Caboose12388
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Speedhack - very fast running
Caboose12388 replied to Przemek_kondor's topic in ARMA - MISSION EDITING & SCRIPTING
Well, I dunno why it doesn't autotab. ***I posted a formatted version on armaholic.com. ***You could go there and search for "nitro" if you want. plz help i am very new to scripting how do i use this -
tank track anim
Caboose12388 replied to Caboose12388's topic in ARMA : CONFIGS AND SCRIPTING (addons)
will do [size=1]---------- Post added at 11:45 AM ---------- Previous post was at 11:44 AM ----------[/size] [/color]class CfgSkeletons { class Tank; // External class reference class Uatia_T72Bones : Tank { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {"levy predni", "", "levy dalsi", "", "levy prostredni", "", "levy zadni", "", "pravy predni", "", "pravy dalsi", "", "pravy prostredni", "", "pravy zadni", "", "damageHide", "", "OtocVez", "", "OtocHlaven", "OtocVez", "otocvelitele", "OtocVez", "otochlavenvelitele", "otocvelitele", "damageVez", "OtocVez", "Poklop_Gunner", "OtocVez", "Poklop_Commander", "otocvelitele", "poklop_Driver", "", "kolol1", "", "kolol2", "", "kolol3", "", "kolol4", "", "kolol5", "", "kolol6", "", "kolol7", "", "kolol8", "", "kolol9", "", "koll1", "", "koll2", "", "kolop1", "", "kolop2", "", "kolop3", "", "kolop4", "", "kolop5", "", "kolop6", "", "kolop7", "", "kolop8", "", "kolop9", "", "kolp1", "", "kolp2", "", "otocvez1", "", "bowmg", "otocvez1", "otochLhaven1", "otocvez1"}; }; }; class CfgModels { class Tank; // External class reference class Uatia_T72 : Tank { sectionsInherit = ""; sections[] = {"zasleh", "pas_P", "koll1", "koll2", "kolp1", "kolp2", "koloL1", "koloL2", "koloL3", "koloL4", "koloL5", "koloL6", "kolP1", "koloP1", "koloP2", "koloP3", "koloP4", "koloP5", "koloP6", "pravy zadni", "pasanimL", "pasanimP", "levy zadni", "L svetlo", "P svetlo", "HatchCommander", "HatchGunner", "HatchDriver", "damageHide", "damageVez"}; skeletonName = "Uatia_T72Bones"; class Animations { class OtocVez { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = 1; sourceAddress = "loop"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad 360"; }; class otochlaven { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = 1; sourceAddress = "clamp"; minValue = "rad -8.5"; maxValue = "rad 50"; angle0 = "rad -8.5"; angle1 = "rad 50"; }; class otocvelitele { type = "rotationY"; source = "obsTurret"; selection = "otocvelitele"; axis = "osavelitele"; memory = 1; sourceAddress = "loop"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad 360"; }; class otochlavenvelitele { type = "rotationX"; source = "obsGun"; selection = "otochlavenvelitele"; axis = "osahlavnevelitele"; memory = 1; sourceAddress = "clamp"; minValue = "rad -8.5"; maxValue = "rad 50"; angle0 = "rad -8.5"; angle1 = "rad 50"; }; class ObsTurret_1 { type = "rotationY"; source = "obsTurret_1"; selection = "bowmg"; axis = "mg_vertical_axis"; animPeriod = 0; memory = 1; minValue = "rad -25"; maxValue = "rad +25"; angle0 = "rad -25"; angle1 = "rad +25"; }; class ObsGun_1 : ObsTurret_1 { type = "rotationX"; source = "obsGun_1"; selection = "bowmg"; axis = "mg_horizontal_axis"; memory = 1; }; class HatchGunner { type = "rotationX"; source = "HatchGunner"; selection = "poklop_gunner"; axis = "osa_poklop_gunner"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad 0"; }; class HatchDriver { type = "rotationY"; source = "HatchDriver"; selection = "poklop_driver"; axis = "osa_poklop_driver"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -107"; }; class HatchCommander { type = "rotationX"; source = "HatchCommander"; selection = "poklop_commander"; axis = "osa_poklop_commander"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -107"; }; class damageHide { type = "hide"; source = "damage"; selection = "damageHide"; }; class damageVez { type = "hide"; source = "damage"; selection = "damageVez"; }; class Uatia_T72MkoloL1 { type = "rotationX"; source = "wheelL"; selection = "kolol1"; axis = ""; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class Uatia_T72MkoloL2 : Uatia_T72MkoloL1 { selection = "kolol2"; }; class Uatia_T72MkoloL3 : Uatia_T72MkoloL1 { selection = "kolol3"; }; class Uatia_T72MkoloL4 : Uatia_T72MkoloL1 { selection = "kolol4"; }; class Uatia_T72MkoloL5 : Uatia_T72MkoloL1 { selection = "kolol5"; }; class Uatia_T72MkoloL6 : Uatia_T72MkoloL1 { selection = "kolol6"; }; class Uatia_T72MkoloL7 : Uatia_T72MkoloL1 { selection = "kolol7"; }; class Uatia_T72MkoloL8 : Uatia_T72MkoloL1 { selection = "kolol8"; }; class Uatia_T72MkoloL9 : Uatia_T72MkoloL1 { selection = "kolol9"; }; class Uatia_T72Mkoll1 : Uatia_T72MkoloL1 { selection = "koll1"; }; class Uatia_T72Mkoll2 : Uatia_T72MkoloL1 { selection = "koll2"; }; class Uatia_T72Mkolop1 { type = "rotationX"; source = "wheelr"; selection = "kolop1"; axis = ""; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class Uatia_T72Mkolop2 : Uatia_T72Mkolop1 { selection = "kolop2"; }; class Uatia_T72Mkolop3 : Uatia_T72Mkolop1 { selection = "kolop3"; }; class Uatia_T72Mkolop4 : Uatia_T72Mkolop1 { selection = "kolop4"; }; class Uatia_T72Mkolop5 : Uatia_T72Mkolop1 { selection = "kolop5"; }; class Uatia_T72Mkolop6 : Uatia_T72Mkolop1 { selection = "kolop6"; }; class Uatia_T72Mkolop7 : Uatia_T72Mkolop1 { selection = "kolop7"; }; class Uatia_T72Mkolop8 : Uatia_T72Mkolop1 { selection = "kolop8"; }; class Uatia_T72Mkolop9 : Uatia_T72Mkolop1 { selection = "kolop9"; }; class Uatia_T72Mkolp1 : Uatia_T72Mkolop1 { selection = "kolp1"; }; class Uatia_T72Mkolp2 : Uatia_T72Mkolop1 { selection = "kolp2"; }; class Uatia_T72MDrivingWheel { type = "rotationZ"; source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = 1; sourceAddress = "mirror"; minValue = -1; maxValue = 1; angle0 = "rad -35"; angle1 = "rad 35"; }; }; }; }; By the way, where can I find the LODs in O2? -
ArmA Addon request thread
Caboose12388 replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
I have a tank that i edited to suit my needs but the tracks wont turn can anyone help me? -
I have a tank that i edited to suit my needs but the tracks wont turn can anyone help me?