

Gladius
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Everything posted by Gladius
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I didn't play Arma2 for a while, and my six-updater doesn't get me more than version: Ace Beta 0.2.208 Is there something I have to change within the six-updater configuration? Is there somewhere this pre-defined „lazy way“ file with the correct setting available? Thanks in advance. -
Camera problem... HELP!
Gladius replied to SGJackson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.vimeo.com/1545959 -
I searched the forum, the editing guide, the wiki and a couple of other sources. The question is so basic that I doubt that it is nowhere ansered, but at this point it appears to me like that. How can I switch off a vehicle light in the editor with an init command? Is it somehow possible to do so with the switchLight "off" command? :confused:
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And again the BWMod Team managed to create outstanding quality. These are not far away from total perfection. Especially The Leo2! Dankeschön! And please keep up the good work. Just a proposal: I the real Leo2 there is a laser range finder, as you know, that compensates the ballistics. You have just to point the crosshair at the target and fire. Right now we have to elevate the gun ingame for range compensation. How about simulating the laser range finder by just removing the ballistic curve?
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31st Normandy mod for ArmA2: WW2
Gladius replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How about a Leopard 2? :rolleyes: -
31st Normandy mod for ArmA2: WW2
Gladius replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There was no toxic gas use on the battlefields of WW2. -
Is that ACE compatible?
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“liberation 1941-1945�
Gladius replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1. I don't think a game forum is the place to discuss topics like this.2. It is dangerous to trivalize mass murderers like Stalin. 3. Hitler got the power with dirty tricks. He didn't really have had the democratic majority when he was "voted". He just made sure that his opposition wasn't able to vote against him. 4. I think calculations with death are tasteless and make no sense at all. -
A.C.E. Advanced Combat Environment - Public Beta!
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't think so.Everytime I tell somebody that the SIX updater doesn't work for me, then I get answerded that I'm apparently too stupid to configure that updater propperly. And when you ask a question, then it gets flushed away in that giant dynamic discussion. All I was asking this time was to get some organisation into the different kinds of questions asked about ACE. -
A.C.E. Advanced Combat Environment - Public Beta!
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I absolutely doesn't get your point. :confused:Could it be that you don't understand me? -
A.C.E. Advanced Combat Environment - Public Beta!
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
163 pages? Are you kidding? When do you think I'm gonna read all this? Please get this chaos organised! --- I just want to know how to update fron 182 to 183. -
A.C.E. Advanced Combat Environment - Public Beta!
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That didn't help. There is a ACE and ACEX folder downloaded, but it doesn't get filled. Inside is a folder called: .rsync Inside of this one: .repository.yml config.yml .pack 307 Byte total :confused: -
A.C.E. Advanced Combat Environment - Public Beta!
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a problem with the downloader. It says that the mod is already installed but the download doesn't start. Here is a screenshot: http://img19.imageshack.us/img19/1935/38498645.jpg -
A.C.E. Advanced Combat Environment Mod 2
Gladius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mod developers are pretty much #ucked. On the one hand they publish stuff that's not finished and on the other hand they publish stuff that's way too late. :butbut: Just chill and wait some more hours. Bunch of childish ... -
How does this addon behave in multiplayer? Does everybody have to have it installed?
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How to make a weapon config from scratch?
Gladius posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
How to make a weapon config from scratch (ballistic model) I noticed that most weapon addons use the magazines (ballistic data) from Arma2 weapons. I want to be able to write my own configs with realistic ballistics. The problem this far is that I can't find a detailed guide how to do so. The BIS wiki explains some variables, but that is not enough for me a this stage. And I think a lot of weapon modellers could need a decent guide, because of a lot of terribly wrong ballistic models. http://community.bistudio.com/wiki/CfgWeapons_Config_Reference http://community.bistudio.com/wiki/Weapons_settings First of all I need the big picture, that I learn where and how to use the variables explained in the wiki. Could you point me into the right direction if such a forum thread already exists, and I didn't find it? -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I opened the PBO with PboView to looked into the config.bin then I copyed and pasted the text into wordpad and made my adjustments there. But how do I bring that back into the PBO? -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I don't get any further. :mad: Every config that I'm looking into is different looking. Then, please help me to insert these simple values into the following config: initSpeed (CfgMagazines) airFriction (CfgAmmo) dispersion (CfgWeapons) -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank you very much for your support. That adds another piece to the puzzle. Everybody seems to use the method where they just add something to already existing weapons. The problem I have with this method is that this way the values of the already existing weapon get mixed up with the new one. That is not an accurate representation of the real ballistics and weapon behavior. So I could just add new values on top of all places at the existing config. But for this I need to know how the standard thing looks like. In my case its the M9. But when I open the Arma2 weapons PBO, then I can't find the M9 weapons config and the 9mm ammunition it uses. This bohemian game looks like a village sign to me from the inside. Is there somewhere a comlete config that I can modify by just adding my values? The config that I posted at page1 thet I want to change just says: for this model use the M9 magazine with speed 500. I want to set a speed and define an airfriction and dispersion value by shooting range testing, until the config matches the real ballistics. What I miss is just these config tree, where I can insert my data. Sorry for being so ignorant, but I'm bloody new to these kind of problems. In germany there is an old expression for not understanding something. It's called "böhmische Dörfer". That would be translated: "It's like bohemian villages for me." Thats because the names of bohemian villages are hard to read and to pronounce for a german. :o -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
What kind of config is this? Doesn't look like this: http://community.bistudio.com/wiki/CfgWeapons_Config_Reference or this: http://community.bistudio.com/wiki/CfgAmmo_Config_Reference Unfortunately the registration process at dev-heaven.net didn't accept my e-mail adress. I will try it again and see if I find there the information that I need. Right now my problem is to understand this "config-tree". I need a CfgWeapons and a CfgAmmo. How do I have to arrange them in an addon for a totally new weapon? A config that doesn't use standard Arma2 ammonition? Shit, doesn't anybody understand what I'm asking for? -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hallo Of course I just want to change some parameters within the config. It's not the plan to redo the engine. From my limited understanding the config that I posted just uses the 9mm ammo of the M9 pistol from standard Arma2. There might have been some parameters changed, because the addon shoots like a laser gun. I read that the velocity of the bullet is: This should be changed to 685 (it's the Vo of the 4,6x30mm) The next thing I have to change is the air friction value, and here is the first problem, because there is no airfriction shown in the config. It seems to use the air friction from the 9mm M9 from the standard game and I can't change this one. This is why I want to make my own ammo/bullet/weapon config, that I'm free of any other configs. -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Come on, please help me. I have the permission to change that config, so you don't have to worry to openly discuss that matters. I don't ask you to redo it for me. I want to learn and understand how to do it myself. And I'm willing to share what I've learned with anybody in the community who is interested. Correct ballistic configs are rare right now in our game. So anybody would benefit from an tutorial. -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I want to put realistic ballistics into that weapon addon. Right now it looks to me that the weapon just uses the standard Arma2 9mm ammo from the M9 pistol. How can I give that weapon addon a completely new ammunition/ballistic? For that I would have to change the airFriction and initSpeed. But where/how, when i can't use the standard Arma2 ammo? :confused: -
How to make a weapon config from scratch?
Gladius replied to Gladius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for the advice. The funny thing is that I understand the more advanced part of the problem, that I have to tweak the the airFriction coefficients for each bullet, to get a realistic ballistic curve and how to achieve that. My problem is at a different area. Where do I find for example the 9mm M9 ammo config in Arma2, and what do I have to do to replace this ammo with my own config? The weapon addons I was looking into just refered to original Arma2 magazine configs and their ballistics. But how can I achieve to make a completely new ballistic model for an addon? -
:bounce3: May I ask what your plans are for the HUD?