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smacker1

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Everything posted by smacker1

  1. Ok, thanks.. So for clarification; FA Simulation module = AIS. And is should NOT be used with FA Action module. So I really should only load FA Action and FA Battlefield Clearance in my missions.
  2. What is AIS? I dont see it listed with the other modules. I know it's alternative injury system.. or something like that.. I see on the Wiki for FA mods, DO NOT USE WITH AIS. I dont see documentation for AIS though?
  3. smacker1

    AI out of ammo

    Is there a way to find out if AI under your command is out of ammo without having to wait for them to tell you? I know they tell you right away.. but in the heat of battle.. when I forget who told me that they were out and then I send that guy to flank the enemy!
  4. smacker1

    AI out of ammo

    I thought they were only giving me their grid. I'll have to re check that. Thanks!
  5. I have gotten most functions working as described in the wiki, but cant seem to figure out how to get my AI to patch up and drag each other. I can heal and drag myself, but don't see the option to order one of my Ai to do it.
  6. Got it.. thanks! So far, these modules are adding lots of fun and emersion to my missions :) Will the ability to order AI to drag wounded be added at some point? or is there a reason this is not available.
  7. Ok, I am the commander, and only see the option for 'heal' if I'm close and then perform the heal myself on the AI. I have all three modules and have them sync'd to all of use.. myself and 4 subs. ---------- Post added at 01:17 AM ---------- Previous post was at 01:02 AM ---------- Hmmm..not sure I what I was doing wrong, but I now see the option to order an AI to heal another AI. Would be nice if they could be ordered to drag to safe area first before healing. :)
  8. Sorry, I meant to say, I can heal and drag others.. but can't get the AI to heal and drag each other.
  9. smacker1

    Is there a way...

    ...to make an AI (AT) soldier (under your command) fire on a damaged tank? I have him target the tank and open fire.. but he just stands there :confused: doesn't even pull out his AT weapon! Tank's engine is still running, and can fire, but can't move. The tanks driver, gunner and commander have bailed and been killed.
  10. Will these be loaded via the Ambient Civilian module?
  11. I haven't found anything documented that says 'respawn' is only for MP missions, but from my testing, this seems to be the case. Can someone confirm this?
  12. smacker1

    Is there a way...

    All good points! yes, it's my own mission, so I now know, I need to make any vital weapon carring soldiers 'playable'.
  13. I'm having the same trouble. Must be to basic a question for folks to bother answering.. :confused: I have been searching in the forums and will post an answer, if I find one. I added a file called description.ext to my mission folder with the following.. Loaded it in the editor and previewed. Die and no respawn. // === Respawn ==========================> respawn = 3; respawndelay = 5; ---------- Post added at 08:44 PM ---------- Previous post was at 07:42 PM ---------- Saved as Multiplayer mission and it works, but not in Single player. Maybe respawn doesn't work for single player? I'm searching...
  14. smacker1

    Is there a way...

    :butbut: I didn't know you could ask him to 'gear somewhere' lol.. my bad! I changed the mission to a distroy artillery now.. I'm carrying the explosives. ---------- Post added at 03:26 PM ---------- Previous post was at 03:25 PM ---------- Probably not if it's crew has bailed out.
  15. smacker1

    Is there a way...

    problem is, mission success depends on destroying the tank. Target/fire didn't work. I tried that. I shot him in the head and took his AT gun! That worked.
  16. smacker1

    Scripting

    I'm also just getting started with scripting. I noticed that the Mr Murray guide is for ArmA I. I assume the editor and scripting are same or close enough for ArmA II. So far, I've only used the editor.. I made a fun mission where my and my troops eliminate a few patrols in a town and then destroy the tank (also patroling) to win. I want to make the mission require eliminating all enemies as well as destroying the tank :)
  17. smacker1

    random placement of outposts?

    Looking at it now.. Maybe just what the doctor ordered :D
  18. I new to arma2 and arma in general, so I'm trying to get a handle on the game mechanics to start with. I like using 'my missions' templates but was wondering if there was way to create the enemy outposts in random positions.. for replayabliity :D. I think I read that these templates can be created in the mission editor.
  19. smacker1

    random placement of outposts?

    so I'll take #3. I'd like to see someone make a mission where the target and enemy outposts are random.
  20. smacker1

    random placement of outposts?

    maybe someone created a user mission that does what I asked about.
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