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Everything posted by Gameadd1cted
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Mando Heliroute for ArmA2
Gameadd1cted replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mandoble, I tried unsuccessfully to download the script (it says missing file on the OFPEC site). Is it still available? Thank you. -
How to stop a vehicle's engine
Gameadd1cted posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Is there anyway for a vehicle to stop its engine when it reaches a waypoint? I tried with dostop _x and _x engineOn false; the vehicle halts at the waypoint but the engine still run. There is only 1 waypoint. Thank you. -
How to stop a vehicle's engine
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Got it working :) assignedDriver _x action ["engineOff", _x]; Now that one is ugly... I tried: assignedDriver _x action ["getout", _x]; but the gunner will just return to his place after a second or so. Ain't no way to make him just do nothing in the turret? Maybe fading away? :) -
How to stop a vehicle's engine
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow, that was hard :o Is there any place where you can see a complete list of actions? Thank you. -
Vehicle stops at waypoint
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Scars09, It works though not as smooth as with triggers (the vehicle does not halt, however slows down). Anyway, it is a better solution as using triggers was such a hassle (the map was looking so filled with lines). -
Vehicle stops at waypoint
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried increasing the completion radius, but the vehicles will halt nevertheless. The solution involving triggers and setCurrentWaypoint works very well - it is tedious but the vehicle will run through the waypoint without stopping. Thanks for the solution :) -
Start as a driver in empty vehicle (SOLVED)
Gameadd1cted posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Noob question, but I haven't found the answer :( How do I start (me or an AI) as a driver in an empty vehicle? I try this movincargo boat1: the unit is in the boat, but not as a driver. I try this moveInCargo [boat1, x]: I try all the x values, but I eventually I end up outside the vehicle (never as a driver). I also tried this action ["GETOUT", Boat1]; of course I want to move the player / AI as a driver, but I don't know the action to be written down. Thank you :) Bah, nevermind, foud the solution - it was just too obvious :) soldier moveInDriver vehicle -
HELP - Place a unit in the lighthouse
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bon and W0lle, Thanks, it works. Now I can get some rest :) -
HELP - Place a unit in the lighthouse
Gameadd1cted posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I am trying to place the player in the lighthouse on Utes. I am using this setPos (nearestBuilding this buildingPos PositionNumber) but I end up in an another place. I tried positions from 1 to 6. Can you help me please? I am really lost (no pun intended). -
HELP - Place a unit in the lighthouse
Gameadd1cted replied to Gameadd1cted's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But if I want a different position? Do I have to start the player / AI in the 0 position? -
Starting as a driver in an empty vehicle
Gameadd1cted posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Is it possible to start as a driver in an empty vehicle? I tried this moveInCargo [boat1, 0] but it seems the driver position is unavailable. I tried all numers (-2, -1, 0, 1, etc.) Whenever a position in unavailable I end up in water. I try to start as a Spetsnaz in an empty PBX. Thank you. Gameadd1cted.