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Fisgas

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Posts posted by Fisgas


  1. 1. I would like to point out that the people who opted into the Alpha and Beta phases were doing it willingly and I'm sure they took into consideration the risks that come with a game that is still WIP and which was delayed, such as the removal of features or game content.

    This is pretty much the same excuse EA gave people when they axed SimCity to hell. Look at where it is now and where that leaves EA. Worst Company in America trophy, 2 years running.


  2. That's not the point. In the Arma 3 development cycle, there has been so much backtracking on promises that were made and now there is another, pretty vital one to add onto that pile so close to the release date.

    Imagine these scenarios:

    • You find out through a media video that there is going to be no MP on the release day in the final version because the netcode sucks and they want to improve it, someone comes on the forums and says "It's ok! Everyone who has the game will get FREE MP shortly after release!"
    • You find out through a media video that there is going to be no mission editor on the release day because there is something wrong with it, then someone comes on the forums and says "It's ok! Everyone who has the game will get FREE mission editor shortly after release!"

    First scenario has already happened to BI with Carrier Command, and the MP isn't out even, what, almost a year after it's been released? Is that shortly? Sure it's not the same people behind two projects.

    To show how funny this is, I'm going to compare it to the shittiest excuse for a game which is WarZ, that was pulled from Steam when Valve realized that things that were advertised were not in the game that was marked as "finished" and refunds were given to whoever wanted them. This is the same stance I expect Valve to take for every title that does that, and I'm disappointed that BI has decided to go down that path. Luckily BI might be able to dodge this because they aren't exactly saying what's going to be in the final game.

    Thank you Sniperwolf572, i was thinking the exact same thing, about WarZ and and Carrier Command. I wonder if Steam is going to offer refunds as they did with WarZ.


  3. Hello everyone. I've been wondering what happened to flash suppressors. They were an announced feature for ArmA 3, as shown here: http://www.zing.cz/images/thumbnails/bigthumb/8dd520a6-43914.jpg, and there was even a video dev video last year where they were shown briefly. However they weren't introduced in the Alpha and didn't yet make it to the Beta either. I asked on the Bug Tracker about them, if they were cut from the game or were still WIP, but a mod's response was this: "They should be in. If not, flash suppressors have already been requested."

    So i would like to know if anyone could tell me where i can find them, since they "should be in".


  4. Hello everyone. I am an experienced player looking for a squad in the GMT timezone or something nearby. I am looking for a realism group but not too obsessed with tactics and bureaucracy. I have plenty of experience in Arma, i've been playing since OFP, then Arma 1, and Arma 2 since launch. I have been in pretty much every role in the game, except sniper, and i am pretty solid with tactics. I also have a military background, 7 years in the infantry.


  5. I'm having a small issue with ammo for the 417. When i add this magazine RH_20Rnd_762x51_hk417 into an ammo crate it turns it into 20 rnd. 417 mag. (118LR) which will not load into the weapon for some reason. However if i add it onto a unit's inventory it keeps it as 20 rnd. 417 mag. which work fine. I am running ACE, ACEX and Robalo's ACE configs. Can someone help me out?

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