ParaStrike
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Everything posted by ParaStrike
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AI Attack/Destroy Neutral or Civillian Targets
ParaStrike posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
You know when you search the whole "interwebs" to solve your ARMA scripting problem, and spend 5 hours trying to get one action to work? Well this is currently me. I am trying to get any AI to attack and destroy a building. My ultimate goal is to create a simple template we can use to have any unit, target and destroy static map objects. i.e. tanks destroying cities, planes bombing bridges, civilians throwing rocks at bushes. :) I have tried dofire, dotarget, dowatch, and doreveal. I have tried to at a -10000 rating to the structure. I have added "Destroy" waypoints. I have used Gamelogic to define the map object's name I can make an AT soldier blowup any vehicle with these commands. This works for friendly, enemy, empty, and Civilian. I cannot however get any vehicle to attack these same targets. Nor can I get the AT soldier to fire at the building. Thanks. -
AI Attack/Destroy Neutral or Civillian Targets
ParaStrike replied to ParaStrike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks falsche for the target. What about my original question, i cant get tanks or any other unit to kill the building. From what i remember i could get them to target the building, just not attack it. -
AI Attack/Destroy Neutral or Civillian Targets
ParaStrike replied to ParaStrike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would really like to make it work more fluid, with the ai targeting the actual building. I believe that changing the side of the building might work, but I cant get it too. wouldn't it be nice if you could just use a trigger that changed the buildings from good to super evil. The planes would then target those specific buildings for a shock and awe effect. - as always the easiest solution would be to have a player destroy the buildings, but that player would have a huge negative rating/points score! As buildings are considered Civilian. -
Import existing topography?
ParaStrike replied to Ebden's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Can some one make a tutorial on how to make a map with real data, including the settings in visitor ? -
Import existing topography?
ParaStrike replied to Ebden's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I've been trying to get sat imagery accurately into games for a while now. I have global mapper and have my data but i cant seem to figure out how to scale for visitor, or set up visitor to the correct parameter size in the first place.