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zio sam

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Everything posted by zio sam

  1. Pac what we should expect from 2.64? It's nice to play just released 2.63 knowing that better things will come soon.
  2. on moddb last update is 2.62 where did you find 2.63?
  3. anyone knows when armaholic will upload the patch?
  4. very good to hear the patch it's going to be released soon.Now take a break,enjoy Xmas holydays and then surprise us all with a 2.64 patch announcement with a lot of new toys to play with XD. Jokes apart,keep up the good work. I44 team made us very happy,thx to i44 we are hosting a big TvT campaign (80+ players) since november and no one wants to stop playing it!
  5. I think devs have other priorities,they are not so big,the work they did it's already fabolous.there are so many things to do before focusing on the ship's interior
  6. we did this way too but it wasn't enough.we need to find proper setting in order to manage to interface server and clients using acre without crash/desync. Up to 60 player acre works fine,when you get 80+ the server start desync and also crash. The server isn't the problem because managment tools said the machine wasn't under stress,and we played the same game without acre with the same people in with no problems at all. We really need a specific server cfg,the best for us it's one used by Shacktac and/or UO
  7. i'd really like to know how they set server cfg. Because we are able to handle 90 ppl playing and respawning for 90 mins with no problems at all but we didn't succed at doing the same with acre
  8. Does somene managed to host large TvT(80+ players) with acre and respawn?
  9. let's hope at least land vehicles without sound get their own one
  10. Can you please update the download link with the last build 190?
  11. @gmt2001 we did test the same mission,same mod(only @i44,@cba,@acre, @JayArmA2Lib) same players: without acre:it worked perfectly no desync,no server crash,smooth game ecc with acre: desync,lag,server crash now we are not acre developers but just people who love to play with this addon,we are trying everything to enjoy our TvT campaign. we would love some help from the people used to host similar events with acre enabled (the first name that come to my mind is SchackTac)
  12. Great news!!! For me just some bug fixes and new vehicle to play with it's surely enough!
  13. Hey guys we are trying to start a TvT campaign featuring I44 and Acre.But our 2 tests didn't go as predicted. The server crashed both times but it has never been under stress. (only 25% Bandwidth used and 5% memory used) the machine is Intel® Xeon® E3-1275 Quad-Core Clock Speed 3.5 GHz inkl. Hyper-Threading-Technologie memory 32 GB ECC RAM with SSD NIC 1 GBit OnBoard Bandwidth 250 MBit Backup Space 100 GB Traffic Unlimited* Also the mission has very little code in it(only 90kb) but we have continuosly nodesync-yellow chain-red chain in this order for some minutes than the server crashed definitively. Could it be related to the fact that TS3 server was different from game server? We are not sure how acre interfaces itself with arma and ts3 and we tought that having players in a server different from the gaming one could give an increase in performances. Sorry for bad english, we hope some acre's guru can shed some light on how set everything properly to host a big TvT using this beatiful addons,otherwise we are forced to host without acre and losing a big part of the fun Thx in advance
  14. Any news about the upcoming patch? it seemed almost ready some weak ago but than no more news.Maybe it's related to the virus attack that affected I44 home recently?
  15. Interesting addon! It's also curious that my community hosted a TvT campaign since 3 years that's called ARPC (Arma Role Playing Campaign) :) All this objects could turn out very usefull
  16. Hey Pac! 2 questions: 1)will be any news in AntiAir compartment? 2)the patch will be released only with pws? thx in advance
  17. me and another guy are experiencing random crash with rifle grenades,it seems that something related to that weapons and external views
  18. Yeah it's always nice to read good news that Pac send to us.
  19. sure they can,i simply hope they don't drop everything
  20. Nice to hear news about an update,not so nice to hear that development of I44 it's not going full speed because "team's interest is dwindling". I hope you get all your problem solved because you made such a masterpiece and it would be a real pity if the project is dropped
  21. Can someone give a check to this bug i've reported? i'm not sure if it's just me or it's a known problem. https://dev-heaven.net/issues/50884 Right now i can't create missions that has something related to bunker destruction or crew elimination. Thx in advance
  22. thx for the reply about artillery,you are right the size of the map it's too small for a very realistic arty simulation,but who know,with an eye to gameplay,maybe in the future you can achieve some result also in that field(arty simulation in arma's sized maps). I was thinking about R3F artillery and/or M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk. I know your team is not very big and you already made a masterpiece of mod,but if you have time...one day.... btw,keep up the good work ;)
  23. Hi guys,i'm really enjoing your mod and deeply waiting for the new patch.I want to know(since we are going to start a TvT campaign based on I44) if something is scheduled in the artillery doctrine,i mean right now the lefh 18 is not usable(no data on where the gun is aiming,also i don't like arty computer because it's irrealistic) maybe you could add T&E(tangent and elevation sistem used also in Ace mod) or/ans range tables.Same for walking stukas. I saw that wespe is coming in 2.62,also the ally need some mobile arty,maybe a priest with range tables would be the best. Thx in advance,your mod it's very a top class one!
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