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commander1985

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Everything posted by commander1985

  1. commander1985

    Which OA .Pbo's?

    @Darkxess The readme tells you what it does remove. // Arma2P removes any relevent P:\folder before extractions begin. P:\ca P:\bin p:\langaugecore p:\core // So basically anything that gets updated to the newest version. Your personal folders are not touched! Unless you put something in there^^ @bracer Nothing really special.. except for the nice bunker and the v-type powergridthingy... The rest are some buildings that are already in arma2 execpt that they have different textures on them. If you like i can PM you a Textfile with the Objectnames of the PMC_Structures
  2. commander1985

    Which OA .Pbo's?

    You can also try Mikeros Arma2P: Tool. It will setup your P-Drive correctly according to what Expansions/DLC's you use. I did it just 1 week ago or so.. great tool :) Source: http://dev-heaven.net/projects/mikero-pbodll/files Just make sure you install the latest DePbo, ExtractPbo and ConvertP3D with it. Forgetting one can result in some errors which was my cause for some trouble.. Hint: There seem to be some troubles when using an arma2oa.exe beyond v1.54. Since Arma2P uses the available files from your Arma2\Folder it will replace the buldozer.exe with an the one you have there which if you have patched (i assume so) would be arma2oa.exe v 1.57. Im trying out the new beta.exe build 78188 today and leave a message here if that one works well. Edit: Tried it out, after 10minutes of loading i finally quit buldozer, wasnt responding too according to the taskmanger. Edit: If you want to do it manually here's a pic of my P:CA\ folder :)
  3. commander1985

    Problem with Visitor 3

    Well i dont know where you can change the export format options in l3dt. Never needed it since its always in 8bit RGB when i export. (I looked in the options, but did not find anything in my short overview) I would suggest you download GIMP (its free) and open the satmap with it. Im pretty sure you can change the color palette there with a few clicks and then save as non-interlaced.
  4. Hey folks its me again :) And again i have some troubles, this time with custom textures :/ I used Betons Ground Texture Tutorial to create my very first custom texture. So i made a custom Concrete Texture to put it under my roads and the main Airfield. But somehow it replaces my textures for the grass too and i have absolutly no idea why it does! I did this things in my files: Added this to config.cpp: class CMRbeton : Default { access = ReadOnly; files = "cmrbeton_*"; rough = 0.01; dust = 0.01; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "concrete"; Copied a Rvmat and changed its pathes like this: ambient[]={0.89999998,0.89999998,0.89999998,1}; diffuse[]={0.89999998,0.89999998,0.89999998,1}; forcedDiffuse[]={0.02,0.02,0.02,1}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="cmr\cmr_cicada\data\cmrbeton_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="cmr\cmr_cicada\data\cmrbeton_detail_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; And of course i put it in my my layers config: class cmrbeton { texture = "cmr\cmr_cicada\data\cmrbeton_mco.paa"; material="cmr\cmr_cicada\data\cmrbeton.rvmat"; }; }; class Legend { picture="cmr\cmr_cicada\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names cmmpisek[]={{255,255,0}}; cmmtrava1[]={{0,255,0}}; cmmmesto[]={{0,0,255}}; cmmhlina[]={{99,55,0}}; cmrbeton[]={{0,116,255}}; } }; My mask_lco is using the right color for it. Double checked that. Anybody has an idea what i made wrong? Tell me if you need pictures. Please help :)
  5. commander1985

    Problem with Custom Texture

    Okay forget my last post, the answer to error is very easy! (and the cause kinda stupid) The Maplegend.png was wrong!!!! (wrong filesize)
  6. commander1985

    Problem with Visitor 3

    Check if it is saved in 8Bit RGB Colors and not interlaced.
  7. Yep got the same error in crashreport. Example: Item str_lib_info_yes listed twice Item str_lib_info_unit_kilometers_per_hour listed twice Item str_lib_info_unit_meters_per_second listed twice Item str_lib_info_unit_liter listed twice Item str_mpw_new_edit2 listed twice Item str_msg_live_disconnected listed twice Item str_msg_live_not_signed_in listed twice
  8. commander1985

    Binarize.exe encountered a problem..

    Yeah its always a path thing when i remember back how often i had texture config or bin problems.. Sorry to hear about that crappy loading time , thats really annoying. About the "Cannot create object with abstract type Land_fuel_tank_small" Problem, kju was so nice to help me with it and sended me a config.cpp for that issue. (renamed p3d and put inside the project folder as he suggested btw.) About the buldozer border crash; i was thinking about grid setup to and currently looking thru the board. Must have been discussed somewhere already.
  9. Hey there it's me again, i reinstalled my windows a week or 2 ago. Now i wanted to work with my Projects again and encountered a new Problem.. as usual^^ When chosing a project in Binpbo for binarizing i always get a error after a few seconds: "Binarize.exe encountered a problem and has to be closed" In that typically windows window with that send bug report button. I read in the Arma1 Edition section that this is usually caused by a bad made addon/config. Well i was testing it with projects that already worked and hasnt been edited since last release/working version. So this is definitly not caused by a bad config etc. Maybe i made something wrong in BinPbo itself but i guess it shouldnt crash binarize.exe if thats the case. My system is WinXP SP2, with up to date drivers and NET-Framwork 3.5. I think that is all i need for moding but hey maybe i forgot something. Does anybody had a similar issue and knows how to fix it?!?
  10. commander1985

    Binarize.exe encountered a problem..

    I just wonder because i didnt had those errors in the past... What about the crash near map borders with buldozer? the map i was experience that was 51*51km ...
  11. commander1985

    Binarize.exe encountered a problem..

    Looks like im still not through this... I still get errors like: Cannot create object with abstract type Land_fuel_tank_small (scope = private?) ca\buildings\deutshe_mini.p3d: house, config class missing ca\buildings\sara_domek_sedy.p3d: house, config class missing ca\buildings\domek_rosa.p3d: house, config class missing ca\buildings\deutshe_mini.p3d: house, config class missing ca\buildings\stanice.p3d: house, config class missing ca\buildings\hruzdum.p3d: house, config class missing ca\buildings\cihlovej_dum_in.p3d: house, config class missing These are only some examples... And the buldozer works now, but it crashes when i get near the map border on a new project. tried different grid and cell sizes there already...
  12. commander1985

    Binarize.exe encountered a problem..

    Solved! BinPbo path to project folder was wrong. Binning works now. Roads in Visitor showed up after i used a backup of the Unpbo'd ones. Now i just need that Arma2oa.exe from 1.54 Oo
  13. commander1985

    Binarize.exe encountered a problem..

    Update: Buldozer stops working, at some point it doenst continue to load things. Binarize.exe still crashes (same options used as before) Logfile says the same: Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "p:\cmr\cmr_cicada\ClutterCutter.p3d"> </model> <world = "p:\cmr\cmr_cicada\cmr_cicada.wrp"> Cannot open object core\default\default.p3d Cannot open object core\skyobject\skyobject.p3d Cannot load font core\data\fonts\tahomab16 Fonts file \core\data\fonts\tahomab16 not found Cannot open object ca\plants2\clutter\c_grasstall.p3d Ideas?? P.s. Did i mentioned that the roads get not properly displayed in visitor? Thats bad for export as png since i do sat-roadmask with it.
  14. commander1985

    Binarize.exe encountered a problem..

    Ah okay. However: when i press enter it says "fail" and closes the batch.
  15. commander1985

    Binarize.exe encountered a problem..

    Ok uninstalled, deleted remaining entries in registry, reboot and install of tools. Started Mikeros Arma2 P: -- Encountered error and made a screen. First 3 error mean that some registry keys could not be found. Next one a little bit under it. Can't find Languagecore Oo Same with ION_RTE but that doenst matter. Air_E is faulty, well i guess that doenst matter to. I will delete that folder later since i dont need it. Edit: Still DeBpo'ing Languagecore folder showed up in my P: Drive dunno why. Maybe it took the OA Languagecore? Folder contains a PBOPrefix and a stringtable.xml (1625KB)
  16. commander1985

    Problem with Custom Texture

    Old Bear i think that you are right. I started another project some days ago and had the same issue... Looks like doing a mask with photoshop and then painting the color in is not as easy as it seems. I noted that there are a lot of other colors appearing Oo. I tried it the easy way with "Indizierte Farben" (dont know the english word here) to reduce colors to 4. Since "Indizierte Farben" is not RGB i switched it back to it. I still had just the 4 Colors but the Mask didnt work then. I have to manually paint it and stay in RGB Code :/ Will be a lot of work to get that mask file working again by painting with hand. Maybe i try Gimp out for that. On the opposite i started to make a "Mask-Climate for L3DT" Maybe that will speed thinks up a little :)
  17. commander1985

    Binarize.exe encountered a problem..

    @Bushlurker Forget the ca\folder inside my project. I grabed the wrong backup and binned it^^ Looks like i forgot that ConvertP3d.exe. Downloading now... @PvPscene Same settings as posted before. @Gnat If i understand you right you mean that i uninstal all. delete folders manually if they are still there. And then reinstall completly after reboot (well i would reboot).
  18. commander1985

    Binarize.exe encountered a problem..

    Thanks for your Replies so far. Actually something happend! The error log got a little bit longer :/ // Updating base class ->NonStrategic, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/House/DestructionEffects/ Updating base class ->StaticMGWeapon, by p:\cmr\cmr_ovaron\ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/ Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <world = "p:\cmr\cmr_ovaron\cmr_ovaron.wrp"> Cannot open object core\default\default.p3d Cannot open object core\skyobject\skyobject.p3d Cannot load font core\data\fonts\tahomab16 Fonts file \core\data\fonts\tahomab16 not found Cannot open object ca\data\blesk1.p3d Cannot open object ca\data\blesk2.p3d Cannot open object ca\data\mrak1.p3d Cannot open object ca\data\mrak2.p3d Cannot open object ca\data\mrak3.p3d Cannot open object ca\data\mrak4.p3d Cannot open object ca\plants2\clutter\c_grasstall.p3d // Well Mikeros new tools are awesome, but it didnt helped. Even reinstalled the tools again , depbo'd everything 4times with and without mikeros arma2 p: I guess the problem is somewhere else, if you have no other ideas i will reinstall my comp just to get sure. Maybe something got messed up in the Drivers of my OS or so... (Even if i cant see anything regarding that) Edit: Had an error with mikeros tools, something regarding convertp3d...
  19. commander1985

    Binarize.exe encountered a problem..

    @Beton Plants folder is correct. P:\CA\plants2 with the right subfolders (bush, clutter etc.) Core folder exists in p:ca\ and on p: too. Double checked for content. Even depbo'd files from Arma2 again. Same error... @PvPScene 1) Remove cmr\ca ... ermm definatly not! the building configs are in there, which are needed to get ladders working etc. I have played around with that long enough to know that i need them even if some people claim that i should delete them... Besides that, how can that cause those errors?!? I used them in that way even in my last working releases.... No trouble with that, everything worked. So im not discussing about that. 2) I did, and they are all in P:Ca\ I used ExtractPbo1.64 and DePbo2.41 (Both from mikero). That always worked for me without trouble. 3) Addon Source Directory is: p:\cmr\cmr_ovaron Destinatio Directory is: E:\Arma2\@test\addons Binarize is checked. Under Options: Create Log-File is checked. Temp-Folder is:C:\BI-Temp Use source path is checked. Automatically box is checked. List of files to copy directly: *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf;*.sqf;*.sqm Thanks for helping me guys :) Edit: Was writing this while you where posting bushlurker. Thank you for that info. If i reinstall my Tool Drive, then i will check those new tools out :)
  20. commander1985

    Binarize.exe encountered a problem..

    Well the error log is not that long... // Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <world = "p:\cmr\cmr_ovaron\cmr_ovaron.wrp"> Cannot open object core\default\default.p3d Cannot open object core\skyobject\skyobject.p3d Cannot load font core\data\fonts\tahomab16 Fonts file \core\data\fonts\tahomab16 not found Cannot open object ca\plants2\clutter\c_grasstall.p3d // This is the error log that i get when binarizing my ovaron. No changes in config or folderstructure there since last release. However, CPP-File: http://pastebin.com/upNiUWmD Sry forgot to expand Data folder, but the stuff he cannot open acording to the logfile are all there.
  21. +1 for L3DT Cant do without, take a look at it and you will see why everybody talks about it when it comes to heightfield generation.
  22. commander1985

    Problem with Custom Texture

    *BUMP* Im giving it up! After a lot of try and fail i ask for everybodys help ! I have made new masks, projects, tried different paint tools etc. but i always end up with the same stupid error! So instead of making a new Thread i ask here: Could somebody please look into my Project and do the Mask for me?!? Well try to fix the Problem , import the mask or whatever! I will upload all stuff wherever you like but please somebody help. This project took months to do as you could easily imagine and would be a shame to collect dust somewhere on my HD... Looking forward for Answer.
  23. commander1985

    Project RACS

    @JimSolo Thank you very much for the Upload! Great Trailer with even greater music :D News and Mirror up on Arma2Base ;)
  24. commander1985

    Project RACS

    Unfortunatly its blocked for me too :butbut: It says Video cotains UMG Content that is not available for me. Damn i wanted to see it and put it inside the WIP-News on Arma2Base... Could you do a Version with different Music so that your German Fans could enjoy it too?
  25. commander1985

    Ovaron Island

    Sorry but i wont add any traintracks. To much work in this state.. However i will fix the rock issue :)
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