Fisgas
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Everything posted by Fisgas
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Hey Meatball, we're still seeing the markers in MP, it happened in a mission on chernarus with 2 navy F-18's.
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Good job with this update. But i did find one serious bug: if you eject the pilot goes into prone and falls to his death, no parachute. Not really much of a fan of the rollback to the blue HUD but hey...
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Meatball can you remove the markers attached to the F-18? They are a bit annoying and jumping all over the place in MP.
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Mando Missile ArmA for ArmA 2
Fisgas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mando is there a way to configure the mando keys to a joystick? I've been trying in the in-game menu and haven't been able to do it. -
That refuel/rearm point is an awesome idea. If it's not too much trouble, could you try and make it funcional with MMA?
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Just put in the MMA game logics in the mission.
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Yes, it works fine.
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I was in MP, but i was in my own on the plane, do i still have to go back to the WSO to rearm?
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Hey Meatball i'm having issues rearming the plane on this latest version on the MMA Rearm, and i'm using the MMA test version that Mandoble posted here.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
Fisgas replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did you guys remove the directional sound? We have noticed that we don't hear people coming from either side anymore. -
Obviously it's not your fault Meatball but your guys have no ACE g-forces resistance, so that's why we've been testing with the US Army pilots.
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The textures look really nice, the new HUD is a very good improvement as well. However some issues still persist. 1: The gear still doesn't stay down in MP (tried with 2 F-18's in the server). 2: Trying to rearm the F-18 with MMA, the only version that works is the first. Every other version don't list any loadouts, just the default ones. Good work anyways, looking forward to the next release.
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Looking forward to it, thanks for your hard work!
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Thanks Mandoble, we'll try that.
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We experienced something similar on the server, when we were testing it around some Shilkas, they didn't even try to shoot a single round as we flew around them. Also another issue with MMA on a server, when we tried to change the loadout of the plane, it would get changed but the next instant it reverted back to the original loadout. This didn't happen on SP.
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We've tried it on MP and found a quite serious bug. If there are 2 guys in the plane the gear won't stay down, it goes back up. Also if there are 2 planes at the same time in the air, if one tries to put the gear down, the other plane will automatically put it's gear down, but neither will stay down, they just retract. Anyone else having this problem?
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Hey Meatball, excellent work! I downloaded the updated version of the plane, however i still can't use Mando systems even tho i put in all the game logics. I assume that it happens because Mando needs to be updated to support the F-18, right?
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AWESOME!!!! JIZZ IN MY PANTS!!!! Excellent work Meatball!
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-=/UP-ARMORED Vehicles\=-
Fisgas replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very well done NZXSHADOWS. Will the next release have different weapons on them (MK 19's, M240's)? -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
Fisgas replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to add rack mounts for vehicles that don't have them by default, like the BAF Jackals? Congrats on the release :) -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
Fisgas replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
About the retransmit feature, i tried this line based on your wiki, i put it in the init.sqf and named one of your antennas "relay": [relay, 80.025, 81.025, 20000] call acre_api_fnc_attachRxmtToObj; however it doesn't work, one frequency cannot communicate with the other and it's not boosting the power at all. So unless there is something missing from your wiki, this feature isn't working. -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
Fisgas replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone please point me to a link or something of the sort where the retransmit functions and operations are explained? -
Dunno if anyone reported this but you can't use the sights on the MATV. Do you plan on adding more weapons on the vehicles (MK19, M240)?
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i agree with Isola, i liked the old M16 sounds more, everything else is top notch!
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
Fisgas replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You won't be able to change weapons with ACE. It made it so the missiles in the Wildcat are only usable by the gunner.

