Vino3
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Everything posted by Vino3
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City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hahahaha :D -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i like those pics very much, i agree with black coffee to an extent, the swat teams should look intimidating, but like swat teams still. go for "harder to see" more than "lets look heaps awesome when we do get seen". try giving them a bit more gear on their fronts and legs like these guys: 575 kb keep the black uniform if u want though, that looks quite impressive -
wats the latest on the mod?
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City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok no alpha questions yet. i really like that delivery company "terminator deliveries"...thats a good one :D -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks good. will there be house construction like in CL 1? (saw a youtube vid), that would be really cool, i never played CL 1 so yeh this is going to be a new experience. i hope it works out well. -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sounds good! anyhow, wats the progress with that beta testing? hows the mod going overall? -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
is it at all possible to have an aus server...dont go out of your way to do so but it may be an idea if the % of arma 2 players in aus is high enough (i have no idea if arma 2 is popular in aus or not). -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sounds great! this mod is sounding better each time i visit the forums -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
how many jobs are there for civs in city life2? i had an idea for a taxi service which i think could work. people buy a taxi for themselves and drive it around. people can call a taxi with the support menu or summat and the closest taxi to there position is automatically called. This removes the need for taxi HQ. the tariff rate could be changed by the "senator" or wutever you decide to call it. -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this mod sounds great, the time and work that people put into creations like this really show in the final products. i am greatly anticipating its public beta release. keep up the good work! -
City Life 2 RPG MOD (WIP)
Vino3 replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any news on the mod? -
“liberation 1941-1945�
Vino3 replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
did this suddenly die? wats the latest on this mod? -
Snow.... Winter... Snowfall?
Vino3 replied to MasterChief096's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why, is it really a problem...does it hurt peoples eyes to look at text that is too big?:confused: -
Cluster Bomb by DoktaJimmy
Vino3 replied to LardThief's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showthread.php?t=76268 this is a collection of bombs that you could use instead of the barrell. hope this is useful..there are a few in there that wouldnt look too out of place as a cluster bomb -
cancelling Vehicles continually exploding
Vino3 replied to Archamedes's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats a dumb idea...no offense...but this game is about realism. Vehicles, once destroyed, do give off lots of secondaries> And why are you running that close to a destroyed vehicle when you know this happens? -
hey, i noticed that when the nuke goes off more than a certain distance (i was on utes and nuked USS Khe Sahn) and i could see no shroom or blast wave. there was no sound either. why is the nuke effect not appearing at distance?
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ok, thanks man
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also, i want to get the mushroom cloud and wave effects out of this. could someone tell me where those are. and also how to put it into a pre existing nuke
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“liberation 1941-1945�
Vino3 replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hehe, i get wut your saying...its just i havent seen or heard anything about any aircraft as such. -
“liberation 1941-1945�
Vino3 replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hello? is there going to be aircraft? can anyone from this mods team see this? if so please answer -
that looks quite impressive...one question. why does it look terrible for the first few seconds at night. is that how the effect works or are your graphics down or what. I only ask this because my mission is a night mission and the video gave the nighttime detonation a bad taste ---------- Post added at 09:37 PM ---------- Previous post was at 08:59 PM ---------- okay i give up...i am totally lost in how to make this work, call me whatever you want but i need some help. I cannot make this work.
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hey eggbeast are you dead? whats going on with the mod? any news?
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A.C.E. Advanced Combat Environment Mod 2
Vino3 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
evil echo, did you make the b61 nuclear bomb system? if so could you please give me a download link for it. I am in need of a GOOD LOOKING nuke for a mission i am working on. This would be appretiated -
great work Lucilk, how long till she's finished?
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“liberation 1941-1945�
Vino3 replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey this mod looks great, two questions though...will there be aircraft in this mod and will there be scoped rifles? ---------- Post added at 08:45 AM ---------- Previous post was at 08:44 AM ---------- ah sorry i see the scoped kar98k