Mage
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Everything posted by Mage
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Hello Gentlemen, I'm building an air battle mission. However, I need to create a custom loadout for 3 aircraft. I was wondering how can this be done (scripting-wise) I am trying to load the aircraft with sidewinder missiles only. I bought arma 2 like a month ago so I'm kind of new to this scripting language, I suppose it needs a command to strip the ammunition off the plane and recreate the loadout with sidewinders? any help is greatly appreciated Also, if theres a kind soul out there who wants to give me a hand with this other bit that'll be great also: I need to make the runway fix/refill/reload ammunition to whatever aircraft lands and stops to 0 speed there. Thank you all for your time and as soon as I get this thing sorted I'll share the mission with whoever is interested at taking a peek at it :)
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I've made a few models in sketchup, now how can I import these models to O2 or arma2? I need to make these buildings able to be used via the editor so that I can add them to my island. Any help is highly apreciated
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it's not trolling, i'm just stating my views, and replying to people who replies to what I said. If you think that my posts are "whining" then you should try to cohexist with other arma2 players who hold onto different opinions. Not everybody will think like everybody. I'm one of the kind who is quite frustrated with the way arma2 is developed and the lack of support from the developers. There's some good stuff out there for arma2 indeed. There's a bunch of models that people has spent endless hours on it, which do have a eye candy look and I admire the job of these folks. But I am frustrated anyway! and you all must understand why and not call me a whiner, for we do have different opinions, we do see this from different perspectives but if I post my opinions here is because I paid for this game and I want to raise my voice. In the same manner that any of you who disagree with me want to raise your voice differently. That's part of living in a civilised society. I wouldn't call you a whinner just because you disagree with me. Anyways, it's a very interesting aproach to get the community involved in the modification of the game by the developers of the game. But it's an incomplete aproach. because it lacks of the support and documentation that such aproach should have. Am I clear? let me put it this way: If I am going to create a software, lets say a game, and I am hoping the community will support and maintain the game by introducing fresh content via addons and scripts, then I should provide this community of the proper tools and help (documentation, etc) as well as set working standards. But just head off to www.arma2.com to see that the webpage is far from friendly and intuitive. Unless you're a forum regular or somebody who is familiar with the engine and or the scripting language by having played or scripted or modelled for previous games of the sort such as arma or OFP you find yourself quite lost. So this is not a challenge "Mage vs Forum Regulars" This is a friendly conversation in which we all can voice out our concerns, thoughts, likes and dislikes. For I'm sure we all like this game just as much.
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this is a hobbyst game, end of story. Not a game meant to satisfy the demands of the regular internet gamer. (poor multiplayer, poor end user support). This game should be free. ---------- Post added at 10:47 PM ---------- Previous post was at 10:40 PM ---------- Take your pink goggles off your eyes and see how everything's *WIP* well I don't care if it was meant or not, it's not my place to care, as end user I am given a license to run this game not to become a bohemia interactive developer without pay. if it has addon support, if it has an editor at all then they should make it simple, open and clear.
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I feel you. I hate that too. and the super basic filter, and the unavailability for a fast-download server so if I dont have X addon i may get it from the server (if they want you to use extra 400 megs to play their mission, the least they could do is to offer them for you) I hate the fact that almost every mission is WIP. I am tired of seeing screenshots and youtube videos and exclusive betas that never come to exist and only a few players out of the whole arma2 community can play. Partly tired of this I tried to develop a mod with my little knowledge on scripting and some years of modelling on my back, to no avail, though. Couldn't recruit any decent scripters and I didn't want to rip someone else's job like BayCity has done to CityLife cause that's just gay. So I, instead, gave up on the whole modding and mission scripting thing. Arma 2 is not a game for everyone, I must admit, and it is a great game, but the multiplayer feature makes it so wrong, on many levels. There's nearly no human-understandable information / documentation to set up a linux server properly (and I'm no linux-noob) the BIKI is poorly filled up and there's slang and badly spelt words, likely written by a non-english-speaking person. The model properties are in some odd language I cannot comprehend, no offense, but ENGLISH is a standard in coding, the code should all be laid in english. so everything makes sense Same with the classes "SidewinderLaUCHER" ? and not laUNCHER? I spent about an hour trying to figure out what was wrong in my script till I understood that I had to misspell the class in order to make it work And I could go on but I don't want to be mistaken with a troll. For I'm just an angry arma2 lover. Anyways, this is what I hate about arma2. There's another bunch of things that I actually like a lot. See you next time, whenever that is.
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Help with clutter... It's getting onto every surface :x
Mage posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello guys, I'm almost done with my Island. however, the clutter is getting onto every surface, making my island's towns look like abandoned. It's a nice look but it's not what I need right now for the theme of my island, which is for a rpg mod I'm working on. Here's a screenshot of what I'm talking about: Any ideas on how can I stop the clutter from getting on top of sidewalks, just like on roads and stuff? roads are always clutter-free I'd like the same thing for sidewalks or is there any other object I can use to emulate a sidewalk free of clutter? Any help & tips are greatly apreciated Kind Regards -
I'm on the process of installing the arma2 server on a linux dedi, it said I need to upload my whole arma2 directory thats kind of dumb, why'd I need to upload files such as dubbing.pbo (1GB+) etc. I was wondering if there's either one site where i can wget the game files from so I don't have to FTP them from my computer (might take me a week ish to upload 8gb of data) or if these files arent really necessary to run my server. Kind Regards
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LINUX SERVER: Game Files Really Necessary?
Mage replied to Mage's topic in ARMA 2 & OA - TROUBLESHOOTING
gotcha, well I was wondering if the files were necessary, is there any place where we can 'wget' the addons folder at least which is the biggest upload? -
I want this for arma2 !!!!! would be just perfect for my mission!!
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not to zoom out/in, I actually need to operate in a smaller grid for terrain fine tuning per say, any ideas on how can I do this?
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no clue what you're talkng about, be more specific and I might try my best to help you out
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Just depbo bin.pbo and put the stuff in P then go to your documents > arma 2 copy arma2.cfg and rename it to bd.cfg or whateveryouwant.cfg i just use bd.cfg myself. copy this file and paste it in P:\ then on the buldozer params in visitor add -cfg=bd.cfg
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Change the max speed of vehicles?
Mage posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I need to alter the max speed of civilian vehicles for a custom sandbox mission with its own map, how can I achieve this? I used CarName setvelocity [20,0,0]; as I read in the wiki but that makes my car swing to one side and doesn't improve the max speed at all. I'm sure I'm doing something wrong -
1- Real life tanks go faster than 60kph Secondly: Arma2 representation of speeds is ridiculously wrong. Drive the volkswagen golf off road for a few and get off and run on foot and u will go faster than by car. Since when a car slows down that bad off road? I myself drive my car offroad in my farm and it doesnt lose any speed. lol. Please fix the offroad speed in all of the vehicles URGENTLY. Considering that this game is all about going off road and stuff and the road networks are poorly designed, you could at least improve the overall offroad speed of all the vehicles so it doesnt drop to one third of its speed when you hit the grass
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Help with clutter... It's getting onto every surface :x
Mage replied to Mage's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hmm, the most feasible one wil be your solution #1, however, covering the entire town centre with invisible road will be a pain lol. I just commented out the clutter class frm my config and recompiled, now there's no clutter, but it looks like ofp lol I guess I'll do the invisible road one, good idea man, thanks!! -
Ok so I Imported successfully as 3ds, obj is giving me troubles. But it says no textures found or something wth? I'm just trying to do a static model, a simple on ramp for a network of highways I'm trying to do with bridges but I need an elevation T a X and the onramp ---------- Post added at 08:21 AM ---------- Previous post was at 08:20 AM ---------- When I run buldozer it shows my ramp (awfully giant :x) and its plain white so none of the textures I used on sketchup apear
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Quick question regarding mapping (easy for experts)
Mage replied to Mage's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Much clearer now, Thank you thank you Bushlurker :) -
Quick question regarding mapping (easy for experts)
Mage posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
1- I made a ramp for a bridge in sketchup and exported it via O2, In order to use it in my map, should I store this file in my project folder? P:\tt\thetown\ <- should I put my model there? so it is compiled along with my map? -
Hello, somebody please give me a quick tip on this: I'm quite finished with my island, but I cannot find a fuel station anywhere :x is it in buildings or buildings2? do I need to add anythign else or just plop the building in the map in order for it to refuel cars? Thanks in advance
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Found it, however, it wasn't there. I had to de-pbo 'structures.pbo' and add it to P:\CA\ The fuel station does nothing though, the feed is the only thing that works, just pointing that out in case somebody's after the same thing
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IT WORKS!!!! I'll write a brief summary of the issues I stumbled upon during my journey but shall write a rather comprehensive guide later. Needless to say, Mad, bush, guys all of you who have helped me will have your shiny nicks in the credits of the map in the map selection screen :) Thanks a bunch again. Don't go away yet, though! I am sure I'll run into more questions later, when adding roads and scenery. Haha. Anyways, here's my error route: - error in sat map #1 - Fixed it by resampling the drawing after exporting the .xyz landscape file - Map looks black in buldozer Fixed it by dropping custom textures and using sm_grass from the arma2 dir - sat map error - fixed it by binning my previous work and starting from scratch using my favourite tool (Adobe FIREWORKS CS4). After making it layered in FW everything went smoothly - Map doesn't show up/start in game - binarize giving me problems - Config.cpp with errors (Not very sure, Thank you MadMardigan for your template I could adapt it to suit my needs) - Clutter & Surfaces missing - Fixed it by adding Sgt.Ace's into my working dir - Several BINPBO Issues - fixed it by following the instructions given by you guys on this tread
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Hello, I've successfully made an island from scratch, terrain, everything. Using a tutorial, heh. However, when I'm getting ready to build the PBO I get an error. The log shows: Error reading binary file 'p:\thetown\config.cpp' And my island cannot be found in-game. Here's my config.cpp: My island folder is called "thetown" and it's located at P:\thetown\ The directory structure is: P:\thetown\ - config.cpp - data - source - thetown.cpp (it's blank at the mom) P:\thetown\data\ - all the rvmats & textures P:\thetown\source\ - the sat, mask, layer.cfg, background, maplegend, landscape.bmp & landscape.xyz --------------- CONFIG class CfgPatches { class thetown { units [] = {}; requiredAddons[] = {"Utes"}; worlds [] = {}; requiredVersion = 1.0; }; }; class DefaultLighting; class DefaultLighting_CA: DefaultLighting {}; class CfgWorlds { class DefaultClutter { scaleMin = 0.9; scaleMax = 1.4; }; }; class DefaultWorld; class Utes: DefaultWorld {}; class thetown: Utes { description = "The Town - An Island for the The Town MOD By Mage"; icon = ""; worldName = "thetown\thetown.wrp"; pictureMap = ""; pictureShot = ""; plateFormat = "ML $ - #####"; plateLetters = ABCDEGHIKLMNOPRSTVXZ; longitude = -40; latitude = -40; landgrid = 40; }; class Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.1; format = "XY"; formatX = "Aa"; formatY = "00"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 1e +030; format = "XY"; formatX = "A"; formatY = "0"; stepX = 1000; stepY = 1000; }; }; startTime = 8:30; startDate = 12/07/2011; startWeather = 0.1; startFog = 0.0; forecastWeather = 0.3; forecastFog = 0.0; seagullPos [] = {1272.84, 150.0, 14035}; centerPosition [] = {1021.06, 4980.25, 300}; ilsPosition [] = {3311.89,3237.58}; ilsDirection [] = {270, 0.08, 1}; ilsTaxiIn [] = {2495, 2725, 2495, 2850, 2508, 2860, 2508, 3000, 2520, 3010, 2545, 3000}; ilsTaxiOff [] = {2545, 2445, 2520, 2425, 2495, 2445, 2495, 2725}; drawTaxiway = 0; class SecondaryAirports {}; class ReplaceObjects {}; class Sounds {sounds [] = {}; }; class Animation {}; clutterGrid = 1.11; clutterDist = 55; noDetailDist = 40, fullDetailDist = 5; minTreesInForestSquare = 3; minRocksInRockSquare = 4; class Names { # include "thetown.hpp" }; class CfgWorldList { class thetown {}; }; class CfgMissions { class Cutscenes { class thetownIntro1 { directory = "thetown\Anims\intro.thetown"; }; }; ------------------- It's driving me crazy, I cannot seem to get this island working and I've spent the whole day trying to fix it. Please help me
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Ok MadMardigan, I'll give that a shot. @BUSHLURKER: These are my current settings for binpbo ---------- Post added at 10:45 PM ---------- Previous post was at 10:34 PM ---------- now after I have added CfgClutter & Surfaces, I build, put the map in the addons folder and launch arma and I see this: "Include file config.cpp not found" and the game doesn't start. What could be wrong? the file config.cpp is indeeed in P:\tt\thetown\ that's for sure
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Still not working - An update: Last night after I posted this I changed all the paths to tt\thetown... and added a dir at P:\ called 'tt' in which I put the thetown directory (folder) so my first post looks like its P:\thetown\ but now it is P:\tt\thetown\ in layers, rvmat, config.cpp etc. Ok, the binpbo dialog had a checkbox called "Binarize". I unchecked it and the map compiled straight away, no errors in the log either. But that was too good to be true. Once I put the map in the addons folder and launch arma this is what I get: The map is currently a grass land and water, nothing else, no roads, no buildings, nothing. I just want to preview the map in-game well to see where will I put everything from here on. What am I doing wrong? There's no such files in the \thetown\ directory. (cfgclutter.cpp & cfgsurfaces.cpp) are these two generated by visitor or do I have to make them myself? I have no clue. ---------- Post added at 10:29 PM ---------- Previous post was at 10:23 PM ---------- @MADMARDIGAN: I am using your config, with the respective changes to my files, as you suggested.
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ERROR LOG: Error reading binary file 'p:\tt\thetown\config.cpp' Found p:\tt\thetown\data\Layers\textures.lst, inserting textures not linked by .p3d-s... Include file p:\tt\thetown\cfgClutter.hpp not found. Cannot include file cfgClutter.hpp Preprocessor failed on file p:\tt\thetown\config.cpp - error 1. Error 3 while parsing Error in config p:\tt\thetown\config.cpp Include file p:\tt\thetown\cfgClutter.hpp not found. Cannot include file cfgClutter.hpp Preprocessor failed on file p:\tt\thetown\config.cpp - error 1. Error 3 while parsing Error in config p:\tt\thetown\config.cpp Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found