Jester_Darrak
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German Forces next Generation
Jester_Darrak replied to fluttershy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Get laid regularly. No joke here. -
BlackArma Injection for ARMA2
Jester_Darrak replied to EOOQE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Stunning... -
German Forces next Generation
Jester_Darrak replied to fluttershy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Did you build it from scratch or based upon the BIS sample models? -
SyNcRoNiCzZ WIP Thread
Jester_Darrak replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Never said the NSA was, but aiming down sights with NVG on. And when I say "...though I am glad I never had to use it" I mean I did not have to fire upon unfriendly people. My assignment was completely without any such incident, though I was out on recon and patrol for most of the time - we were very lucky. But please, back to topic. If you want more information, send me a PM. -
F-14D Super Tomcat
Jester_Darrak replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Make seperate LODs for better performance. You won't see the RIOs panel as pilot and vice versa. Use copy&paste (Guttenberg method). -
SyNcRoNiCzZ WIP Thread
Jester_Darrak replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well, in Afghanistan I tried to use binoculars and aim down the aimpoint and scope of my G36 with NVG on. It's hard to get a steady picture, but keeping a target within or even fire the weapon is almost impossible. Remember, if you set the NVG to infinity to see more than your feet you might have a problem reading crosshairs and the aimpoint just dazzles you. And don't forget the fact that the NVG entry lense is further away and in most cases between your eyes or left of it. It is very uncomfortable to aim your weapon with NVG. That's why they mount NV modules in front of the scope, like NSA/NSV 80 (basic knowledge of german language necessary) and combine with (IR)laser aiming modules. A G36+NSA80+LLM01 is awesome though I am glad I never had to use it. So, in ArmA it's all ok if you can use your ironsights and CQB optics with NVG, but not the scopes unless they're speciel NV scopes. -
F-14D Super Tomcat
Jester_Darrak replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, the automatic sweep is yet to come, I guess. Right now there is only the "oversweep" action where the wings are swept over the max position which is only used for storage in tiny aircraft carrier hangars. You still have to consider that it's BETA and vector's list is already packed with things to do. :D -
F-14D Super Tomcat
Jester_Darrak replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome! Sent you a PM. -
WIP: Stuff you are working on 2!
Jester_Darrak replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks like BIS is quite generous these days. The EH-101 is not the only model to be given permission to edit. Maybe something's coming up, who knows... -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It is on our projects list, so there is a chance, yes. But I won't tell you details as I don't know them myself. ;) -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am not sure as we did not release anything but we have pretty high requirements when building addons and we would lower them if german, left-handed driven, vehicles would get a british reskin. Also, the lights are slightly different so this would not look realistic in the end. So, right now, you get a NO from us. I just got the info, it's a different vehilce. We have the KAT 1, the british army uses MAN HX. But if I am not wrong RKSL is working on HX MANs. But the NO is still persistant, sorry. ;) -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Apology accepted! :D It looks like we have a solution to the trailer problem, or we are at least close to one (can't tell for sure, if I look at code I start feeling dizzy). Under certain circumstances I can think of making it accessible to third parties but only if it works perfectly in multiplayer. And if not, well, let's just wait for ArmA 3. ;) -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We have no plans of including Military Police units at all as there is no plausible reason in gameplay to put them in the mod. -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is absolutely correct. We, the GAF made plans, can't tell anything about it, all classified but if you are close to an alpha stage, hit me, maybe we should talk then. ;) -
German Armed Forces WIP Thread
Jester_Darrak replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Right now we are working on the backbones of the GAF in the late 80's. Who knows what might come later but right now, there are absolutely no plans to make a Eagle IV. Right now there is at least one in the making by Fail Cakes but he works on his own. Nevertheless we got a huuuge amount of stuff that is totally classified and when the time is near you might be surprised, sooner or later. ;) *Note to myself: Reduce usage of "right now" significantly