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Graw2Pro

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About Graw2Pro

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    Lance Corporal
  1. Graw2Pro

    Why I stopped playing Arma 2

    Well I hope you all enjoy your PERFECT game. BYE
  2. Graw2Pro

    Why I stopped playing Arma 2

    Strong words of criticism perhaps, but something the community needs to face up to and stop glossing over. Its not 2001 anymore, its 2010 and simulation gamers expect a much higher standard of product.
  3. Graw2Pro

    Why I stopped playing Arma 2

    Although Arma 2 is the best army simulation currently available. It has fundamental flaws which should have been addressed by now.
  4. Graw2Pro

    Why is this game not more popular?

    Its true its not a very constructive post, I accept that. I m tired of waiting for a new patch that fixes everything, so maybe I m a bit frustrated. Also graw 2 is not a simulation. Its just my favourite game before I heard of Arma 2. I m simulation to the bone trust me on that.
  5. Graw2Pro

    Why I stopped playing Arma 2

    I know the post wont make me popular but this is the forum in which to express it. Maybe the developers will release a new patch. Because as I said this game has HUGE potential.
  6. Graw2Pro

    Why is this game not more popular?

    Trust me I am not a troll. I am an extremely frustrated simulation gamer. I play flight sims, driving sims, and finally this army sim. and it has left me disapointed and frustrated. So I am airing my opinion.
  7. Arma is rubbish - the developers appear not to have played the game. It has huge potential but its flaws make it a big joke and a pointless waste of time. I wasted many hours learning this game and trying to manage and control the idiotic AI. The main problems are that the AI refuses to follow simple orders and cannot navigate the map independently in vehicles without getting stuck. Also the AI spots you almost through any tiny gap in bushes. Taking cover does not work properly and lieing in grass is dumb because you cant see anything. Playing realistically and strategically does not work just makes you waste more time. When under fire the AI calls out useless directions. The various other weaknesses which everyone is only too familiar with make the game a big joke. Notice how no-one plays the CTI with AI, people just go solo - shows just how realistic the game is. I have had enough of making excuses for this dumb game. IT could have been so good. But instead flaws which could easily be fixed make it a big joke. Why dont they just fix some the problems with the AI, the cover, the AI driving, the fact that grass blocks your view but leaves you visible from distance, the pointlessness of playing stealth mode when the AI will immediately spot you even if you re laying stationery against a camoflouged background? This may be a rant, but I put the time into this game and it did not deserve it. Its not realistic, its poor and badly designed - face up to it.
  8. Graw2Pro

    Why is this game not more popular?

    Arma is rubbish - the developers never played the game. It has huge potential but problems like this just make it a joke. I wasted many hours learning this game, managing the idiotic AI, its a complete waste of time because of these fundamental flaws. The other problems are the AI refuses to follow simple orders and cannot navigate the map independently in vehicles. Also taking cover does not work properly and lieing in grass is dumb. These weaknesses make the game a joke.Notice how no-one plays the CTI with AI, people just go solo - shows just how realistic the game is. Its a shame.
  9. Graw2Pro

    M119 Direct Fire - is it possible?

    Thanks very much for this. I had indeed unbound optics from "0" (because I use the secondary mouse). Swapping back to the default setting fixed the problem. Thanks all.
  10. The M119 is impossible to use for direct fire (250m to 1k) because the metal screen blocks the gunner's view. I can currently only use it for target fire (indirect / long distance) using the aiming map. Why is this? Am I missing something obvious here? Or is it just a badly designed feature of the game?
  11. This final post by MH6 should be stickied, really useful.
  12. It's a microsoft reclusa one. It's not the pressure that's the problem. It's the duration. Furthermore, I believe the game's a lot better when running or walking to distant locations is a viable option rather than a pain in the erm...finger.
  13. Graw2Pro

    Is this available anywhere

    There is a map of the controls in the pdf manual that comes with the game. Have you looked there?
  14. Need for an auto run button I think an auto run button should be introduced to prevent repetitive strain injuries (RSI) caused by holding the "move forward" button down on long journeys. Holding the forward button down for extended periods of time is unhealthy and certainly not realistic - why should your finger hurt after walking a long distance? BIS should introduce this feature in the interest of sound ergonomic practice. Given the increasing prevalence of RSI arising from keyboard use, a game like Arma which can demand up to 15 minutes period of holding one key down with one finger, should come with a health warning! It is not the force involved but rather the duration that is the problem. Any physiotherapist would warn of the potential for chronic musculo-skeletal disorders. Use space bar instead I have changed my forward button to space bar because its easier to hold down on long walks and also easier to stuff a wad of paper into. More realism I recommend others do the same. It actually makes the game more realistic because "long" journeys on foot become more viable: you can do something else whilst they re walking - like some real exercises and stretching for example! Previously I used to avoid long journeys on foot like the plague for the simple reason that it involved holding a button for 10 minutes which makes my finger tired and it not fun or "realistic".
  15. Graw2Pro

    [Patch 1.05 Bug] AI won't follow player

    Will this be fixed I wonder if BIS will fix this - its really getting in the way of my CTI games. There is not point of using AI in a squad because when the action starts they will likely be found between 200 and 500m behind you, obstinately facing the wrong direction. If the model aims is to show infantry stress under fire then the AI should say something to that effect to show its not just a bug. I.e. "copy that, boarding vehicle but I m gonna take like 5 or 10 minutes to do it because I m having a strop", or something like that.... How to fix it The easiest way to fix all this is for human players' direct commands to take precedence over all AI algorithms. Surely it would be simple to do a patch where a repeat instruction (for example "move to" or "board that") would take precedence over the AI's "reasoning" algorithm. The drawback to that would be a loss of some of the "smart" autonomous AI behaviour when under fire. For example if ambushed while carrying out a move order we may actually want some of this behaviour by the AI rather than blindly continuing to move through the battle zone etc. New order menu A good compromise therefore might be having a single new order - such as disengage until task x is complete. So whether regrouping, moving, boarding or hiding - the AI would focus on doing that task alone as fast as possible and ignoring the combat situation. One would only use the "complete task" order once it became clear that the standard algorithms had failed.
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