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thebonecollector

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Everything posted by thebonecollector

  1. some people with certain os language had issue using the installer . I made a new version so they can at least select the folder http://www.filedump.ca/share/ACRE_1.0.10fv2.exe this version work with beta 1.3.1
  2. Since A lot of people are having a hard time to install it , I released an installer for the 7th cavalry. T ought I would share it here http://www.filedump.ca/mod/aces_Modpack_1.2.exe I know that version is not 1.2 error on my part everything is installed automatically a shortcut will be created also an uninstaller will be created enjoy. The current installation process is a bit hard for non geek personal I hope it get easier at the real release.
  3. The 7th cavalry mod team has been working on a cohesive mod pack since over a month. The goal was to increase the quality of our game play while remaining in a stable environment. It is to be noted that some mod were tweak out or fixed to cover our needs. The mods themselves belong to the creators, we just compiled them into one package, please keep this in mind while using this software. We take no credit for anything done, other than what we had to do to ensure compatibility across all addons. We are releasing this pack publicly to give back to the community.If I forgot anyone in that list I’m extremely sorry contact me and I will add you ASAP. Tweak were made to certain mod to fit our game play. Here a preview video of a past version. http://www.youtube.com/watch?v=Q0gHOFnFcVc -------------------------------------------------------------------------------------------------------------------------------- In short the main features are in very quick list: new vehicle m1a1/t80/t90/t72/bradley/m6 linebacker/m113/m163/chinook/littlebird/apache/havoc/kiowa ai tweak maps flares and gameplay tweak visual tweak Basically we took the best that could contribute to a cav unit and realism is our focus. MOD Included and Credits SLX (Solus) - http://www.armaholic.com/page.php?id=7045 SDP cannon fix (Sudden Death) - http://www.armaholic.com/page.php?id=5928 Little Birds (Cyborg11) - http://www.armaholic.com/page.php?id=5952 CH M1Abrams Pack (Mateck) - http://www.armaholic.com/page.php?id=6611 GMJ Sight Adjustment (gmJamez, ported to ArmA2 by noamles) - http://www.armaholic.com/page.php?id=6494 Russian Tank Pack (343rdBadger) - http://www.armaholic.com/page.php?id=6730 PMC Apache (PMC) - http://www.armaholic.com/page.php?id=5830 RH M4/M16 Pack Rearmed (RobertHammer) - http://www.armaholic.com/page.php?id=8056 Vapor Trails (Cole) - http://www.armaholic.com/page.php?id=7102 OH-58 Kiowa Warrior (southy) - http://www.armaholic.com/page.php?id=6407 RAF Chinook CH2 (Afrographix ported to ArmA2 by Smiley Nick) - http://www.armaholic.com/page.php?id=6232 GDT Mod Javelin (HeinBloed) - http://www.armaholic.com/page.php?id=7426 US Army '09 (Binkowski11) - http://www.armaholic.com/page.php?id=7165 M2/M6 Bradley - Google Cache - Owner TBD AT GUI Pack (Scruffy) - http://www.armaholic.com/page.php?id=5908 JTD FireAndSmoke (JTD) - http://www.armaholic.com/page.php?id=7383 Pistolfied's Tracers (Pistolfied) - http://www.armaholic.com/page.php?id=7586 Night lighting effects (Sakura_Chan) - http://www.armaholic.com/page.php?id=7137 Non-blinding sun mod (Sakura_Chan) - http://www.armaholic.com/page.php?id=6468 NIM Dynamic Weather (Sentinel ported to ArmA2 by Binkowski) - http://www.armaholic.com/page.php?id=7659 TBR Grenades A2 (thebarricade) - http://www.armaholic.com/page.php?id=6993 M113 (Trauma) - http://www.armaholic.com/page.php?id=6715 RKSL Flare System (RKSL Studios) - http://www.armaholic.com/page.php?id=6857 Mi-28 (CMA) - http://www.armaholic.com/page.php?id=6595 INKO Disposable (Inkompetent) - http://www.armaholic.com/page.php?id=6973 Island Panthera (IceBreakr) - http://www.armaholic.com/page.php?id=7467 Everon (SgtAce) - http://www.armaholic.com/page.php?id=7913 Fast Attack Vehicle (F.A.V.) Emery & Rubenwolf - http://www.armaholic.com/page.php?id=7533 ADuke's Helo pack (ADuke) - http://www.armaholic.com/page.php?id=7356 M-Family Replacement (Cole) - http://www.armaholic.com/page.php?id=8084 7th Cavalry Development Team: Bonecollector Marci Grim Mayes Nou Zedic Phxfire -------------------------------------------------------------------------------------------------------------------------------- Installer by Mikoz Version 2.1 Current Size : 581 meg compressed 1.1 gig unzipped Download link 1 : http://www.filefront.com/14818003/7thCavalry-Modpack-2.2.exe/ Download link 2 : http://filedump.ca/mod/7thCavalry_Modpack_2.2.exe Feel free to contact me for any question I will post scripts later on to use some of the features in the pack for maps scripter. You can also contact me trough 7th cav forums : http://www.7thcavalry.us/ patch 2.2 to 2.2.1 fix : chat box include : automatic replacement of defaults with the new guns - new panthera version http://www.filefront.com/14836619/7thCavalry_Modpack_2.2.1.exe or http://filedump.ca/mod/7thCavalry_Modpack_2.2.1.exe ---------------------------------------------------------------------- Our current domination using the mod pack features : To install it just put it in your arma 2 folder in MPMissions http://filedump.ca/mod/co45_Domination_7thCav_Ranger.Chernarus.pbo --------------------------------------------------------------------------- Advanced user installation extractable rar http://www.filefront.com/14847967/7thcavmodpack2.2.1.part1.exe/ http://www.filefront.com/14839491/7thcavmodpack2.2.1.part2.rar/ extract somewhere then drag the 4 folder into your arma2 directory @7thCavCore, Dta,userconfig,Key
  4. thebonecollector

    7th Cav Mod Pack (Community compilation)

    I need to sit down with command about it
  5. thebonecollector

    7th Cav Mod Pack (Community compilation)

    will come back to you keshman , added the rar version
  6. thebonecollector

    7th Cav Mod Pack (Community compilation)

    Thanks for your hard work again scruffy. Will check it out ---------- Post added at 03:05 AM ---------- Previous post was at 01:53 AM ---------- map updated to fix the chopper restriction http://filedump.ca/mod/co45_Domination_7thCav_Ranger.Chernarus.pbo
  7. thebonecollector

    7th Cav Mod Pack (Community compilation)

    Will fix it tomorow after work keshman dully noted
  8. thebonecollector

    7th Cav Mod Pack (Community compilation)

    you can see a quick preview in this video http://www.youtube.com/watch?v=Q0gHOFnFcVc
  9. thebonecollector

    7th Cav Mod Pack (Community compilation)

    pack updated , I will package a zip release for those having issues with the installer. I also added the domination map
  10. thebonecollector

    7th Cav Mod Pack (Community compilation)

    Humm that is weird here the tested os with the mod pack : Windows xp 32 vista 32/64 windows 7 64 . What is your os kiptanio anything non standard basically we check for the registry to find the location of your arma 2 folder ---------- Post added at 07:33 AM ---------- Previous post was at 07:32 AM ---------- you can play it on both. ---------- Post added at 07:38 AM ---------- Previous post was at 07:33 AM ---------- At this time we didn't add the sound pack even If I have a signed version on stand by we might include it at some point. http://www.filedump.ca/mod/@7thCavSound.zip (no installer made for that one yet) The pack is self extracting. There are no need to create any launch line a shortcut will be created. Community addons is required by some of the mods used and included in the pack. As for maps , I will release an update for the mod pack soon, and will see about including our domination version for the mod pack
  11. thebonecollector

    7th Cav Mod Pack (Community compilation)

    Depending in the order you start up the mod some will override the other mods But some of the mods have been tweaked out for exemple we don't use all of the slx and the wounding system have been tweaked out to have no blinking and we putted the heavenly damage level ratio higher. like "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe" -mod=mod1;mod2;mod3 -nosplash mod1 getting loaded first. The mod pack itself have been tested under stress and we ensure that the mods work together and have no conflicts ---------- Post added at 06:45 PM ---------- Previous post was at 06:39 PM ---------- putting RH M4/M16 Pack in an ammobox ammobox.sqf _unit = _this select 0; _unit addWeaponCargo ["ussr_cheytacM200_sd", 50]; _unit addWeaponCargo ["ussr_cheytacM200", 50]; _unit addMagazineCargo["ussr_5Rnd_408", 300]; _unit addWeaponCargo ["RH_m4", 50]; _unit addWeaponCargo ["RH_m4a1", 50]; _unit addWeaponCargo ["RH_m4aim", 50]; _unit addWeaponCargo ["RH_m4aim", 50]; _unit addWeaponCargo ["RH_m4acog", 50]; _unit addWeaponCargo ["RH_m4eotech", 50]; _unit addWeaponCargo ["RH_m4sd", 50]; _unit addWeaponCargo ["RH_m4sdaim", 50]; _unit addWeaponCargo ["RH_m4sdeotech", 50]; _unit addWeaponCargo ["RH_m4gl", 50]; _unit addWeaponCargo ["RH_m4glacog", 50]; _unit addWeaponCargo ["RH_m4sdgl", 50]; _unit addWeaponCargo ["RH_m4sdglaim", 50]; _unit addWeaponCargo ["RH_m4sdgleotech", 50]; _unit addWeaponCargo ["RH_m16a1", 50]; _unit addWeaponCargo ["RH_m4sdgleotech", 50]; _unit addWeaponCargo ["RH_m16a1", 50]; _unit addWeaponCargo ["RH_m16a4gl", 50]; _unit addWeaponCargo ["RH_m16a4acog", 50]; _unit addWeaponCargo ["RH_m16a2", 50]; _unit addWeaponCargo ["RH_m16a1gl", 50]; _unit addWeaponCargo ["RH_m16a4", 50]; _unit addWeaponCargo ["RH_m16a4gl", 50]; _unit addWeaponCargo ["RH_m16a4acog", 50]; _unit addWeaponCargo ["RH_m16a4glacog", 50]; _unit addWeaponCargo ["RH_m16a2gl", 50]; _unit addWeaponCargo ["RH_m16a4aim", 50]; _unit addWeaponCargo ["RH_m16a4glaim", 50]; _unit addWeaponCargo ["RH_m16a4eotech", 50]; _unit addWeaponCargo ["RH_mk12", 50]; _unit addWeaponCargo ["RH_mk12mod1", 50]; _unit addWeaponCargo ["RH_mk12sd", 50]; _unit addWeaponCargo ["RH_mk12mod1sd", 50]; _unit addWeaponCargo ["RH_m4sbr", 50]; _unit addWeaponCargo ["RH_m4sbraim", 50]; _unit addWeaponCargo ["RH_m4sbreotech", 50]; _unit addWeaponCargo ["RH_m4sbracog", 50]; _unit addWeaponCargo ["RH_M249", 50]; _unit addWeaponCargo ["RH_M249p", 50]; _unit addWeaponCargo ["RH_M249pacog", 50]; _unit addWeaponCargo ["RH_M249pelcan", 50]; you can call it in the init of the ammo box _xhandle = [this] execVM "script\ammobox.sqf"
  12. It's just too bad the mod have a lot of conflicting issue with other mods using cba basically make them do a dependency error when launched with the flare system. Look like a conflict between the event handler . Robalo_AS fix didnt work on a dedicated server
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