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0ps

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About 0ps

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  1. I'm using sidechat for conversations in my mission but the player starts off without a radio... Is there any way to either enable sidechat without a radio or a command to use local chat? (since all of the convos are in person)
  2. Thanks, I got it working now. The messages in chat is a nice little way to test it, however sidechat command doesn't seem to be working, I used hint instead for testing. How would I check a list of unit names instead of "player"?
  3. I had a look but it's a bit beyond me at the moment. I was hoping for some example code.
  4. I need to activate a trigger as soon as ANY unit has fired a weapon without a suppressor. I have found posts on gun fire but not specific types of fire. Appreciate any help.
  5. Trying to get me lynch mobbed? lol I'm surprised there isn't already a thread about easter eggs and other generally interesting finds. Maybe I should change the title + post to an easter egg thread?
  6. Personally I think they shouldn't change/fix it but it's a non issue. :p I like me some Easter eggs.
  7. Take a closer look at the text on the markers. :p
  8. http://i.imgur.com/0mIEjSp.jpg Adding a new animal maybe? :D Anyone else found any interesting quirks?
  9. That's because you have it set to spawn on the players location. Create an empty>object>H (invisible) and name it "enemyspawn". Place this where you want the enemy to spawn. Then use the following instead. "MOL_Rifleman" createUnit [position enemyspawn, S1, "Name1=this",0.7,"Corporal"]
  10. Thats what I get for using someone elses example mission to learn from. Those things were already there. -.- Thanks people.
  11. I'll go over what i've done as looking back i'm finding it hard to keep track (and have probably missed something). ini.sqf: //begin init.sqf //Add briefing execVM "briefing.sqf"; if(true) exitWith {}; // Respawn script MultiRespawn = { waituntil {alive player}; switch (group player) do { case GroupPilot: { player setpos getpos PilotRespawn; }; case GroupAssualt: { player setpos getpos AssualtRespawn; }; }; }; description.ext: // Mission Header class Header { gameType = Coop; }; onLoadMission = "Multi Ojective Airport and Base Attack v1"; OnLoadMissionTime = FALSE; respawn=2; respawndelay=2; Group leader init: this addEventHandler ["killed", {nul = [] spawn MultiRespawn}]; GroupPilot = group this; Objective trigger: "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; obj_1 = true; publicVariable "obj_1"; player setcurrenttask tskobj_2; PilotRespawn setpos getpos PilotRespawnPos1 Invisible helipad named "PilotRespawnPos1". Another trigger + helipad for next objective set up in same way. I'm only working on one group for now to get that working first.
  12. Done all that, now I respawn where I died... slightly better I guess but not what i'm aiming for. I have a headache now. :k:
  13. Doesn't seem to be working. When I die in editor the mission ends.. i'm guessing you can't respawn in editor preview? I tried again after exporting it to multiplayer and when I die I turn into a bird then the mission instantly ends. As far as I can tell even if this works it only provides one static spawn per squad. I need the respawn to change to a new location after an objective has been completed. Also I don't really understand the following part. Thanks again for taking the time to help with this.
  14. Thanks, got it working. Now I need multiple respawn points that advance as objectives are completed. Also need a set of respawns for each squad. :D I found this in an old post... When I tried it I got an error.. something like "error: global variable in local space" at "_player". Any ideas getting this to work or an alternative? Edit: Just to clarify, I want one respawn location for each squad. Once an objective has been completed by that squad their spawn point will move closer to the next objective. Also I need to set a respawn delay. Thanks.
  15. I'm afraid its blind leading the blind for me now. lol. I tried it, didn't work and have no idea. :D Luckily for me I'm no where near finishing my mission so I don't need this yet. :p Hopefully someone else will come along soon and help you.
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