Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

gstar

Member
  • Content Count

    22
  • Joined

  • Last visited

  • Medals

Everything posted by gstar

  1. @ kju - Thanks for the info. When I watched the demo video for AIA and I noticed that Sahrani was shown - was wondering about that. @ topas - I was looking for a solution for ARMA 3 not 2. There was a mention that they will work on A3 in the future. Thanks
  2. Hi guys, I installed AIA via Play with6 - I see a few other island but I don't see Sahari. Any Ideas? Thanks Sorry didn't mean to post this here.
  3. Hi guys, I installed AIA via Play with6 - I see a few other island but I don't see Sahari. Any Ideas? Thanks
  4. Hey guys- I posted on the ARMA 3 Wish list about maybe adding a hot key that will allow you to toggle a view of the target that you are currently locked on- Most of the flight sims have this external view. Someone suggested that it may be possible now with a script. For Exp - If I hit a defined key on the keyboard after locking on a target it will switch me over to the external view of the locked target. It is kinda cool to see how that target is responding to you close up. And when you are ready to fire - toggle the same key to bring you back to first person view. I use to love this. Is this even possible to script? Thanks all.
  5. gstar

    ArmA3 Wishlist and Ideas

    As far as the external target view goes- I'll explain further: Mainly for using with aircraft, tanks, choppers. When you lock on a target you can then select an external view of that target full screen - Check out what you are targeting and then switch back to first person view. Not so much an immersion breaker I would think. Just think - When you play in 3rd person view- Not very realistic unless you have some kind of remote viewing power going on:) Anyway, If this can be scripted or moded... Maybe I'll request or ask on Script forum- Thanks
  6. gstar

    ArmA3 Wishlist and Ideas

    One thing I used to love about some flight sims: The ability to hit a key for exp - f6 to bring up an external camera view of the target that you are curently locked on. It was cool to view how the target was reacting to you and seeing them up close before delivering the smackdown.
  7. Thanks guys! PT that did the trick. Now that I look at it it does seam pretty obvious. Thanks again
  8. Is there a way to combine one init.sqs with another? For example: If I copy the contents of one init.sqs to the existing of another mission - it will just run the top code not the added. Probably not wording this well.:confused:
  9. This is what I have: The top part is for an air support script and the bottom is for a coin module script. The airsupport will run, but the coin won't. They both work fine independant from one another. I'm guessing I need to edit something so it won't stop right after the air support? ASfirstrun = true; nul = [r2,"jadam","lgb","cbuap","cbuat","cbumine","cas","helo","trans"] execVM "airSup\airSupInit.sqf"; if(true)exitWith{}; ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: TODO: Author Name ////////////////////////////////////////////////////////////////// // START OF COIN SETTINGS myMoney = 1000; myCoin setvariable ["BIS_COIN_name","Base"]; myCoin setvariable ["BIS_COIN_rules",[player]]; myCoin setvariable ["BIS_COIN_areasize",[50,50]]; myCoin setvariable ["BIS_COIN_categories",["Base", "Defence"]]; myCoin setvariable ["BIS_COIN_items", [ //--- Class, Category, Cost or [fundsID,Cost], (display name) ["US_WarfareBBarracks_Base_EP1","Base",200,"Barracks"], ["US_WarfareBFieldhHospital_EP1","Base",400], ["US_WarfareBHeavyFactory_EP1","Base",600], ["WarfareBMGNest_M240_US_EP1","Defence",100] ] ]; myCoin setvariable ["BIS_COIN_funds",["myMoney"]]; myCoin setvariable ["BIS_COIN_fundsDescription",["$"]]; myCoin setvariable ["BIS_COIN_onPurchase",{sleep 2}]; // END OF COIN SETTINGS _done = []; { if (side _x == east) then { if ((vehicle _x != _x) && !(vehicle _x in _done)) then { (vehicle _x) addAction ["Salvage","addSalvage.sqf",[],1,false,true,"","!alive _target"]; _done = _done + [vehicle _x]; }; _x addEventHandler ["killed",{(vehicle (_this select 0)) addAction ["Salvage","addSalvage.sqf"];}]; }; sleep .01; } forEach allUnits;
  10. If you haven't found them already- I think you have to place it as an empty vehicle?
  11. So I guess this is not going to happen?:confused:
  12. That did it!!! Thanks guys:)
  13. I searched forums and searched all 50 pages of the newbie editing post. I know i've seen it somewhere. How do you assign a specific unit to take out another unit? For example, I want opfor to take out a specific civillian. Is this possible? Thanks
  14. Not working. I wonder if it is because the target is civillian?
  15. Hey Ecogunner, In your original post you mentioned included scripts. Just curious, what kind of scripts will be included? Thanks
  16. Man I hope so. This is a great addon. I would be forever grateful.
  17. Something I noticed - Not sure if it was after I patched Arma2 or installed OA, but it seems I can't question civillians any longer in arma2. They also no longer comunicate with each other. Am I missing something? Has this feature been removed? I have searchd the forum with no results, so I'm starting to think it's just me. ** I experimented a little more and found that If I load arma2 patched stand alone the feature works, so it looks like th OA install took it away for the ARMA2 maps. It does work if I load any of the new OA maps. Maybe this post should be moved, since this may be a bug? I apologize in advance if it just my setup.
  18. gstar

    civillian conversation feature

    I hope they fix it - since I did pay for it $. And that's exactly why I wanted it. To use it in some future random missions I was going to build where civillians were going to report enemy positions. As clunky as this feature is, I see alot of potential. I hope as this series goes on they continue to improve civilian and AI interactions It really adds to game immersion and realism in my opinion.
  19. gstar

    civillian conversation feature

    You know what I love about this game? I spend more time trying to get things to work than I do playing LOL. Not complaining I really like a challenge. And this is the nature of this game if you plan on doing stuff in the editor or downloading addons and mods. I've been a fan of this series since Operation Flashpoint and I wish I could have back all those hours I spent editing and tweaking. Anyway, I wonder if any of the scripting gurus may know a work around, unless of course it can get fixed in the next patch?;)
  20. Quick update with my stuttering and popup issues. I have downloaded the new beta patch and it helped out alot. don't notice tree and building popup as much. Now I'm going to hold off another year to buy a new pc. Still going to get an ssd drive and see if that makes it even better + I can use the drive when I get my new pc. If I can get improvements with my aging pc then alot of you with newer systems should really see a difference. My hardware: AMD Opteron 180 DualCore 2Gigs Ram Geforce 9800GT
  21. Thanks for the advice. So you have 0 lag flying? How about pop ups? Thanks again:)
  22. Anyone with a higher end system experiencing smooth gameplay while flying jets? I have a mid range sytem. I'm happy with the performance with my troops on the ground, but while flying around the a-10 or harrier I get stutters and tree/building popup.Of course if I turn down visability the performance improves, but it sucks flying around in a haze.This will definitley influence my upgrade decision. Thanks
×