", _objektname]]; }; lbAdd [1, _trennlinie]; };
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