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alfons77

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Posts posted by alfons77


  1. I dont think you can. But you can set the depot (in its INIT field): this allowDamage false;

    ...i think. Then it wont be destroyed anyway. But you will get hurt as long as the fire burns. Set the fire to 0.5 in JTD userconfig so it doesnt burn too long could be an idea also. And maybe im talking out of my ass and there IS a real solution to your problem. Not sure. :)

    Thank you for the hints. I will try it this evening and report if I have solved the problem.


  2. Hello,

    First of all, thanks for this nice mod, we use it since the beginning on our server.

    One question, did anyone know how to prevent the depots (capturepoints) in Warfare gamemode from catching fire? Unfortunately, it will stuck the AI if the depot is burned down andf it continously try to capture it.

    Thanks and best regrads,

    alfons


  3. most of the ppl were pissed of about the beam tents.

    so we had a voting and they are not in game anymore...

    ...

    Hello,

    It is that difficult to add an switch on the parameter page to enable/disable the spawn tents. Or to relaese a version containing the spawn tents. For me and my friends it was a big advantage of your mission that it was been included, especially on the large map :(

    Best,

    alfons

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