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Rustydog

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Everything posted by Rustydog

  1. Rustydog

    Arma2 dedicated server howto

    I would think 1 tb per month of bandwidth for ama2 is cutting it close. A lot depends on the mission you are running. To be safe look for a dedicted server that offers at least 4tb . I tried running various virtual servers from different providers and found them to be low on the performance side . Always went back to a true dedicated server.
  2. thats becuse any server running this missions became he main targets of hackers. I think the last one hosting this mission with offline yesterday
  3. None of thouse settings will stop the attack . Even having no admin account and voting turned way up it still happens. checking for sigs kind of works but Ive seen the same person come right after BIS kicks for sig check and gets in and starts trouble. there is a MAJOR flaw in the way BIS handles things in game. I am done with trying to host untill things get fixed
  4. Nope I had voteing disabled and was the only one with the password. I would also see player so and so gui # kicked game hack 3 :same player would come right on with darky.pbo sig wrong . get auto kicked and then log in again and start spawning stuff. anyway untill this gets fixed the game is totaly messed up.
  5. No I make sure that I never log in as admin. It dont matter admin logged in or not . I was logged via the remote con though. There where people spwaning things at will and filling up slots with AI untill no one could join . Then after a restart about 20 mins all heck broke loose
  6. I just cancled my server with my server provider. This is too much . Yes Battleye is catching somethings , But even with not allowing addons the server is being hit by hackers like crazy. They fill up slots with ai to keep players out , spawn what ever they want when ever the want . And then to make things worse I was sitting on the server when all 30 players where banned by battleye for game hack 3. Everyone even my self. last straw , BIS needs to get this game fixed and put some real protection in .
  7. Rustydog

    What is the point of BattlEye?

    hmm dont seem to work , setting sigs to allow only certain addons fail. even allowing no addons fail.
  8. Rustydog

    What is the point of BattlEye?

    Just like the other games and thier protection systems they have to wait for a hack to come out to be able to protect it. There is always going to be a lag behind what the hackers put out . Arma2 is a open system sand box game thats allows aalmost complete custom game. Therefore people are going to learn how to make addons that do strange stuff. A watchfull admin is the best catch all , it dont take much to figure out who is hacking if you pay attention to the logs of the server and take steps.
  9. For every five honest log in's I get at least two xxxxx.pbo sig kick. Getting A LOT of the ones I banned trying to come back in with different names and BIS id's. Ive even seen kids come in with the xxxxx.pbo sig error get kicked ,change name and come back in with the dary thing not installed , guess what I ban them right away. This too will pass as more and more get banned or just get bored killing servers.
  10. something needs to be done asap . a lot of hackers getting past BE now. at least 5 on at one time causing mayheem and restarts
  11. I am seeing less and less gamehack 13 kicks now and more and more kick becuse battleye ban , even seeing the same people that came in banned come in under another name and different BIS id but BE catches it. getting ready for the next wave
  12. Thats what I was getting at . If Battleye detects a hack then the id gets banned globaly. Admins can still add thier own bans but only hacks detected by BE would go on the global list. another question is why does Battleye not auto ban and kick on hacks . I would rather have to go in and edit out bans than go through the log every day looking for hackers . I got 8 more hackers today being caught by BE. they are coming in groups three or four at a time .
  13. I was able to be banned from my server and was not logged as a admin. Good thing was I was a running a mission just to test server load and I got about five of these idiots banned. ---------- Post added at 06:36 PM ---------- Previous post was at 06:13 PM ---------- found a couple of quick fixes for this at least the banning part . you have to use Battleye bans only . I think the best way to deal with this is a master ban list on battleye . You can add your own banns but anyone caught with a hack gets banned from every BE server . all Ive gotten the last few days is hackers or stupid kids running that hack .
  14. I am getting quite a few gamehack#3 kicks . Seems like the only ones joining servers now are hackers.
  15. Signed addons do not stop this as they are able to spoof any addon allowed by the server. its going to be a fun couple of days untill the kids get bored . passwording the server , having a site to sign up on to play is going to be the norm for arma2/AO. has BIS thought about only having addons that run server side.
  16. The sad thing about these "Hackers" are they are just script kiddies running scripts to disrupt game play. The one thats floating around waiting for the admins of that site to aprrove it is realy just a collection of old tricks. Anyone can write a small script make it a addon and disrupt in a server . Spoofing the BIS sig for the addon is no big deal . I find thier site funny with thier terms of entering the server very funny for a site that hacks servers and encourage the same "I, under penalties of perjury solemnly declare and affirm the following: 1. I am not visiting this site to steal material (including Information, Snapshots and Source-Codes) to use against the Webmaster, Site Operator or Host or any person in any conceivable manner. 2. I will not modify any material for personal use, unless I have permission by the creator or copyright holder. 3. I am not seeking out evidence which may serve as a medium for any charge of violating federal, state or local laws. 4. Everything that I download will be and is used for educational purposes only. 5. By entering The *********-Community sites I declare the above. The contract will have the same rights as a legal agreement, a legal act. By abusing the contract you are suspect of a criminal charge. " just makes me laugh.
  17. One thing is to look at some other missions and see how they did things. edit them a little to make changes and see what the results are . A lot of doing missions is trial and error.
  18. Allowing just about any addon will make you targetable by the hackers. That script/hack/pb or whatever gets by the check sig file becuse they (the hackers) look for what addons the server allows and fakes the sig key . Battle Eye is doing a fair job but as long as addons are allowed they can get in . What we need is a better way to check addons . There is a whole web site going that discuss the hacks in detail , Zargab life just like CLR and the other Rp games seem to be the biggest target for some reason .Most peoplel know what web site I am talking about , they devote thier entire game play to destorying games for others. your not really going to stop it , might slow it down .
  19. Rustydog

    I make templates, you make missions

    sbmacs PVP script is your friend
  20. the main question is Are you allowing mods and addons that are not checked ?
  21. Are you allowing mods etc on your server ? Thats one thing that will always effect these types of missions . Seems like you will get a wave of hackers then they get bored or banned and move on . Nothing beats a good admin or set of admins on a seperate teamspeak or vent. seems like hackers just like to disrupt any type of game play they think is boring. If you are allowing Mods you might think about limiting them to a few trusted ones. Then ban via battle eye id .
  22. I have to say that I gave low ping a try and took them up on thier offer of a free server to try them out. I have to say I am not happy with thier service. I tried to run a few mission that are CO base and they would not run. Yes the staff went out of thier way to try and fix the problem but at the days end the server still hangs while running anything requiring CO. The staff was eager to help but the problem is still unresolved. The server seemed to lose admin control as I could not logout once I logged in. If I tried to monitor fps with the #monitor command it went away as soon as the mission started. I have a few Ai scripts running and the Ai where just frozen in place , very strange . The missions in question run fine on my home server running windows 2003 on a dual core system. My other problem with them was pricing which would have not been a issue if the server worked like it should have . In order to have a server than would keep running a mission when empty cost $2.99 a slot and if I wanted to run on two cores $5.00 extra so for a 30 player server I was looking at $ 95 . I then went back to jestservers a 30 slot server cost $70.00 was up in about 30 mins and worked perfect the first time . Getting great performance and the same three missions that failed to work on low pings server ran just fine on Jestservers.
  23. Taking you up on this offer to see how the server performs
  24. Rustydog

    To make new RPG

    as previous posted . What seems simple can be very complicted to script.
  25. I did not put anything in private[.. list all your private variableshere ...]; as I did not know what to put there > I put two hints one to see if the objective got triggered and one that lets me know the loop is running . I get the hint that its running through the loop . if (VAR(_x,objName) =="ammodump") then { _theAmmoDump=_x ; }; } foreach _objectiveList ; //now monitor it until the game stops... while {gameState=="playing"} do { _objectiveOwner = VAR(_theAmmoDump,owner); switch (_objectiveOwner) do { case "east": { hint "just testing";//do something } ; } ; case "west": { //do something else } ; case "neutral": { //do something even elsier ! } ; }; sleep 1 ;hint "waiting"; //check again in another second } ; } ; [] spawn {sleep 10;call RustyAmmoControl;} ; ---------- Post added at 10:18 PM ---------- Previous post was at 10:13 PM ---------- ok fixed it , the private varible _theammodump had to be in there . Duh I knew I was missing something simple . thanks
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