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Solarghost

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Everything posted by Solarghost

  1. Solarghost

    Arma2TS

    I think you should stick with your day job rather than try to be funny. Please keep on track rather than trying to be a smart arse. Thanks.. :)
  2. Solarghost

    Arma2TS

    Alot of people have assumed :P But it does say extract the "content" from the folder :p :p Let us know how it goes once installed ---------- Post added at 03:05 PM ---------- Previous post was at 02:58 PM ---------- 1) Download the addon "http://www.blackwater.fr/arma2ts003.zip" 2) Extract the '@a2t' folder to your your Arma base path. (Where all the other mod folders are) 3) Extract the TeamSpeak folder ( content )... in your Teamspeak 3 client ( plugins ) folder. 4) Activate the VOIP Arma 2 in your teamspeak 3 interface. By Clicking on Settings --> Plugins Tick the Arma 2 TS Check box, then restart TS 5) Launch Arma2 with your mods plus... the @a2t mod in the command line (CBA and ACE needed !). 6) Configure 3 key wich are : Options --> Controls --> Custom Controls --> Custom controls 1, 2 and 3 Delete what ever is in there and set it to what you want... User Defined Keys User1 : activate/deactivate long range radio (Have to be in a car, chopper or have radio back pack etc...) User Defined Keys User2 : activate/deactivate short range radio (To use the radio that u carry) User Defined Keys User3 : switching whishpering/talking/yelling mod (It sounds like Direct talk but much better)
  3. Solarghost

    Arma2TS

    Sup dude, Unfortunately the scroll menu can not be disabled bruddaahhh
  4. Solarghost

    Arma2TS

    I see I see, sounds very nice. :)
  5. Solarghost

    Arma2TS

    Sounds really good mate, alot of hard work is going in to this which is always really appreciative. :) Sorry, I am at work at the moment but regarding the bleep of when you start / end a transmission, will it be implemented? Or at the end of the transmission, a more louder static noise, so it's obvious that the transmission has ended? Just some things I have observed, I'm not tryna bag it, just small things that I think would make it a tad cooler. :p ---------- Post added at 04:01 PM ---------- Previous post was at 03:47 PM ---------- Your prayers have been answered :p
  6. Solarghost

    Arma2TS

    This is the next best thing with ACE 2 in my oppinion. Me and some mates have been using it and it's awesome! I was wondering, when Broadcasting with radio, can there be a squelch when first hitting transmit button then the static u already use while talking, then the hang up squelch when finished broadcast. ?? I think it would add to the realism of the radio sound hehe... Also, I think a scrambler sound of the voice would be cool if you get too injured, replicating your radio being damaged... Maybe like... when talking, randomise the seconds of when static cuts in and out when talking over the radio???
  7. Solarghost

    RH MGS wpn pack 1.1

    I tried this MOD out with 2 other guys and we could hear our own gun sounds but could not hear the gun fire of the other? Only bullet impacts. And with normal guns, we could hear the sounds. Is this a bug with this mod?
  8. NOW INCLUDES ALL NEW ACE STUFF HK WEAPONS ALL NEW WEAPONS FROM ROBERT HAMMER (Including the SCAR) Have fun :)
  9. Just updated it to v1.6 - Added Mortar launchers - Removed some of the artillery guns - Removed Ambient combat so you get better frames - Added Mk16 box - Added Mk19 humvee - Added medic class http://www.filefront.com/15458329/V1.6_75th_Rangers_In_Iraqi.queshkibrul.pbo
  10. lol was bloody hard, we took a tank, and humvees. Our Tank took 4 RPGs in the front and was fine, the we rolled out after clearing them, and they took an RPG in their left track and got disabled. One of our humvees got hit by an RPG and we had to pull out the unconscious and give them an adrenaline shot. Our guys were gonna go in and fast rope but they shot out the tail rotor of the Blackhawk, and it started spinning and crashed. We engaged lots of enemy. We nearly got to the end, but people started to disconnect lol. Was a fun game.! Our Apache got shot down twice as well.
  11. Server is up now if u wanna jump in. Team Speak details: Team speak 3 Server address: gs01.games.gs.plat.net.au Port: 9987 Channel: VMA
  12. Tonight I will be hosting this mission on my server. Server name: 75th Rangers in Iraq Slots: 8 Addons: The ones that are listed in the required addons for mission Briefing: There will be one in game Before the game starts and once game has started, so we can use the New map tools system and draw a plan of attack. Difficulty: I will be running Zeus AI for ACE on my server, so it will be hard. Setting: This will be played on Expert mode Time in game: Attack will be carried out at 18:00 (Twilight) Teams: Will be decided once in game If you have any questions, either PM me or add me on msn messenger. auto_jimmy@hotmail.com
  13. Well Bink, you sure do a good job on making models :) I think this one looks best with ACU camo, Desert helmet + knee pads.
  14. Dunno if this has already been said, but with the eye piece that attaches to the helmet, it moves and updates really slow but the green color in the back ground moves fluidly where ever u look, is there any way u could make the helmet eye piece move fluidly as well?? Cheers
  15. I ported this ages ago, but just used it myself, I have more models if u want me to send it to you anderson...
  16. U obviously have an internet connection, try the multiplayer one (in single player) and see how long u last lol... I would have to add special load outs for soldiers for the single player one. and instead of having diffrerent groups, I would just have like 10 soldiers under a team of 1 squad leader, being the PLAYER. But i'll have to get around to that at some point.
  17. Anyone got any feed back for the mission? What I can improve etc? What you like? This is only my second mission so im still learning....... Well the first one that I have done from scratch... :p
  18. A few more items added including the 7.62 AKM and the Golden Ak, along with the new Ace Map Tools :) Create a function.sqf file and cal the file 'ammo' So that it will be called: ammo.sqf Add this code: /* Run this script from the INIT line of an ammo crate: Nul = [this] execVM "ammo.sqf"; //================================================================== // DO NOT EDIT THIS SECTION */ _wepset = []; #define WEP(wep,num) _wepset = _wepset + [[##wep,##num]]; _magset = []; #define MAG(mag,num) _magset = _magset + [[##mag,##num]]; //=================================================================== //WEAPONS// WEP("ACE_GlassesSpectacles",10) WEP("ACE_GlassesRoundGlasses",10) WEP("ACE_GlassesSunglasses",10) WEP("ACE_GlassesBlackSun",10) WEP("ACE_GlassesBlueSun",10) WEP("ACE_GlassesRedSun",10) WEP("ACE_GlassesGreenSun",10) WEP("ACE_GlassesLHD_glasses",10) WEP("ACE_GlassesLHD_glasses",10) WEP("ACE_GlassesTactical",10) WEP("ACE_GlassesGasMask_US",10) WEP("ACE_GlassesBalaklava",10) WEP("ACE_Earplugs",100) WEP("Laserdesignator",100) WEP("ACE_Rangefinder_OD",100) WEP("ACE_Spottingscope",100) WEP("ACE_Wirecutter",100) WEP("ACE_ParachuteRoundPack",10) WEP("ACE_USP",100) WEP("ACE_USPSD",100) WEP("ACE_P226",100) WEP("ACE_Kestrel4500",100) WEP("ACE_ParachutePack",50) WEP("M9",15) WEP("M9SD",15) WEP("Colt1911",15) WEP("ACE_Glock17",15) WEP("ACE_Glock18",15) WEP("ACE_Flaregun",15) WEP("M16A2",15) WEP("M16A2GL",15) WEP("M16A4",15) WEP("M16A4_GL",15) WEP("M16A4_ACG",15) WEP("M16A4_ACG_GL",15) WEP("ACE_M16A4_Iron",15) WEP("M4A1",15) WEP("ACE_M4A1_GL",15) WEP("ACE_M4A1_GL_SD",15) WEP("M4A1_HWS_GL",15) WEP("M4A1_HWS_GL_camo",15) WEP("M4A1_HWS_GL_SD_Camo",15) WEP("M4A1_RCO_GL",15) WEP("M4A1_Aim",15) WEP("M4A1_Aim_camo",15) WEP("M4A1_AIM_SD_camo",15) WEP("ACE_SOC_M4A1_Aim",15) WEP("ACE_SOC_M4A1_AIM_SD",15) WEP("ACE_SOC_M4A1_GL",15) WEP("ACE_SOC_M4A1",15) WEP("ACE_SOC_M4A1_GL_SD",15) WEP("ACE_SOC_M4A1_Eotech",15) WEP("ACE_SOC_M4A1_GL_13",15) WEP("ACE_SOC_M4A1_GL_EOTECH",15) WEP("ACE_SOC_M4A1_SD_9",15) WEP("ACE_SOC_M4A1_SHORTDOT",15) WEP("ACE_SOC_M4A1_SHORTDOT_SD",15) WEP("ACE_SOC_M4A1_RCO_GL",15) WEP("ACE_SOC_M4A1_GL_AIMPOINT",15) WEP("ACE_M4A1_ACOG",15) WEP("ACE_M4A1_ACOG_SD",15) WEP("ACE_M4A1_Aim_SD",15) WEP("ACE_M4A1_Eotech",15) WEP("ACE_FAL_Para",15) WEP("ACE_SA58",15) WEP("G36a",10) WEP("G36c",10) WEP("G36_C_SD_eotech",10) WEP("G36k",10) WEP("M1014",10) WEP("MP5A5",10) WEP("MP5SD",10) WEP("ACE_MP5A4",10) WEP("ACE_UMP45",10) WEP("ACE_UMP45_SD",10) WEP("M8_carbine",10) WEP("M8_carbineGL",10) WEP("M8_compact",10) WEP("MG36",10) WEP("Mk_48",10) WEP("M240",10) WEP("ACE_M240G_M145",10) WEP("ACE_M60",10) WEP("M249",10) WEP("ACE_M249Para",10) WEP("ACE_M249Para_M145",10) WEP("M8_SAW",10) WEP("M24",10) WEP("DMR",10) WEP("M107",10) WEP("M40A3",10) WEP("M4SPR",10) WEP("ACE_M4SPR_SD",10) WEP("M8_sharpshooter",10) WEP("ACE_M109",10) WEP("ACE_M110",10) WEP("ACE_M110_SD",10) WEP("ACE_TAC50",10) WEP("ACE_TAC50_SD",10) WEP("M136",10) WEP("SMAW",10) WEP("ACE_M32",10) WEP("ACE_M79",10) WEP("Binocular",10) WEP("NVGoggles",10) WEP("JAVELIN",10) WEP("STINGER",10) WEP("AK_107_kobra",10) WEP("AK_107_GL_kobra",10) WEP("AK_107_GL_pso",10) WEP("AK_107_pso",10) WEP("AK_74",10) WEP("AK_74_GL",10) WEP("ItemMap",10) WEP("AK_47_M",10) WEP("AKS_GOLD",10) WEP("ACE_Map_Tools",100) //AMMO// MAG("ACE_Rope_M_50",100) MAG("ACE_Rope_M_60",100) MAG("ACE_Rope_M_90",100) MAG("ACE_Rope_M_120",100) MAG("ACE_Sandbag_Magazine",100) MAG("ACE_C4_M",10) MAG("ACE_15Rnd_9x19_USP",50) MAG("ACE_15Rnd_9x19_USPSD",50) MAG("ACE_Battery_Rangefinder",50) MAG("HandGrenade_West",50) MAG("HandGrenade_Stone",50) MAG("Smokeshell",50) MAG("Smokeshellred",50) MAG("Smokeshellgreen",50) MAG("SmokeShellYellow",50) MAG("SmokeShellOrange",50) MAG("SmokeShellPurple",50) MAG("ace_flashbang",50) MAG("ace_m84",50) MAG("ace_m7a3",50) MAG("ace_m34",50) MAG("ACE_IRStrobe",50) MAG("ACE_M86PDM",50) MAG("ACE_M2SLAM_M",50) MAG("30Rnd_9x19_MP5",50) MAG("30Rnd_9x19_MP5SD",50) MAG("ACE_25Rnd_1143x23_B_UMP45",50) MAG("7Rnd_45ACP_1911",50) MAG("15Rnd_9x19_M9",50) MAG("15Rnd_9x19_M9SD",50) MAG("ACE_33Rnd_9x19_G18",50) MAG("ACE_17Rnd_9x19_G17",50) MAG("20Rnd_556x45_Stanag",50) MAG("30Rnd_556x45_Stanag",50) MAG("ACE_30Rnd_556x45_T_Stanag",50) MAG("30Rnd_556x45_StanagSD",50) MAG("ACE_20Rnd_762x51_B_FAL",50) MAG("ACE_30Rnd_762x51_B_FAL",50) MAG("30Rnd_556x45_G36",50) MAG("200Rnd_556x45_M249",50) MAG("ACE_200Rnd_556x45_T_M249",50) MAG("100Rnd_556x45_BetaCMag",50) MAG("8Rnd_B_Beneli_74Slug",50) MAG("ACE_8Rnd_12Ga_Slug",500) MAG("ACE_8Rnd_12Ga_Buck00",500) MAG("ACE_9Rnd_12Ga_Slug",500) MAG("ACE_9Rnd_12Ga_Buck00",500) MAG("5Rnd_762x51_M24",50) MAG("ACE_5Rnd_762x51_T_M24",50) MAG("20Rnd_762x51_DMR",50) MAG("ACE_20Rnd_762x51_T_DMR",50) MAG("10Rnd_127x99_M107",30) MAG("ACE_10Rnd_127x99_T_m107",3) MAG("ACE_5Rnd_25x59_HEDP_Barrett",30) MAG("ACE_20Rnd_762x51_SB_M110",50) MAG("ACE_20Rnd_762x51_S_M110",50) MAG("ACE_20Rnd_762x51_T_M110",50) MAG("ACE_5Rnd_127x99_B_TAC50",30) MAG("ACE_5Rnd_127x99_S_TAC50",30) MAG("ACE_5Rnd_127x99_T_TAC50",30) MAG("100Rnd_762x51_M240",50) MAG("1Rnd_HE_M203",50) MAG("ace_1rnd_cs_m203",50) MAG("ACE_6Rnd_40mm_M32",50) MAG("FlareWhite_M203",50) MAG("FlareGreen_M203",50) MAG("FlareRed_M203",50) MAG("ACE_SSWhite_M203",50) MAG("ACE_SSGreen_M203",50) MAG("ACE_SSRed_M203",50) MAG("ACE_SSYellow_M203",50) MAG("1Rnd_SmokeRed_M203",50) MAG("1Rnd_SmokeGreen_M203",50) MAG("1Rnd_SmokeYellow_M203",50) MAG("1Rnd_Smoke_M203",50) MAG("ACE_SSWhite_FG",50) MAG("ACE_SSRed_FG",50) MAG("ACE_SSGreen_FG",50) MAG("ACE_SSYellow_FG",50) MAG("SMAW_HEAA",30) MAG("SMAW_HEDP",30) MAG("ACE_SMAW_Spotting",30) MAG("Pipebomb",30) MAG("Mine",30) MAG("ACE_Claymore_M",30) MAG("ACE_BBetty_M",30) MAG("ACE_TripFlare_M",30) MAG("Laserbatteries",20) MAG("JAVELIN",10) MAG("STINGER",20) MAG("30Rnd_545x39_AK",50) MAG("30Rnd_762x39_AK47",50) MAG("FlareWhite_GP25",50) MAG("FlareGreen_GP25",50) MAG("FlareRed_GP25",50) MAG("FlareYellow_GP25",50) MAG("1Rnd_HE_GP25",50) MAG("SmokeShellRed",50) MAG("SmokeShellGreen",50) MAG("SmokeShell",50) // DO NOT EDIT BELOW THIS LINE if((typeName _this) == "ARRAY") then { { _crate = _x; clearMagazineCargo _crate; clearWeaponCargo _crate; {_crate addWeaponCargo [_x select 0, _x select 1]} forEach _wepset; {_crate addMagazineCargo [_x select 0, _x select 1]} forEach _magset; } forEach _this; } else { clearMagazineCargo _this; clearWeaponCargo _this; {_this addWeaponCargo [_x select 0, _x select 1]} forEach _wepset; {_this addMagazineCargo [_x select 0, _x select 1]} forEach _magset; }; UPDATED, NOW WORKS
  19. "ammo.sqf" (with quotes) in It' actually without quotes :p
  20. No worries Champ! Hope you have fun with the mission! :D
  21. I'm a bit puzzled as to why ur having issues thatss all... Also, try and clean out your MP mission cashe folder.... Should be under users/your name/App data/Local/ArmA 2/MPMissionsCache Try deleting all that shit too
  22. Please delete any old versions of this you are running 3. cannot load texture - ffaa_et\arma\data\us.soldier_wound2_smdi.paa - For some reason this always comes up I believe it is an error with the mod itself. 6. There wasn't anything in the base as far as a hanger, wpns box, vehicles, etc. These come up for me and everyone else who plays the mission that hass downloaded it, not sure why not for you... 7. There were no tasks or waypoints on the map so you have no idea where to go - These also come up for players when on my server and when a friend is hosting... again... not sure what is going on for your side? -- 4. The 1-1-D Captain started the game with no weapons I can see I left a line of code in his Init, I can easily fix this.... Until I have other people reporting the same errors for those other things, I am not sure what I can do for you, as me and alot of other people have tested it and it works fine?
  23. I know, I need to update that,... It requires: Quesh-Kibrul ---------- Post added at 01:02 PM ---------- Previous post was at 12:39 PM ---------- Ok links with required addons has been updated Sorry about that one... :eek:
  24. Ok i'll definately look in to it when I get home man. I don't like people wasting bandwidth on stuff that does not work :mad: :mad: So i'll sort it out lol
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