Been playing around with the nuke and came up with this to set it off :
Uraniuminstable = 1;
This will make it explode instantly. Just put it in a trigger and duck and cover :) ...will set off all nukes in the mission though...
"nukeName" setDamage 1;
this also works but you have to wait 2 x 10 sec and you get some hints popping up. Use setDamage 0.9 if you want the nuke (not nude) model to be visible till the end.
As I said, just playing around but might be useful to someone :b: