Rafalski
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Everything posted by Rafalski
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of course! This problem looks exatly the same as one mentioned by me several weeks ago and fixed in 003. look at posts #121
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ok, - anyway fixed dll 004, does have this problem at the moment
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We did tests with people with true 5.1 systems and The problem exists as described above. win7 32 ts3 beta 18, fix dll v004 (as several weeks earlier, probably inverted Y and Z axis ? ) created ticket on DEV
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Version 004 PROBLEM WITH 5.1 again. no middle posision. I can not make front and side speakers work at the same time to emulate off centre position. example: person at 12 o'clock -> front speaker only person at 1 or 2 oclock -> right speaker only there is not middle position of sound for 1-2 o'clock,. should be front&right speaker.
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UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
just small mistake in the samples of "defensive squad samples" in UPSMON.sqf should be ";" at the end not ")". -
UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
from UPSMON.SQF question. what does "move" parameter do? Above examples , is any difference in moving if you use "move" or not. ===== should be ";" at the end of lines not ")" from UPSMON.sqf -
UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
NO!, Blufor will go to the location of Opfor "known" by Blufor. Trigger with KRON..=true just activate that: reinforcement should go to the known position of Opfor, not to the trigger position. To test it. First make sure that some Blufor unit knows about you (as Opfor) (eg: start fighting with Blufor) and then call the trigger. eg: Use activation by radio. edit: Just seen, that in beta 6 you can set some default position of reinforcement. :) -
"Reload All" works as well. Just every time you start TS3, [Reload All] plugins. If you forget, your arma almost freezed -> [Reload All] should help.
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Feature request. Sometimes we play missions RealTac Team vs Team (Opfor ,Blufor) with "Scenario Master", Scenario Master is like "GOD", like narrator of everything what is in the mission, he does not fight, he is indepedent. This person SM gives diferent tasks to the teams (opfor or blufor) and must hear at the same time Long Range conversation of both sides. He must be able to answer separately to one side, or to both. It would good to give oportunity to mission markers add special "LR radio" with ability to hear all set channels (in a2t are up to 5 chanels) in the same time. Such person SM could choose which channels answer/speak to (or mark all channels, and speak to all). Maybe could be done like this: If the mission maker put in the mission unit named ScenarioMaster his LR Radio has such features.
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Version 003 When you update the version, can you change the name of file eg.: arma2ts_v003.zip. Please.! If in the link is the same name, it downloads sometimes the file from the browser cache, not from the server.
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5.1 Works like a charm ! Thank you ! Q: 1.) Does the outside conversations gets queit when you get into vehicle ? 2.) I noticed that when I got into MH60 I could hear outside talk, but they did not hear me. Should be like this?
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UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
empty->objects(fortification)->Bunker(small) I did more test "fortify" and AI use small bunkers, indead. Sorry my mistake. but two things 1. The leader never goes inside, alway stay outside. He gives order but never goes in self. 2. Only one guy occupied the bunker. (one per each tested with 4 AI, 2 bunkers) Sample mission, leader does not go into bunker -
more test taken. a2t v2 creative X-FI, speakers 5.1, win7 32 I can not make front and side speakers work at the same time to emulate off centre position. example: person at 12 o'clock -> front speaker only person at 1 or 2 oclock -> right speaker only there is not middle position of sound for 1-2 o'clock,. should be front&right speaker. during testing 3D Setup in teamspeak every thing works OK. anyone with the same problem? ts server problem ?
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We noticed problems headphones stereo emulator 3D works 9 of 10 (only sound behind sometimes you hear like in the front) headphones true 5.1 does not work properly (front and back misleading) or maybe someting must be set up.
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UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
with Static weapons AI work super :) but AI do not use fortification objects as small bunkers. Would be great to add this feature. -
UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Super, this hint should be add to the official faq about upsmon. Thanks a lot. Q: Do AI use static fortifications as small bunkers to hide there and shoot from there. -
UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats rights, second question: Area markers are always visible in the briefing just before you start the mission. Looking at them you know where expect patrols. How to make them not visible. Many thanks! -
UPSMON - Urban Patrol Script Mon
Rafalski replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
HI Monsada, little issue: during game not all area markers disappear: I think only "first three" disappear, the fourth one remain visible on the map. (reproduce problem Arma1.05+ACE: you can notice it in your sample missions -> area marker over Streika.) and question: What are these blue red redcross circles on the map used for ? Regards, super stuff. -
Making a whole group sit down
Rafalski replied to OmniMax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does it work on dedicated server ? When I run the mission on my PC Ai sit down, but when I uploaded the mission to dedicated server all ai are standing ? Edit: new ACE 0.220 problem -
Thanx for training, !
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Nice idea, I'd like to take part
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ArmA 2 Buglist - Content related bugs only
Rafalski replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
you can see your own head youtube -
This is it. Even it could be activated by pressing the key.
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Changing the group during the game to be able use their group channel?
Rafalski posted a topic in ARMA 2 & OA - SUGGESTIONS
MULTIPLAYER example: There are several groups, they use GROUP CHANNEL to communicate VON inside the groups, and in one of the groups stays just one soldier, he wants to join another group and be able speak in their GROUP CHANNEL. Of course he can use Direct channel or side channel but this is not the case. Unless I don't know how to do it.