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AceOfSpades

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Everything posted by AceOfSpades

  1. If AI are placed in a C&H area, will the scripts recognize them and count them towards completion or non-completion of that C&H objective? I am at work ATM so dont have any reference to the scripts handy, but with a C&H objective doesn't it have to be set as either blufor or opfor? Can you tell me what exactly is broken with the AI until it's fixed? That way if it happens while I am working on a project I know not to report it since you are aware of it. Looks like I might actually have some real free time later today(first in over a week) so gonna start working on my first mission using your script pack today. Thanks again for all your help. Oh.. was wondering if using mods to create a mission such as caa1 to use arma 1 islands is there anything that has to be done special other than have the mods running while designing mission? Or does the compiler in the editor take care of that when you "save to multiplayer missions" ?
  2. Thanks for the quik reply. I will start messing around with C&H examples as you suggest. From the tutorial I think I kind of get the gist of how to use the objectives ect. Basically what I plan on building most of the time are small co-op missions with paradrop or respawning vehicles for infil with 1-5 objectives to either destroy or clear of enemy. From there I may work up to larger co-ops for my squad. The part that was confusing me was the AI part. How are they inserted when most or all of the tutorial pertained to live opfor and blufor rather than AI opfor. Also a list of what features/scripts can be used with co-op and which ones won't work. Looking at them I see some scripts that look like they would not work in a co-op mission or if they could might have to be implemented differently? As for ideas if you felt like expanding the co-op area of your wonderful script pack the only thing that currently comes to mind would be a way for AI enemy in a set location to respawn if an area within "X" amount of meters is not occupied by players.I supposed that might be possible already but I am too dumb to know LoL. Also maybe a way to have an AI chopper ferry. Lands in one location drops off in another and returns. I saw that once in a co-op mission I did notice that the chopper did not fly the entire distance, it would land at base wait 30 seconds then fly a short distance where it would teleport itself and passengers to an area close to the drop off point, drop passengers off then repeat. Maybe that was to avoid AI chopper acidents enroute. Don't know. I will look foward to the release with the fixed co-op. Thanks .
  3. Hi, I am very new to mission making and would like to use it to make some co-op missions for myself and some friends. Problem is I am incredibly stupid. Could someone do a tutorial for a co-op mission? Or put up a completed co-op mission using the script pack so I can backwards engineer it? I checked out the co-op temp but it did not seem to contain any objectives, targets or AI. How does that all come together? Thanks alot for anyhelp that can be passed my way. Thanks Mac for being a champ and doing this. It is people like you that makes good games great.
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