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Everything posted by hotzenplotz
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Dependancy: texture - cell/grid size
hotzenplotz replied to Nephris1's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello. How does this works when the- terrain grid size- is 1024x1024 - terrain cell size- is 20.0(mtr) terrain size 20480.0x20480.0 What should be filled in by- satelite grid current- and by game- satelite segment-. the surface textures are also not looking good I work with 8 diferent Colours Greez Hotze -
German Misc Pack released
hotzenplotz replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great Work Marseille77, i like your Addons . In Time i make a Island with DDR Border. Mach weiter so. Greez Hotze -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for so mutch feedback, the Idea with the Habor is nice, is under construction :D http://urr-clan.de/index.php?mod=gallery&action=com_view&where=13 doubleklick the Picture is bigger Greez Hotze -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Keys is in Progress ;-) -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, no i do not work with MadMardigan. Don't know why you get missing Texture popups, i have not this prob :confused: if someone more have this problem tell me plz! -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The first is Kudi Island, download here http://urr-clan.de/index.php?mod=files&action=view&id=2 here you need many Addon , you downloads this too http://urr-clan.de/index.php?mod=files&action=view&id=1 it is Big one and you have German Sign ect. ---------- Post added at 03:49 PM ---------- Previous post was at 03:45 PM ---------- Thanks all for Reply , yes the next is Everon xtra for Cti with more Trees and then Tasmania.:) The Kudi on my Server is a better one Version , the groundtex is many times better -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes the next project is Everon , with more trees ;-) Jo i like Malden and Nogova that not forgotten -
EA-6B Prowler - WiP by IrishDeviant
hotzenplotz replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My vote , Tornado in different Markings -
I have always put the streets individually and now I wanted to try out this sometimes with the Road tool. So I make this in such a way: Tools, Roads, Add, name, Straight of part, Browse, street select, OK. Then there come these error messages and in the Buldozer one sees the street without textures. Works only with Roads not Roads2 and Roads massage can not load Texture. :( ok i find out, Roads is from Arma 1 . Roads 2 works not, everytime the same Object doesn´t follow requirements for road object.. why? what is wrong
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Good evening, I have build a new island. With the Visitor roads tool the streets subjoin sometimes. But always getting the announcement, Cannot Load Texture or by Roads2 Object doesn´t follow requirements for road object.. Somebody has any idea what there is going wrong. Greeting Hotze
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Converting Nogovo To Arma II
hotzenplotz replied to MadMardigan409's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh many thanks -
Converting Nogovo To Arma II
hotzenplotz replied to MadMardigan409's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good morning, would like to know sometimes with pleasure whether it goes on in future with the old Ofp Island. Am of passionate Ofp player and islands of Ofp for Arma2, OA. would be a dream. Attempts already all the time to copy anyhow this, but I soon despair. Here are already some projects in, however, run I have the feeling nothing more does itself, or? It would be ready with pleasure, with help, in at all one form, these are streets place or trees, houses ect. I hope it there is even more in the Community here well would find if one in Arma on Ofp islands could play. Or if I am one of few and generally no interest gives. Would please me around answers. Greeting Hotze -
roads put in the mountain?
hotzenplotz replied to minimalaco's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Works not :-( i make with the Hammer in Buldozer looks so -
roads put in the mountain?
hotzenplotz replied to minimalaco's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks for the fast answer Bushlurker i look for that. Sorry for my English ;-) -
roads put in the mountain?
hotzenplotz replied to minimalaco's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Would be very nice to tell us, where you found that script. thx Greez Hotze -
Wow, thats is a nice Work and comes more reality to War in Arma. My Islands have around Water Area and good for some Missions Builder. Greez Hotze
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Oh nice very cool stuff for my new Island Project, SETI Area inside the Island thats Great. Greez Hotze
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Kudi Island (WIP)
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, thanks for your interest. Here is a Kudi Final Test to Download http://188.40.96.130/downloads/kudi.7z.the addons is the same as before. Now i work on the Sat and Mask, when is finish i release the final Kudi. Greez Hotze -
Good morning. in shortens I become the island Kudi Island Release. The woods will be suited closer and therefore to be able to hide the base with a Cti well. This will be with signs of Marseille77. 13 towns will exist. Later which still arrive. If the island liked to read first Release and then your opinions and criticism in addition. There are pictures on the side URR in Gallery Arma2. Greeting Hotzenplotz www.urr-clan.de http://www.urr-clan.de/mods/gallery/image.php?pic=109&size=530
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Kudi Island (WIP)
hotzenplotz replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, in short time comes Kudi Final out. With new 9 Differend Groundtex, high Quality tex and not schwimming Ground as before. Many Objects for nice Detail looks more Reality. Greez Hotze -
Many thanks, it works now. With realy great Groundtex in high Quality. Mabye my Config need Changes. It is ok so, i hope ;-} Thanks for all Greez Hotze
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Hello,with help i find the problem,Visitor Project Parameters ;-) here you can settings the grid size, Satellite Grid and texture layers. here you can setting extremly Sharp Groundtexture. This settings for the best result , you can self finding in test. now the new test Island is on the Server for Download. Look the ground. I am happy. The Island have no name sorry , in the next time i fix it. I need a new config. You need more informations, tell me. Greez Hotze http://188.40.96.130/downloads/new_island.pbo
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Hallo Bushlurker, many thanks for you answere. with help i find the problem,Visitor Project Parameters ;-) here you can settings the grid size, Satellite Grid and texture layers. here you can setting extremly Sharp Groundtexture. This settings for the best result , you can self finding in test. now the new test Island is on the Server for Download. Look the ground. I am happy. The Island have no name sorry , in the next time i fix it. I need a new config. Greez Hotze
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if nobody is there one idee would have, I am in despair, a lot has already tried out. Here is the PBO http://188.40.96.130/downloads/new_island.pbo
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Good evening, one has asks. My ground textures of the island swim and also are very much a pixel custody, in the Buldozer them better from. What I make wrong? the picture is in high Quality and looks so bad on the ground, look like a folie is over there. When you going over the Stoneground the ground goes like swim and the grass locks so a little bit higher from ground. Please, around help Greeting Hotze sorry for my english