Geezuz
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Everything posted by Geezuz
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Hi, After some (unsuccessful) searching and looking around I was wondering, how would I go about showing the player which enemy unit has what information on the player? Ie. detected the player, looking for the player, investigating sound etc. For now I'd just settle on having enemy detection numbers (however it works internally). Displaying it somehow is, obviously, the next step. Any help appreciated. There seems to be a few things, knowsabout, the danger eventhandlers...but I am not sure where exactly to start for this? Plus that is mostly from Arma 2 I believe. Thanks.
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enemy detection values/meter
Geezuz replied to Geezuz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Fantastic. I'll give that a shot tonight, thanks very much! -
Thanks. Will do. Too bad I can't just move this, is it ok to repost? ---------- Post added at 01:18 PM ---------- Previous post was at 01:17 PM ---------- oh wait, this is arma 3 forum. I should reword it then anyway.
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Hi, just wanted to start looking into modding arma 2 with an eye on fully implementing things in arma 3. After some looking around I was wondering, how would I go about showing the player which enemy unit has what information on the player? Ie. detected the player, looking for the player, investigating sound etc. For now I'd just settle on having enemy detection numbers (however it works internally). Displaying it somehow is, obviously, the next step. Any help appreciated. There seems to be a few things, knowsabout, the danger eventhandlers...but I am not sure where exactly to start for this?
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Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
Wow. I say it again - I don't care about whether or not it's going to be in or not. I just balk at people who claim to know things they can't possibly know. It's like the guy in class that would get up and say "we all want this" while I am sitting there thinking "No, I don't..." When someone claims to know for sure about something that they really can't it just bugs me. Nothing to do with the 3rd person - I couldn't care less. This guy is claiming 3rd person will be in ArmA 156 in the year 2357. Sorry but that's crap. You don't even *know* if it'll be in the beta, so don't claim ultimate knowledge and state facts that aren't any. -
Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
90% speculation on your part. There's no actual argument here other than your very subjective opinion and view. Being a grammar nazi on a non-english native doesn't help your point either. -
Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
Which you know, of course, since you own BI. Sheesh. Way to assume something you can't possible *know*. -
Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
Sorry I didn't mean that. I wouldn't want to force anything on anybody or ask anyone to buy anything. I meant that TrackIr IS a valid solution for more situational awareness *should* a 3rd person viewpoint not be available. Yes its expensive. Doesn't mean it's not valid. In the end, you can also use mouse/keyboard to "move the head". Also, if 3rd person WAS forced on me and I was aware the game is a 3rd person game then yes, that'd be ok for me. Similarly, any simulation in which external viewpoints are unavailable are also ok with me - just because it's convention in shooters doesn't make it automatically good in a sim for me. Recharging health is 'convention' in 'shooters' as well. I don't want that here either. To be clear, I don't really feel either way about the viewpoint - I'll play mainly singleplayer and then it's up to me to use it or not (I won't - just doesn't feel 'sim'y enough for me). I just think if a simulator dev decides to remove or not have 3rd person then TrackIr is a valid way to achieve more situational awareness. Same with flight sims. Yes you can use a coolie hat to look around, and those arrows are ok. TrackIr is just better imo. I'm crazy though - I for instance will not play a racing game without cockpit view. You could consider indicators for noises and other things as well. Get creative. There are plenty of options. On the other hand, 3rd person view can make for prettier images. Do strongly agree with the stance indicator though. -
Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
No I am not, and yes it still is. Better hardware/peripherals make certain games better to play. Better wheels/pedals make racing better to play than say that latest MS wheel that doesn't even have a stand. Live with it. I tried to play DCS A-10 with a normal joystick. Hard to do. Got the HOTAS joystick/throttle combo - it's perfect now. Should the DCS team make the game easier, or introduce "gamey' features because not everybody can afford a good joystick? No. It's a simulation. If you want to play it with all bells and whistles, expect to pay. What, do you think I am going to complain if someone with a three-monitor setup has better awareness then me with trackIr in iRacing? No. I suck it up, and live within my restrictions. I am not asking that three monitor setup is taken out/gimped or whatever just to level a playing field. If I want that, I need to pay for three monitors and a rack. If I don't want that, fine. But to each their own. You want ArmA to be more 'gamey' because you don't want to have a disadvantage against someone who spends $150 on their simulation peripherals? Fine, that's your opinion. However, I don't agree, and no snippy-ness on your part is going to change that. -
Up to my Old Tricks again: God like powers of Vision
Geezuz replied to big_t's topic in ARMA 3 - BETA DISCUSSION
TrackIr. -
thanks!
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anybody know where to find this and the other stuff mentioned on the alpha pre-order page? It didn't see to indicate these would only be available when the game itself ships...?
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I've got a weird issue with the nightvision on the first mission. It just looks - weird. all stars are big white (well green) dots...I am pretty sure this worked fine before I installed all these mods and the campaign...anyone else run into this or have an idea on how to fix this? thanks in advance btw - cool campaign so far, nice work.