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puppi22

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About puppi22

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  1. http://www.sr5tactical.net SR5 Tactical "Sierra Romeo 5" is an italian squad for military/tactical simulation games. The purpose of this group is to gather gamers looking for serious, mature fun from teamplay and collaboration, striving to achieve a shared goal. In SR5 we love tactics, strategy, helping other members and specializing in roles that make every single member count as part of a whole. No matter how realistic and mature our gameplay is, we never forget that this is just a game, a hobby. We don't allow maniacs and obsessed individuals to take over. The squad is fairly recent, (it was born in December 2009) so it has a long, long way to go. We don't look for anything else than enjoying some serious fun. We're looking - for the moment - for italian-speaking players, willing to do one or more of the following: - create missions and campaigns; - manage human resources and squad structures; - discuss tactics and specializations according to personal ideas and taste; - write documentation, manuals and guides; - improve our web site; - make videos, take pictures and other multimedia stuff about our squad, in-game If you're looking for people who know how to blend realism and fun, don't hesitate to contact us! SR5 Tactical can adapt and transform according to your ideas! SR5 Tactical ("Sierra Romeo 5") e' un clan italiano di giochi di simulazione tattica. Lo scopo del clan e' di riunire videogiocatori che cerchino il divertimento tramite il gioco di squadra e la collaborazione per il raggiungimento di uno scopo comune. In SR5 amiamo la tattica, la strategia, l'aiuto dei membri della squadra, il completamento dei ruoli e la specializzazione all'interno di simulatori di gioco in grado di portare il grado di immersione ad un nuovo livello. Nonostante l'approccio simulativo e la ricerca di corrispondenze con tecniche e strategie utilizzate nel mondo reale, il clan mantiene i piedi per terra tenendo sempre a mente che tutto questo e' un gioco, un passatempo o un hobby che, per quanto ci entusiasmi, non puo' lasciare spazio all'ossessione o alla maniacalita' piu' sfrenate. Il clan e' nato da poco, nel Dicembre 2009 ed ha ancora molta strada da fare. Non abbiamo mire di alcun tipo se non quelle di passare un po' di tempo assieme, divertendosi. Stiamo cercando potenziali membri nei rami piu' disparati: - la creazione di missioni e di scenari di gioco; - la gestione del personale e la strutturazione del clan; - la definizione delle nostre tattiche e dei ruoli specialistici secondo i gusti personali; - la realizzazione di documentazione sulle tattiche e le strategie del clan; - il miglioramento e l'espansione del nostro portale web; - la realizzazione di filmati e altro materiale multimediale; Se state cercando un gruppo di persone che intendano divertirsi, senza grandi impegni, nel campo dei videogiochi di simulazione tattica e strategica, non esitate a contattarci! SR5 Tactical puo' trasformarsi e migliorare grazie alle vostre idee! Fateci sapere cosa sapere meglio e non mancheremo di fornirvi tutto lo spazio ed il materiale per ampliare e definire il clan secondo i vostri gusti!
  2. Use this page. (You might need to register) http://dev-heaven.net/projects/six-arma-updater/issues I don't think it makes much sense to use a post for asking. Imagine if everyone does the same..use the link above to check its status, please.
  3. It looks ok, personally I would make it: -mod=beta;@ACE;@ACEX;@CBA as this seems to be the order that always worked for me. Next thing you should check is the "Start In" field, in the shortcut properties.. make sure it's set to the default ArmA 2 installation folder, in your case: "C:\Program Files\Bohemia Interactive\ArmA 2" What happened to me was that, since I created the shortcut to the beta exectuable manually, my "Start In" was set for the beta folder, as default. This is Windows doing that, it assumes the start in folder is the same as the target location, which is mostly the case..except in our case now. :)
  4. This happened to me as well, and I thought it had something to do with ACE or the Six Updater. It turns out it was me messing up the command line parameters. The reason why the vanilla was working is because I had no way I could mess up the parameters with the simple double click of arma2.exe. For everyone here using a beta version of ArmA 2 make sure, absolutely sure, you check the following, in case you are getting any weird error about pixel shaders: (for this example I'll suppose your Arma 2 installation is as default) 1) Right click on your ArmA 2 Shortcut (supposedly, on your desktop); 2) Click on "Properties"; 3) Check the following syntax in the "Target:" field: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -nofilepatching -mod=beta;@ACE;@ACEX;@CBA Never put a final ";" in the command line and always run "beta" as the first mod in the list. I've heard some people suggest putting it as last one but ArmA 2 has be running fine for me with beta as the first one, right after the "=" 4) Check that the "Start in:" field reports the main ArmA 2 folder, NOT the beta folder: "C:\Program Files\Bohemia Interactive\ArmA 2" That's it. Most of the time, pixel shader errors are caused by wrong command lines, mostly: 1) running the beta .exe without having "beta" as one of the mods in the -mod= parameter; 2) running the beta and having the "start in" use the beta folder, instead of the main ArmA 2 installation folder. Let me know if this helps, it definitely worked for me, no more pixel shader errors.
  5. I see there are lots of posts giving a more "complaining" point of view, so I thought I could share a more "happy ending", constructive report. First of all, the Six-Updater is, in my opinion, a wonder in itself. Consider the fact that you are not installing a simple mod: ACE is like a combination of efforts from multiple developers and that's why it's so large in size. We all know the quantity and quality of elements contained within the mod itself. Now think about it: you get the zip file and install it like any other mod..what happens when one single file gets updated? It could be a very important modification for the game balance but it's going to get mixed inside the hundreds of files..so you think: I am going to get a report from my favorite ArmA2 website, download the file, unpack it, place it right where it should be...too many elements. The Six Updater manages to centralize everything: it connects to a master server, retreives "what is new", understands what mirror is going to be the fastest for you and then updates ONLY what is needed. If you live on the server-side, this makes it for a sunny day in your life. Now the problem is, installation is not always smooth as silk. The updater is getting better and better and lots of fixes and tweaks have been made in order to make it fully operational. Generally, from my point of view, there is no problem installing Six-Updater and running it on x86 machines (32-bit). Installing Six-Updater 1) Download the latest Six-Updater version; 2) Install it; 3) Run it from the desktop shortcut; 4) Select option 1; 5) The updater searches for newer versions and then launches the web interface; Using the Web Interface At that point you can use your browser to surf to http://localhost:16333 and the admin interface pops up. If you are a server admin (this is not required if you are updating your mod installation on a client-side..it's especially useful for the admin who wants to manage the server remotely and does not want to have plain, easy access to the server settings in Six Updater) the first thing you want to do is go change your log/pass. 1) Click on administration, then go to users; 2) Click on "edit" for the admin; 3) Update your profile, change your login and password, save your changes; Now, the next thing I would is synchronize my Six Updater.. Synchronizing the updater 1) In the updater-client site, click in the side menu on Configuration specifically 2) If you have received login credentials, please enter the Username and Password. 3) Click "Synchronize" 4) Synchronization is finished once you see some records on screen. After that, you just enter the main area and tell your Six Updater to know what mods and files it will need to keep a look out for: Entering the mods to install and update in the future 1) In the updater-client site, browse in the side menu to presets (available in the SubMenu of "Configuration") 2) At Beta, or another preset of your choosing, click "edit" (on the right). 3) At Mods, in the box - select -, select an additional mod from the list, and click "Add existing". Repeat this for every additional mod you would like to use.. ..you probably want to add ACE, ACEX and CBA here. But notice..there are other mods too..don't make it too busy for now (at least that's what I told myself) :) 4) Click "Update" to save the changes. If you want to enter you servers in the "servers" tab, do it. It's more for a future plans of having the server tracked and logged, not really mandatory at this point from my point of view but I leave it to SickBoy as I know he can elaborate way better than me on the matter :). At this point, you need to get to: Installing and confirming update for the mods you selected 1) In the updater-client site, browse in the side menu to main 2) Pick the action of your chosing ("Install or Update, and start game" is most useful.) 3) Click "Execute" to fetch the latest updater and run it with your selected configuration. If you click on "ExecuteAlt" the server is going to log the cmd on-screen response and send it via Ajax to your web client...great for remote server administration..now, you see why Six Updater is really a great tool for something as complex and vast as ACE. Now, as I wrote above..this is what happens, nice and clean, on x86 machines. One of our servers runs on Windows Server 2003 R2 SP2 x64..which means 64-bit..which means headaches for most gaming servers of present times..not always, but sometimes..it does. What happens when you run Six-Updater on x64 machines? The updater is going to get in trouble because the x64 version of "cmd" doesn't use or make use of chcp, which is something Six-Updater needs. This results in the web interface cmd (the second command prompt window appearing on screen..just to make it clear) closing almost instantly after it is launched by Six-Updater. What does it mean? It means no web interface, no way to open your browser and point it to the http://localhost:1633 interface. You can work around this problem in two ways: Workaround for web interface closing on x64 operating systems 1) Use the "lazy" method: http://dev-heaven.net/wiki/ace-mod2/Lazy 2) Copy chcp.com from c:\windows\system32 to C:\program files (x86)\six-updater\tools\ruby\bin (make sure you use your Six-Updater installation folder, this one is an example for the default installation path); 3) Rename the copied chcp.com to chcp.exe (change the extension to .exe); After you've done this just follow the normal steps as described above. You'll be able to use option "1" and use the web interface normally. After a couple days working and testing with SickBoy I can say this works, nice and clean, on all my x64 installments. If you still think Six Updater was "useless" to implement on ACE, take a couple minutes into the web interface and explore the possibilities..if you are a server admin. If you are on the gaming client-side of this matter..think how great it is to click, update just what you need and get to play with a super-updated latest-hot-smoking version of your favorite ArmA 2 mod. ArmA 2 is a game with a lot of teamplay elements added. It's not too hard to give a little of that teamplay element out of ArmA 2, as well.. -A
  6. A very interesting step-by-step guide in italian to get ACE 2 installed is available at: http://sr5web.selfip.net - in the ArmA 2 section. I hope this is of some help for my italian friends! -- C'e' una guida in italiano ben fatta per installare ACE 2, su: http://sr5web.selfip.net - nella sezione ArmA 2. Spero questo possa aiutare qualcuno dei miei compaesani!
  7. puppi22

    FN SCAR MLOD's giveaway

    If anyone has any variant done for Arma 2 that is willing to share, please let me know. I can't say I don't love this weapon!
  8. puppi22

    Cheytac M200

    Thanks guys, I don't want to interrupt you but as an enthusiast I must say I am following the development! :) thumbs up!
  9. puppi22

    Is there an FN SCAR addon out there?

    SCAR for Arma 2 - wip http://www.armaholic.com/forums.php?m=posts&p=70041#70041
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