Jump to content

uait

Member
  • Content Count

    52
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About uait

  • Rank
    Lance Corporal
  1. #removeallmagazines player; error in variable not defined in the expression removeallmagazines
  2. mmm no... some errors if i modify my script and the second doesnt work at all... maybe it's impossible... thank you anyway! you were very gentle!
  3. Hi all! i just found this code #start @ (! alive player) _weapons = weapons player _magazines = magazines player @ (alive player) removeallweapons player {player addMagazine _x} foreach _magazines {player addWeapon _x} foreach _weapons goto "start" i'm trying to add 3 magazines for the weapon that player has. because if you die with only 1 magazine, you respawn with only 1 magazine. i try different roads but doesnt work... maybe someone know some tricks? thank you
  4. ok... thank for reply... but im not sure what to do... well i try something! we will see!!! :) thank you very much
  5. excuse me all... i'm just looking at http://community.bistudio.com/wiki/Dynamic_Object_Compositions but i dont know where i can find "Download the objectGrabber & objectMapper scripts" somone can help me? thank you!
  6. go arremba goooo!!!!!! proud to be one of your friend :bounce3: :bounce3: :bounce3:
  7. hi all somone know where can i find the radius of enemy AI are create? i want improve the area of AI creation without changing radius of marker or radius of trigger that check town this because car and tanks spawn too near and block each other...
  8. hi all :) somone know if is there a method to start map with town captured? i mean, for example, i want that feruz abad and chak chak are free from enemy faction (green on map)... so they can be take during the game from ai mobile forces.
  9. EDIT i just replace that script and now works fine maybe i do some change and in 1.55 cant work
  10. i send you a pm... i dont know exactly...
  11. ok thk you very much now i modify what i need! thank you! ---------- Post added at 04:20 PM ---------- Previous post was at 03:58 PM ---------- only one question... why pop up with welcome message dont go away?
  12. hi guyz :) hi look pages but i dont find what im looking for... maybe i miss it i dont know... my question is about _welcome_message of land vehicle. i want put a welcome message in 2 trucks. they are "MTVR_DES_EP1" and i call them xvec11 and xvec12, they are in 40-49 = Transport trucks , so in init.sqf i put them like this: [xvec11,40], [xvec12,41] in x_client\x_vec_hud we can read: so my question is this: i can put a welcome message only for that 2 trucks? i can use some of scripts of domi or i have to create a new one? thank you anyway!
  13. hi all! somone know if is possible to remove a default game action? i'm creating a little script for build static weapon but when a player exit from them i see the default game action "disassembling ... " but i dont want it... this appear in minitripod and mortar for example somone can help me?
  14. ohhh thank you i do a think more simple! :bounce3:
×