kipper
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multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
COOL! Thanks guys - JW Custom's mission works just fine! I was creating all my missions using the single player editor - clearly this must be the problem, although I'll confess I still can't see any actucal difference between the mission.sqm's when I unpack them. Two questions remain though - 1, in the list of mission availble one of the missions shown (the new one) is highlighted in a different colour to the rest (green/grey) -this the mission I created (so cleasrly differnt from the rest. Is is normal? 2. Is there a simple way to import my old single player mission into the MP editor without having to do it all from scratch. Thanks for sticking with me on this problem, delighted to have it working properly now.... -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
editor? the one in the game (ie singleplayer>editor) didn't know there was another one. -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Really stumped now - tried and same result.I've also tried this with Arma 1 & same result. Can't be firewall as no probs joining or seeing the other player's game, and also when other player is in same team they can move/fight/play as normal (ie info is going back and forward, but no command data? From what I've read the squad commands are normally proccessed in the client side first then passed back - so is this an issue? -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
- this is in a radio command and not activated when the mission begins, so squads are seperate. Tried removing it & no joy. - tried that, same result.---------- Post added at 12:59 PM ---------- Previous post was at 12:57 PM ---------- is this a 'locality' issue - ie all commands are attempting to execute on the host machine when they should be on the client for his squad ? (out of my comfort zone here) -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried to host with him as leader & myself in another position in the same squad - same problem, he can't give orders that the ai will obey. Mission (very simple) works fine when I host & lead. Uploaded the mission file here Thanks for taking the time to have a look. -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm using a vanilla setup with no addons (both computers have identical setups) So do i need a server logic or something? -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply - and yes I tried searching but I'm not sure exactly what I'm searching for : Yes;I'm hosting the mission and my friend is joining as a client, each trying to lead a different squad, which is filled out by AI. All of the slots are playable (in the hope that when I get it working other human players can join), however when we play only the squad leader positions are taken by human players (me & him). I created them in the editor using groups/I dragged the group line between them (when he joins he is definately the team leader & can see the F2 F3 etc icons in the bottom of the screen). I can control my squad without any trouble (as can he if he hosts the mission, in which case I'm the one with the problem) - so I assume it has something to do with mission set-up.... Do I need a server gamelogic (not even sure what this is and whether I need scripts orsomething to go with it) Please advise.... -
multiplayer mission problem
kipper replied to kipper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
please help, I'm totally lost! -
:confused: Hi newbie with mission editing & would like some advice. I have created a mission for multiplayer with two 'playable' squads on our side. When I host the mission (non-dedicated) I can control either of the two squad made up of AI, however if my mate tries to lead a squad the AI members just stand their and do nothing. What do I need to add to my mission file to make it work properly? Do I need a special script? cheers :confused: