If AI are placed in a C&H area, will the scripts recognize them and count them towards completion or non-completion of that C&H objective? I am at work ATM so dont have any reference to the scripts handy, but with a C&H objective doesn't it have to be set as either blufor or opfor? Can you tell me what exactly is broken with the AI until it's fixed? That way if it happens while I am working on a project I know not to report it since you are aware of it. Looks like I might actually have some real free time later today(first in over a week) so gonna start working on my first mission using your script pack today. Thanks again for all your help.
Oh.. was wondering if using mods to create a mission such as caa1 to use arma 1 islands is there anything that has to be done special other than have the mods running while designing mission? Or does the compiler in the editor take care of that when you "save to multiplayer missions" ?