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dirkkmm

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Everything posted by dirkkmm

  1. if it can,how to do it? for the reason that i want my camera'file to be saved to my USB disk, and play back at my TV. thank you
  2. That is enough if that file can be sent to USB, but i don't know what is the name of that file in config of ofp
  3. I import a 3DS file to O2,but fail to convert the texture file (which i believe is belong to the 3DS file and is TGA formats) to the PAA file. how to solve this problem? thank you for giving me an answer!!
  4. thank you for your answer
  5. if using paatools to convert the tga to the paa,what you said may not be wrong. but in 3Dmax, the material file seems to be inluded in the 3DS file .how to open it? anymore, the material exporting file seems to be the format of *.mat in 3Dmax
  6. i made a mode of ball and added texture file such as *.pac to it. i guess whether it was the reason that the ball has so many faces that its texture looks not so perfect on it. anybody have the same problem?and could you tell me how to solve it? thanks
  7. dirkkmm

    how to add texture to a ball of mode??

    Thank you for your understanding , I will have a try
  8. I made a mod in 3Dmax,and convert it to p3d. when i binarize the p3d file, there is some wrong coming up. some message shows that there is no Neighbourgh in component. what may be the reason for that?and how to solve that problem? thanks for your help!!
  9. Is there some possibility to lift up those Addons in the condiction that both the forklift truck and the Addon are made by O2.
  10. I found that there is no collision when Addon is on "thing" simulation . Any good idea can make "thing" has collision ?thanks for your answer
  11. dirkkmm

    How to move Addon by waypoints?

    Ok,thank you for your answer.let me have a try
  12. I replaced the mode of civilian by the mode of p3d made by myself. after that ,I intended to move the civilian in game by the move waypoint. but this time,it does'nt move. what's maybe the reason about that?
  13. O2 can only edit MLOD format,and can't convert MLOD format to ODOL format ODOL explorer can only explorer ODOL format and can't edit ODOL format. I need a tool that can creat and edit p3d of ODOL format. something that can convert MLOD format to ODOL format is also under consideration. anybody can help me ,thanks
  14. I use an original p3d file from game itself which has no memory LOD .I open it in O2 and save it to the game.as i run the game ,the game will exit to the windows.what'the reason for that?
  15. Ok.I understand what you said. thanks.
  16. I need a kind of function that could swing the ship if ship simulation.Anybody can help me?thanks.
  17. dirkkmm

    Collision problem

    I made a big box and created its geometry LOD in O2.But the soldier can run through the box without any collision in game. what's the reason?I have no idea how to solve this problem. Anybody can help me?please
  18. dirkkmm

    Collision problem

    OK thanks,Macser,I tried it as you have told me and succeeded.
  19. How to make waypoints in a bulding?Anybody can tell me?
  20. I can add the static Addon of p3d to the game,but can not add the animated Addon of rtm to the game. What should I edit in the config file? Anyone can help me?thanks
  21. Addon will disapear as adding to game and will not display again. what is the reason??
  22. dirkkmm

    Addon can not display properly

    i figure out the reason myself. it is because that i set the mass of the model to 200kg.so the addon will sink down
  23. dirkkmm

    Addon can not display properly

    I found that some original p3d files made by BIS can not too display properbly, such as radio.p3d.
  24. dirkkmm

    Addon can not display properly

    it is visible in the beginning,but will sink down and disapear i don't know if it is able to shoot ,i will have to try ---------- Post added at 01:28 AM ---------- Previous post was at 01:05 AM ---------- "class slp" is the mod of mine the following is my config.cpp: class Civilian2:Civilian { displayName="$STR_DN_MAN2"; model="MC civil2"; }; class Civilian3:Civilian { displayName="$STR_DN_MAN3"; model="MC civil3"; }; class slp:Civilian { displayName="slp"; model="slp_ODOL.p3d"; }; class Soldier:Man { vehicleClass=""; displayName="$STR_DN_SOLDIER"; nameSound="soldier"; weaponSlots="1 + 16 + 2 * 4096 + 10 * 256"; accuracy=0.6; type=0; threat[]={1,0.05,0.05}; };
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