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Everything posted by zio sam
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For sure!!! btw aiming for perfection it's always a good thing,but there is often space for improvements,so no worry if your work may need some patches,we, the users, would appreciate time and dedication you're putting into this
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SSE - Sensitive Site Exploitation
zio sam replied to Oce's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx for sharing -
[SP] Chain Reaction - blow up the Solar Plant (with awesome explosives script)
zio sam replied to sproyd's topic in ARMA 3 - USER MISSIONS
thx for clarification,i'll wait for the 31st -
[SP] Chain Reaction - blow up the Solar Plant (with awesome explosives script)
zio sam replied to sproyd's topic in ARMA 3 - USER MISSIONS
can't play the mission cause this error popup A3_structures_F_EPA_Civ_Camping not found using stable branch -
as said dozen of times I44 covers only western front.Also stalingrad is out of the mod timeline
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
zio sam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes you have to clear all cargo,and then refill it with the radio you want with additemcargo ecc... -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
zio sam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
from UO forum Radios are NOT weapons. Yes, the weapons commands (such as addWeapon, addWeaponCargo, weapons) will appear to work on them, but in reality they are causing all sorts of undefined behavior to happen in Arma. Radios are now Items! Use the Item commands (addItem, addItemCargo, and the related item commands for inventory). so you have to edit your mission in editor and change addweapons related to acre with additemcargo ecc. This solved everything for me also the radio moltiplication -
remove ace_sys_g_effects pbo
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It's a total conversion mod,not a duty free shop
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EI Italian army project by =BTC=
zio sam replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've met her once,now she is a bit older and no more in the army...now works for state police -
EI Italian army project by =BTC=
zio sam replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep up the good work! -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
zio sam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're a genious,you don't need school,we instead need acre2. Just joking...or not ;) -
Devs said that they prefer a realistical naming of units,and i agree with them,panzers must be panzers not tanks
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Thx to LJ ARMA3 will be a better place to live on XD
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
zio sam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
reading the link i've provided: 1-Radios are NOT weapons. Yes, the weapons commands (such as addWeapon, addWeaponCargo, weapons) will appear to work on them, but in reality they are causing all sorts of undefined behavior to happen in Arma. Radios are now Items! Use the Item commands (addItem, addItemCargo, and the related item commands for inventory). so you have to edit your mission in editor and change addweapons related to acre with additemcargo ecc. This solved everything for me -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
zio sam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How can you add a secondary radio to a player via init? Also when picking up radios from boxes they start to duplicate causing lag and fps kill Things were way easier on A2 nvm find a solution: http://forums.unitedoperations.net/index.php/topic/17689-acre-and-your-missions-how-to-make-my-life-easier-and-your-missions-not-broken/ -
Professional!
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Ok thx for clarification,so the only italian thing in this addon would be all units reskinned in "vegetata" camo pattern right? no plans for real italian military hardware in the foreseeable future?
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Don't get me wrong but imho this is more a reskin than an addon that adds real italian gear. No italians weapons nor vehicles nor real italians troops(alpini,folgore,lagunari,bersaglieri)are present at the moment.I don't know if you plan to add them in the future,just pointing out the actual status. Reading just the topic title i was expecting something similar to Pedagne Mod for A2. The trick to remove the nvg from their default position is indeed a very good solution!
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100% agree arma3 is a bluff
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
zio sam replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So good news! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
zio sam replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nope massi improved them a lot and also added sound from jsrs and he is still working to make his weapons even better -
NATO SF and Russian Spetsnaz WEAPONS for A3
zio sam replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a suggestion that may interest you Massi: since your weapons are using default sounds and Lord Jarhead is back in town,have you thought to ask him if he can give your weapons very good sounds in his free time? -
NATO SF and Russian Spetsnaz WEAPONS for A3
zio sam replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
100% agree -
Yeeeah the king is back!