heros z
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10 GoodAbout heros z
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(SMA) Specialist Military Arms
heros z replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I can find the smallest hole in the world, i d tried to hide me inside in shame. You re totaly right, the folder in the archive was name "@sma v2.0", I didn t check this... :rolleyes: Many thanks -
(SMA) Specialist Military Arms
heros z replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I try to use SMA 2.0, but can't found weaopns in arsenal, nor in VAS, and scripted loadout neither. I ve re-download from arma holic and from the other source. I ve tried some addon list change, and tried with only CBA v2.1.1, MRT and SMA... neither working. I ve checked my arma files... no problem. I can't found the showcase mission... the puzzle icon of SMA 2.0 is present in the lobby after CBA and MRT And idea? Oh, I m not in DEV branch. -
Isla Duala for Arma 3 (WIP)
heros z replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can A3 Map Pack be used instead, or AiA only? -
Disable firing and weapon unjam animation
heros z posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I m working on a weapon jamming addon. I ve tried many thing to prevent player fromm firing with no success. Fired EH is too late, keydown EH too complex, empty used mag is not appropriate... I m lost. Actualy, I need a class as a "fakeweapon" which inherits from a true weapon class (same magazine, icone, model, anim, weight...), and can t be fired at all; not consumming ammo, sound or anything else, just a message : "this piece of shit is jammed again". IE : arifle_mx_jammed : arifle_mx{ ... } In bonus, if someone can tell me how to play an "unjam" animation, I can found it, but it d helped me a lot. -
Weapon attached on back using invisible backpack and weaponholder
heros z replied to heros z's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I ve put this on stand by, i m on another script, but good to see that you re smarter than me;) -
Weapon attached on back using invisible backpack and weaponholder
heros z replied to heros z's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
http://forums.bistudio.com/showthread.php?170227-AttachToWithMovement-Walkable-Vehicle-Interriors-and-Exterirors There you ll find more. -
Weapon attached on back using invisible backpack and weaponholder
heros z replied to heros z's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
http://feedback.arma3.com/view.php?id=16416 For the stance changing, we can use the command that make the change. Or other event. Anyway, i ve others thing to do before, but i ll keep an eye on it. -
Weapon attached on back using invisible backpack and weaponholder
heros z replied to heros z's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
May i use attachedtomovement and/or find an event on stance change -
Weapon attached on back using invisible backpack and weaponholder
heros z posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
To resume, I want to allow carring a single weapon on back. To do this I think to use an invisible backpack called "Sling" without any container capability as an UAV backpack. This backpack worn adds an action "use handed primary weapon sling", which unequips the weapon and puts it in a weaponholder attached to the player back and been visible. While player doesnt have any primary weapon, he can get back these slinged weapon, or exchange it with a handed primary weapon. I want use weapon weight in player total too. In gameplay terms, it takes the backpack slot but allows to get any 2 primary weapons (IE take a sniper rifle on back and use a smg for cqb). Weight, magazines transportation and impossibility to use a backpack offer a good compromise. Is it possible in SP and MP? -
UPSMON Updated to ArmaIII
heros z replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Many thanks for the quick answer and your nice work. I love this script. I ll keep an eye on this thread for its advancement. -
UPSMON Updated to ArmaIII
heros z replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I ve got the similar problem as Talyn's got. I use this command to create randomly 2 to 3 similar groups with ammo parameter changeor With the first one ammo of the first group is decreased as i want. But Any other group spawn with full ammo. With the second, i got an error on "this"... I ve read that there s a "CUSTOM" parameter, i ve tried it with no success. Did I missed something?