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Vino3

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Everything posted by Vino3

  1. i like those pics very much, i agree with black coffee to an extent, the swat teams should look intimidating, but like swat teams still. go for "harder to see" more than "lets look heaps awesome when we do get seen". try giving them a bit more gear on their fronts and legs like these guys: 575 kb keep the black uniform if u want though, that looks quite impressive
  2. ok no alpha questions yet. i really like that delivery company "terminator deliveries"...thats a good one :D
  3. looks good. will there be house construction like in CL 1? (saw a youtube vid), that would be really cool, i never played CL 1 so yeh this is going to be a new experience. i hope it works out well.
  4. sounds good! anyhow, wats the progress with that beta testing? hows the mod going overall?
  5. is it at all possible to have an aus server...dont go out of your way to do so but it may be an idea if the % of arma 2 players in aus is high enough (i have no idea if arma 2 is popular in aus or not).
  6. sounds great! this mod is sounding better each time i visit the forums
  7. how many jobs are there for civs in city life2? i had an idea for a taxi service which i think could work. people buy a taxi for themselves and drive it around. people can call a taxi with the support menu or summat and the closest taxi to there position is automatically called. This removes the need for taxi HQ. the tariff rate could be changed by the "senator" or wutever you decide to call it.
  8. this mod sounds great, the time and work that people put into creations like this really show in the final products. i am greatly anticipating its public beta release. keep up the good work!
  9. did this suddenly die? wats the latest on this mod?
  10. Why, is it really a problem...does it hurt peoples eyes to look at text that is too big?:confused:
  11. http://forums.bistudio.com/showthread.php?t=76268 this is a collection of bombs that you could use instead of the barrell. hope this is useful..there are a few in there that wouldnt look too out of place as a cluster bomb
  12. thats a dumb idea...no offense...but this game is about realism. Vehicles, once destroyed, do give off lots of secondaries> And why are you running that close to a destroyed vehicle when you know this happens?
  13. hey, i noticed that when the nuke goes off more than a certain distance (i was on utes and nuked USS Khe Sahn) and i could see no shroom or blast wave. there was no sound either. why is the nuke effect not appearing at distance?
  14. also, i want to get the mushroom cloud and wave effects out of this. could someone tell me where those are. and also how to put it into a pre existing nuke
  15. hehe, i get wut your saying...its just i havent seen or heard anything about any aircraft as such.
  16. hello? is there going to be aircraft? can anyone from this mods team see this? if so please answer
  17. that looks quite impressive...one question. why does it look terrible for the first few seconds at night. is that how the effect works or are your graphics down or what. I only ask this because my mission is a night mission and the video gave the nighttime detonation a bad taste ---------- Post added at 09:37 PM ---------- Previous post was at 08:59 PM ---------- okay i give up...i am totally lost in how to make this work, call me whatever you want but i need some help. I cannot make this work.
  18. hey eggbeast are you dead? whats going on with the mod? any news?
  19. evil echo, did you make the b61 nuclear bomb system? if so could you please give me a download link for it. I am in need of a GOOD LOOKING nuke for a mission i am working on. This would be appretiated
  20. great work Lucilk, how long till she's finished?
  21. hey this mod looks great, two questions though...will there be aircraft in this mod and will there be scoped rifles? ---------- Post added at 08:45 AM ---------- Previous post was at 08:44 AM ---------- ah sorry i see the scoped kar98k
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