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-sbs-Karlos

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Posts posted by -sbs-Karlos


  1. I don't understand why we should think of CTF as an old/dated game mode. The CTF mode (or the game itself for that matter) has barely changed since OFP and there's no reason why it can't be as successful now as it was back then.

    Spawn camping and getting the flag away have always been there so these are not new issues and we've successful played with these issues even in a competitive nature. We've been involved with CTF leagues right up to Arma 2 and it was clear that well organised teams coupled with skillful players would be more successful so no....stalemates are not the norm.

    One thing I will say though is that CTF doesn't always work as well as a public game. I suspect Galzohar has joined a public CTF game where there's likely to be no comms and most people playing headless chicken. However, put 2 clans/teams together in a competitive match and I personally think you have one of the best game modes out there.

    I also like the fact you can join a game for 30 minutes and have an outcome whereas you join some games where you can travel around an island for hours with next to no action at all.


  2. Theres a few of us from SBS who have the game and would love to play CTF. But a lot of the SBS members are reluctant to buy it due to the decline in CTF maps being played. In OFP there were plenty and the leagues such as TNT were great. We did try and kick start a CTF arma 2 league but it was hard work getting the interest from other clans.

    SBS will definitely love to be involved some capacity and I wish you every luck in getting people interested.


  3. All CTFs I've tried out in Arma 2 seemed to be more of a TDM and the flags were really there just for looks - nobody bothered capturing them as that wasn't a very feasible task.

    lol...what a bizarre statement. I've never, ever played a CTF since playing arma 2 where nobody bothered with the flags. However, there is a world of difference between CTF with random public players and playing competitive clan matches.

    The Team DMs I have played have been very good, tense and not at all about sitting back and waiting for a 0-0 draw. Not to plug another mode but the Siege mode we have been playing is also a cracking mode played in a smaller area.

    People seem to believe Arma 2 should be played over umpteen kilometers and anything smaller is a waste. I think these smaller game modes are completely underated due to the fact that they dont often lend themselves to a public game. But in match environment they are thrilling.


  4. Personally I would love to see more smaller squad-based PvPs. And to get a 'real' interesting PvP scenario -- I think you need round based deaths.

    1 Death per Round essentially. Screw revives. Make it deadly and simple. Smaller objectives, don't try to win the war in one scenario -- but permit the large scale Arma2 maps without artificial barriers.

    -k

    You would love Siege mode. Check out www.armaleague.com where we are getting the PvP community together and we are starting a ladder for Siege. Siege mode is team v team where one team defends a location whilst one attacks. When you die....you are out of the game. Winner is when all of one team dies or attacking team get into the defending zone.

    Download our map pack and try them out.

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