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Pappy60

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Everything posted by Pappy60

  1. I am assuming I am doing something wrong in the briefing as the tasks are listed properly and do update for the player that completes the task, but does not update for other players, JIP or not. I need the tasks to update for all players when one of the players completes the task...is this in the briefing or somewhere else ? Here is my current briefing: // A2BM W 110 // DO NOT EDIT THIS FILE waitUntil {!(isNull player)}; waitUntil {player==player}; switch (side player) do { case WEST: { player createDiaryRecord ["Diary",["1","<br/> Welcome to Pappy's Helo Training Server<br/><br/> I put this up for training pilots flying helos. This particular mission is about transport helos and the tasks are based on either insertion or extraction. The tasks start out easy and get progressivly harder. As the tasks progress the flights get more difficult and there is more pressure on the pilot as the LZ's become hot and time becomes a factor.<br/><br/> Server rules: NO TEAM KILLING! & Be HELPFUL! others are here to learn<br/><br/> ONE PILOT PER HELO ONLY ! these are training missions based on crew count, adding another player will result in consistent task failure. <br/><br/>These missions are for training so the helos do respawn at the base and unattended helos off base will respawn at the base. Spawn on crashes is 15 seconds for both player and helo, spawn on unattended is 120 seconds. <br/><br/>All missions are based on flying the UH-1 helos either Jolly61 or Jolly62, if you join the game and either UH-1 is missing, then grab a cobra and fly cover for the UH-1 . "]]; tskObj_4=player createSimpleTask ["Extract Fireteam Razor"]; tskObj_4 setSimpleTaskDescription ["<br/> Your mission is to use one of the MH-60s helos (Jolly61 or Jolly62), fly to 078022 and extract Fireteam Razor2 then fly back to your takeoff pad at the airport . <br/>Take a heading NNE 50 degrees from the airport, when you get in range Razor2 will contact you on the radio. <br/><br/> The LZ is tight, make sure you put down very close to the fireteam and make sure your helo is providing cover for the fireteam, most of the enemy fire is coming from the northern side of the clearing. <br/>Important! after you land at the LZ wait for Razor2 to radio you that all units are onboard before you lift off. If a member has died and cannot get onboard, the task has failed!<br/> This task is for experienced pilots, a good pilot can get in and out with all passengers alive and zero damage to the helicopter. No waypoints or markers are used, Pilot must fly on headings and coordinates. Time is critical, the longer you take in the hot zone the more damage your helo takes. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> Task skill level: Difficult <br/> <br/> Success is determined by a fast extraction with all players alive and returned to the airport. <br/> <br/>Pappy<br/><br/>","Extract Fireteam Razor2","Extract Fireteam Razor"]; tskObj_3=player createSimpleTask ["Dr Smith "]; tskObj_3 setSimpleTaskDescription ["<br/> When you drop off Sniper1 at the Airport Field Hospital you will pickup Dr Smith a civilian doctor, he needs to be transported to our Gorka Field Hospital on the north side of Gorka at GPS coordinate 063095 on a heading of 105 degrees ESE . Be carefu, intel reports hostile fire just north of the Gorka Field Hospital, you will need to get in and out quickly<br/> <br/> This task is for student pilots with enemy fire added into the mix. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> <br/> Task skill level: Mildly difficult <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Dr Smith","Dr Smith"]; tskObj_2=player createSimpleTask ["Dustoff Sniper1 "]; tskObj_2 setSimpleTaskDescription ["<br/> The LZ's in this task are not visible Rescue LZ's and have no visible markers, you need to fly and land stricly by coordinates. Sniper1 is injured and needs a Dustoff or Medevac run. Find him, land and pick him up, then take him to the field hospital on the far west side of the airport. Success will not be hard if you follow your compass bearing and use GPRS coordinates in this briefing. <br/> You will receive mission orders on the fly via radio and need to be prepared to change priorities. <br/> <br/> This task is for student pilots, coordinates are fly due north at 05 degrees from Novy Sobor insertion, to GPS 069040, sniper1 will be waiting near the front of Devils Castle . <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> <br/> Task skill level: Mildly difficult <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Dustoff Sniper1","Dustoff Sniper1"]; tskObj_1=player createSimpleTask ["Extract Fireteam Vector"]; tskObj_1 setSimpleTaskDescription ["<br/> This is an easy mission with no enemy fire, the objective is to get beginning pilots to fly without waypoints using compass bearings and GPS coordinates. The LZ's in this task are visible Rescue LZ's and are easy to spot if you follow your compass bearing and use GPRS coordinates in this briefing. <br/> You will receive mission orders on the fly via radio and need to be prepared to change priorities. <br/> <br/> Start out with a compass heading of 157 degrees and head to GPS coordinate 080059, pickup Fireteam Vector and return to the airport unless other orders are received. This task is for student pilots, markers are provided but students should avoid using markers and rely on bearings and coordinates. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> Task skill level: Easy <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Extract Fireteam Vector","Extract Fireteam Vector"]; }; case EAST: { }; case RESISTANCE: { }; case CIVILIAN: { }; };
  2. Pappy60

    co30 DominationA2! One Team

    I have updated i_common.sqf several times, repacked the pbo and ftp'd it to my dedicated server, but the parameters never change on the server? the rest of the mission does change (additional vehicles etc.) but the parameters in i_common.sqf are not changing.... I am using domination as a training excercise and want pilots to be able to fly immediately and parajumping with only a 60 second wait between jumps. Changed the settings in i_common.sqf but it never changes on the server...is there a file on the server remembering me based on my profile or something and preventing the use of the new settings ? ---------- Post added at 03:40 PM ---------- Previous post was at 01:44 PM ---------- well, solved the issue with the immediate flight ....in descriptions.ext it has defaults....set those and now the timeouts are gone...but does not recognize a pilot...apparently I need to add a pilot class?
  3. I a sure any pilot would agree with me, the simple beeps in place of cockpit alarms are less than realistic and even annoying. I am suggesting real cockpit alarms for engine failure, hydro failure, altitude etc. I made my own for my own missions but it should be part of the game. I love the blackhawk flight model, fairly realistic, sluggish handling, pretty tough...however the UH-1 is arcade style handling, way too responsive and unrealistic. Also UH-1 is way too easy to damage, small arms can bring it down in seconds, again not very realistic.
  4. I would really like to know how to damage a tail rotor, would be perfect for emergency landing training !
  5. I am interested in having some helo missions made for training purposes....my mission building skills are very poor and it will take me months to make something to be proud of...I am looking for a mission builder that can build a set of missions specifically based around helo transport and helo close air support. I would like something that gets progressively more difficult and offers enough diversity to keep it interesting ...like secops on the fly etc. I am willing to pay for development but it must be solid MP as it will be hosted on my dedicated servers.
  6. hmmmm, okay sent again from a different email account, if this doesn't arrive then I will use my gmail account, seems MSN is blocking me....
  7. Sent you an email ChefD, might need to check your spam folder ....
  8. Well that should be easy enough, Arma2 is telling you it cannot find the file at the location you specified, recheck your file paths, you have a bad file path for the sound file.
  9. Actually I have stayed away from PVP as I want to keep the server public and really don't want to spend all my time policing kids tk'ing all of the time. But I do like the idea of a competition of flying helos to pick up civilians.....that could be fun and difficult, maybe time based ? The player with the most civilians moved to a home base in 30 minutes wins? I do want to keep the server in a "learn to be a better pilot" mode and eventually add in fixed wing training missions as well, preferably like a domination for aircraft with missions for both rotary and fixed wing at the same time...
  10. a typical trigger condition is: and activation : and the task will update for the player that completed the objective/task but it will not show completed in the briefing for the other players......
  11. That happened to me when I had my video card memory settings screwed up. Try deleting your Arma2.cfg file ...should straighten it out.
  12. no, the triggers are based on helo presence and count of crew.....should they have the player in the condition?
  13. all objectives are completed by triggers, no scripts.
  14. Based on this discussion I am renewing my efforts to fix my current mission and possibly either add on to it or create additional ones....doing myself with the help of the mission building forum
  15. Its a bit of a muddy thing, there are many clans developing their own missions and are taking donations to cover the costs of test servers etc...conversely I personally created my own missions and put them on my server for all to play but could just as easily keep the missions private and not share with anyone...or even charge for access to my clan and server....the lines of legality become a bit unclear at this point....but in the end it sounds like there definitive legal issues with missions for hire.....Guess I need to make best friends with a good builder :)
  16. Chances are this post is going to get cut as soon as the moderators see it.... it was not intended to be in violation of anything....
  17. I have two basically identical missions on my server now, one is blackhawk training and the other is UH-1 training. my server is "Pappy's Helo Training" , select Chenaurus and then scroll to the bottom of the mission list to see the helo missions. The problem is that I created these missions and really don't know what I am doing and they have some locality issues...they are also ported from a SP mission and the tasks do not update for all players...if you play alone on the server it works well, but when others JIP, they don't see the completed tasks and go out on objectives that are already complete.....Good training for single players but not good for running as an MP game on a server. ---------- Post added at 10:41 AM ---------- Previous post was at 10:39 AM ---------- Based on that thread it does appear that there are legal issues with mission building as well..too bad, mission building is time consuming and skill oriented, builders should be able to be compensated....worst part is I would pay for a mission builder to make my missions but would share them with the community at no charge....
  18. First off I love this game, but BIS really has something wrong with their code.... I had a GTS250 card and was not very happy with it, had to run everything on low settings, tried every trick I could find to stop the stuttering and short range painting (bushes and trees changing from pixel blocks to detail as you fly up on them) I do a lot of low level helo flying and objects seem to get painted in detail as I approach them at roughly 100m, very annoying when flying fast and low, secondly I was getting stuttering every few seconds or whenever I fly over a town (FPS drops dramatically over towns). So I am thinking that the issues are because Arma 2 is just too intense for a GTS 250 GPU, so yesterday I bought an ATI 5870, the worlds fastest video card...still running settings on low or disabled and still getting stuttering, it is better but still there..... I don't have a weak machine and it is dedicated, the only game installed is ARMA II and Ventrilo, no other software. I did also down grade it to XP SP3 ASUS Intel Core 2 Quad 2.5 GHz 8gb DDR II Ram SATA 750gb ATI 5870 1GB Distance at 1600 (I can't go less and still fly effectively) AA off Shadowing off or normal (hate the off setting) all settings on low or normal 1600 x 1050 in both res and rend (lower than the native 1920 x 1280) Video mem set to very high (tried every setting and hard coding) I guess the next step is to create a ram drive and try loading Arma into a ram drive...However it pisses me off that I have to go to this extreme to get this game to play smoothly ...... C'mon BIS, fix this, it should not take a Cray Super Computer to play this game smoothly..... Anybody got some good settings for an ATI 5870 ? I am getting pretty good FPS, up to 60 in the country and down to the low 20's over towns...but I do get stuttering over towns and over detailed terrain...I am thinking it is due to hard drive access, hence the ram drive but I am certainly open to suggestions....
  19. Actually a ram drive is much faster than SSD. You really don't need more than 2gb more ram, if you follow the instructions above.
  20. Stuttering resolved using a ramdrive for the more intense files....Thanks to LiquidPinky for the instructions ! See this post for instructions: http://forums.bistudio.com/showthread.php?p=1467342#post1467342
  21. Excellent job on this helped me immensely, however I have something to add for XP users and for MP players: XP cannot use the symbolic links, so as a work around you can create a mod folder in your ram drive like R:/@ramd/addons and put the files listed above in the ramdrive addons folder then use Link Shell to "Pick Link Source" and then go to your Arma 2 folder and right click on the ARMA 2 folder and select "drop as junction" after that you need to add this to your shortcut for Arma 2 : -mod=@ramd The BISIGN files are actually the signature files for Arma 2, and LiquidPinky is right, you do not need these for single player...however for MP they are needed for playing on servers, otherwise your ram drive will look like an unsigned mod and you will not be able to use it on many MP servers.
  22. Pappy60

    ArmA 2 I/O analysis results

    Thanks , I did not not realize the bisign were the signature files (duh) I will put them in the ram drive as well. I have a stutter free game now in SP, but I am thinking I need to move the MP folder to my ramdrive as well, as the stuttering returns on MP game play... short distance painting is still an issue though, while annoying it doesn't really hamper my ability to play...I read in one of the posts that I should disable "clutter" is that a setting in my profile?
  23. Pappy60

    ArmA 2 I/O analysis results

    Actually on XP , you need to move the files into a mod folder and then junction to the mod folder from your ram drive, I did it but did not see a significant performance increase...I am going to play with it again today and see where I land.... I also tried putting the paging file in the ramdrive with no increase in performance.... One other note, if you are doing it as mod folder, you will not be able to play on servers that don't allow mods...which is an issue for me. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Okay, implemented the partial ram drive that LiquidPinky described and got it done properly with a Junction to mod folder containing the heavy files. (the only way to do it in XP) This TOTALLY REMOVED THE STUTTER ! I am flying a helo at native res of 1920x1050 and FPS in country of 60 and in towns around 25 is the lowest but still no stutter at all, very smooth! Now the bad news, MP on my server still stutters...actually worse than it did before (because I have higher graphic settings now?) And of course since I am running the ramdrive as a mod folder, I had to turn off signatures on my server, and this means that I cannot play on other servers that do require mod signatures. So the question begs....do I need to put the MP folder in my ramdrive as well to increase the performance of MP ?
  24. Pappy60

    ArmA 2 I/O analysis results

    Certainly one of the most detailed studies of the issues, absolutely phenomenal job ! However I am not so sure it addresses EVERYthing it certainly shows us some dramatic evidence of why we are seeing slow painting and stuttering...but that said, I followed LiquidPinkys instructions for a ramdrive (very nice job by the way) and setup a ramdrive with the files he detailed and did get it to work as a junction under XP but still had stuttering and slow painting , albeit less of both but still there.....I think Qwertz is right that if I get the entire game into ram it will probably solve my issues...but thats an $800 upgrade for me(I currently only have 8gb) ...quite painful and of course at that point I will need to upgrade my quad core 2.5 ghz cpu because it won't be able to handle the streams coming out of ram ... Don't get me wrong, the work being done in this post is incredibly good and necessary but I am afraid the evidence that results may tell us all that it is going to take very deep pockets to play this game as shown in the videos...... I certainly would like to see a posting from BIS as to what the machine specs were when they created their videos ?
  25. A ram drive is far faster than ssd and if a ram drive still produces stuttering then ssd is not going to help... The reality is that I am in denial and the game is flawed, with my specs I should be able to run in normal settings and get a relatively smooth game and it is simply not possible. At this point I need to give up and simply play the game as is until BIS provides an update that resolves the issues.
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