Ezhik-iz-Tumana
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and think about pilots in wanzers. and one more... wanzers don't fire to the infantry (Wanzer A fires rockets, that's cruel), they're only AA-AT units. how it may be explained in storyline?
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Тоже мне умник выиÑкалÑÑ... ВыражайÑÑ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½ÐµÐµ, Орлёнок, Ñ‚Ñ‹ мододел, а Ñ Ð¿Ñ€Ð¾Ñто геймер КÑтати, по теме - как ванзеры будут ÑтрелÑÑ‚ÑŒ по пехоте? Что-то они не больно-то их и замечают... Технику - рвут в клочьÑ, а пехота бежит, цела и невредима.
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no cannon fodder? no regular troops?
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hm, I can make few pics of old units... but there is no new...((
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So what's up? Is there any of pics? I think everybody wanna look on it.
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weapon sounds are perfect imho. but this matter is so subjective i think... but if you'll change some sounds, them please leave sounds of LSWs and MGs or increase bass on them. big gun must have big sound
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you said about any idea and here is one of many - what do you think of something like Macrocular or else but not a Binoculars of 1985 ? or maybe you think that there will no optics in 3148 ? =)
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Well... ideas... there's one here: http://i2.guns.ru/forums/icons/forum_pictures/002132/2132107.jpg or http://i2.guns.ru/forums/icons/forum_pictures/000308/308955.jpg or http://i2.guns.ru/forums/icons/forum_pictures/000158/158622.jpg This thing (I'm really don't know its name) may help any side to make a little (nuclear?) bombardment of enemy cities or bases... In game it may look like a SCUD with MG-position (cannon can be controlled like a SCUD-missile) ...and I'm repeating my old question: is somebody knows how make binoculars with zoom effect like scope of M24 in original OFP? In the original game I'd use M24-scope rather than binoculars.
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maybe not a cargo, just backpack scripted to add magazine to unit, when it's empty? also traditional medikit allows heal each other, "jumper" for short burst jumpings... and is somebody knows how make binoculars with zoom effect like scope of M24 in original OFP? maybe this will be useful for a player on the mission...
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I'm not a scripter, just gamer, but I think that it can happen by only hard scripting of AI... If there will be a script that allows troopers jump to the enemy they saw, then what can ban them suddenly jump to the next target or simply split the group on the field jumping to the different sides? (hoping that you're understanding what I wrote) I'm afraid this will be solved by using triggers and simple commands as always. btw, I asked about backpacks only for adding some diversity in slender ranks of soldiers :) anyway thanks for answering
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New day and new question :) (really sorry for this but I'm just blowing up) There were soldiers with backpacks on first screenshots, so will they be in game somewhen? As heavyweapon soldiers or copies of common troopers or maybe some sort of military settlers? And will someone or something be on the EAST side?)
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Yeah, you're right. But I'm still thinking about little civil war in such agricultural world... Or maybe - invasion of wanzers... something like that :)
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Hm... and just one more question - what's about islands for missions? maybe this http://www.opflashpoint.org/addons.php?v=143 - it's without any structure or this http://operationflashpoint.filefront.com/file/WGL_Samak_Hills;64821 - this one with universal grey concrete buildings, airfield, forests, plains, "swamps" etc...
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Hi to all! I have a question. Will any of this air dropships and hover tanks have mode aka "boost" like GIG's wanzers? The tanks may have less acceleration... but it will be useful for "jumping" operations.
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Wanna pics?) Here's another one