michelangeli
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Everything posted by michelangeli
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The Forgotten Few - SP/MP Dynamic Campaign for CO
michelangeli replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
I playe this 7-mission once per week, since it is a piece of art in gaming. This update is great with minor issues: 1. Heli crash during early insertion. Torch & Spark were being inserted separately with 2 Heli (1 with Mi-8 1 with Mi-24). Though I delayed the embarkment of my team's Heli, while Spark team did wait for my take-off, the 2 Heli climbed at the same time, same level, and in 30 sec my faster heli's nose touches the other's tail. crashed. * in the previous update, is that one Heli will wisely incline to a higher level during the take-off, to keep proper distant between 2 Heli in similar situation? 2. In the new weapon pack, one cool rifle with 'Thermal scope' got a Suppressed Sound but not functioned in stealth, similarly, same Rifle with 'silenced & Laser' neither keep unoticed fired from 100+m towards a team of calm guerilla. Thanks for your effort to keep this game so interesting, King. -
The Forgotten Few - SP/MP Dynamic Campaign for CO
michelangeli replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
You've just made my days! King Nothing!:bounce3: -
The Forgotten Few - SP/MP Dynamic Campaign for CO
michelangeli replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
King, I have re-played many times and enjoy every mission with better and better planning and execution. Really can't wait your next upgrade. cheers! -
The Forgotten Few - SP/MP Dynamic Campaign for CO
michelangeli replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
Sweet & Excellent thoughts on preparing and polishing all military experiences in such an original and compact gameplay. Thanks very much, King Nothing. minor Glitch found: 1) MAP Clicking Glitch ---- When I've got to set Torch Ex-filtrate Coor thru the (0-0-3) extraction code, I opened MAP and clicked and the system was searching a proper Helo Landing spot for me.. but failed with too many surrounding trees. At the moment, some enemies appeared, so I CANCELed the (0-0-3) interface and call Mortar and click again for splashing zone. After these two MAP Clicking operations, my mission leave with a blinking white line "Click in the map for extraction...." endlessly in my screen without any chance to call (0-0-3) interface again. I think my 2nd MAP click clear all previous scripts. 2) I maybe missed the discussion, but, are the 4 abilities (Leadership ... Endurance) work for different operatives in the field? Are they significant enough to represent one trained soldier with RED marksmanship rate and got the most killing stat thru 7 missions in my game? Enjoy so much and waiting for more smart mission setting as you presented to us all. -
Tonight I've finished all your new 6-beta-mission campaign, The Mighty Justice.:o It's a great and heated experience with all the infrantry ideas. I have serveral opinions after these sweet hours -
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Thanks!! Great mission composer!
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[CAMP] John - A Rambo Medley
michelangeli replied to mondkalb's topic in ARMA 2 & OA - USER MISSIONS
Great story and settings !!! Love it very much! I am in mission 3, how do I know the correct freq and channel with the Satelite Phone? Did I miss something??? -
Thanks for your mission. I play mission "Anvil" even last night. a typo in a radio line : HQ 1: Understood. Alpha. Out! and, is it a design as I am the team leader with my position of #2 ?? isn't it "First" Lead ?
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Devil Dogs SF Single Player Missions
michelangeli replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Just completed with all spots neutralized. please add an Ending trigger. thanks for the game. -
Oh I forgot to say the mission itself is serious, formal and beautiful as presented since the briefing. :) for point 1. I think it's due to my carelessness to ommit some enermies coming near. And I just load 71900 and cba0.5.1 only. Hey, possible to add events after I distroy the comm tower? e.g. A nearby patrolling troop rush in? Keep up the heat, man!!
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Completed without any gamebreaking issue. Pretty cool showcase of several mission elements. Detailed coding. Just the fog is too heavy that I can't even see any roads at the 1st Vantage point until I set the view distant = 5800+ Thanks again for BIS providing such great ARMA 2 + OA. Bravo! SPOILER (how to set a show button and hide my words?? please. ):
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CBA: Community Base Addons public release!
michelangeli replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CTD Report w/ CBA0.5.0 Crash to Desktop whenever I load a saved game. ArmaIIv1.7 + OA v1.52 + CBA 0.5.0 but I don't have CTD with CBA 0.4.x.107. -
(spoiler: me, no talk English! but friends! just bad writing! not bad guy!) I've got my OA licensed copy on 29th afternoon, Hong Kong, China. Thanks BIS and all great people who have thrown their ideas to make the simulator close to its perfect balance. Congrats to all military lovers for a wonderful expansion-experience which is absent long enough in PC game industry. I've got my OA licensed copy on 29th afternoon, Hong Kong, China. Painless installation within 10 mins, I've completed all official missions/campaign at once within next 24 hr. My mid-end machine(3cores, win7/64, 6GB, GTX295) handle OK for all graphics. with 40+ fps, I set everything close to the MAX that I would expect for the realistic atmosphere, a very good consideration for mid-class gamers. I played all missions/campaign without any bugs noticeable. The plot, RPG switching, weapon(little bag!) picking&loading are smooth and story is basically satisfying for teenagers. Adults may pay more attention to the code implementation(e.g. FLIR, UAV) or enjoy the combined combat with several troops co-op with a GO-code. I've updated to 1.52 in my second campaign attempt. The result is exciting to learn how BIS can improve the game logic itself, though the Recoil level in 1.52 is not designed for ladies, I believe. It is a wonderful adventure with BIS & all the community mods. Thanks much!!
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Halt & CTD at Briefing Map after the cinematic prologue. is it crashed to another custom units? with Beta 60295 , Addons loaded - @BB_Merc; @CBA @BC6_Feelings; @CRA ; @GLT_LHD ; @Lost_Key; @Partial_NVG; @RH_M4M16; @RH_Pistol; @ US_ARMY_09; @War_FXParticles