bearking19
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FOB Base Tora Bora Region
bearking19 replied to mike-usa's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job. I jsut tried it and its great. But one thing that could make it better is maybe put 1 or 2 motars, a couple of Mounted MG in the bunkers and a few mounted grenade launchers and this would be exactly like restrepo -
[OA] UnitCapture & UnitPlay Functions
bearking19 replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi has anyone tried this with infantry, both unit capture and weapon capture ? I wanted to make a CQB scene where the soldiers move tactically and employ real life CQB room breaching tactics like flashbang cover left and right. -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would love to see the AC 130 be able to pop the "Angel Wings" pattern flare. It is a trademark and a must have !!! -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have 2 questions. 1) Is it possible to change the speed of a projectile by editing the LDL scripts ? or is the projectile speed coded to the particular projectile and hence I have to edit the projectile it self ? 2) Is it possible to adjust the sound level of the radio chatter by editing the script or would I have to physically use audacity to amplify the sounds then save it back as a wav. Thanks ! -
Mando Missile ArmA for ArmA 2
bearking19 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry I did not try that yet. Thanks for the quick reply ! -
I have some problems with the a10 taking off as default in your template. They move a few meters then stop with engine on ? Any reasons ?
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Mando Missile ArmA for ArmA 2
bearking19 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would love to use mando missile for the aircraft HUD but also have the ACE 2 AH64 gun controls such as doing a manual lase from the gunner and guiding the missile. Since mando implements its own lock on missile system for the AH64 and removes the ability to manually select the hellfire missiles, i am unable to manually guide a missile. -
WarFX : Blastcore
bearking19 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you want you can try the 227mm artillery ammo. I used it with the LDL mod and my god its insane the explosion effect and radius. EDIT: Found a bug. When using in blastcore 1.1 in conjuction with ACE 2, amoured vehicles secondary such as the 7.62 mm cannot use the lase function to calibrate for distance any more. Primary weapon still works though. The M1A2 TUSK CSAM has 3 weapons, 7.62, .50 and main cannon. Of these 3 only the .50 cal and main cannon can lase, the 7.62 is bugged when used with blast core. Please fix this thanks ! Ok the above problem is fixed with blastcore 1.2 beta. Please check out my AC130 video featuring blastcore with nice big blast effects here -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK i sorted it out. ACE 2 has LDL addon in it as well which I did not know. So it was loading the LDL addon and not running like how i edited in the script. Thanks for the help LDL especially the part about getting the Old FLIR running. I will post a video of the bug that I encountered while using in conjunction with SLX mod soon. Hard to explain. I uploaded a video using the old FLIR for realism effect and blastcore for nice explosion, its in the link enjoy. -
WarFX : Blastcore
bearking19 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are you running ACE 2 as well ? That could be the problem. I was running ace 2 with blastcore and 105mm were just like grenade with slightly more smoke but the blast radius is still large. ran blastcore alone without ace and the explosions were really huge. -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice thanks for pointing me in the right direction. Unfortunately the script version doesn't work for me, calling in the ac 130 does nothing but luckily addon works. I'll have to extract pbo and repbo it after that. I will try to change the shells you used to a bigger one like a bomb or hellfire missile to get that effect Hopefully the missile projectile reacts the same way as the art projectile. ---------- Post added at 09:20 PM ---------- Previous post was at 08:20 PM ---------- Hi I changed the lines to //ARMA2 Weapons LDL_ammo = ["G_30mm_HE_heli","ACE_ARTY_Sh_122_HE","ACE_Bo_GBU12_LGB"]; But it still has the same projectiles as default. Also I can't change the time for ac130 to arrive. I have disabled the addon so it runs only script but somehow it still calls for default value. Anyway to stop that ? Edit: Ok I think the problem is complications with other mods. I disabled ACE and the I got back the old FLIR using the lines Lurchi posted above, before it was not possible. SO anyone got this to work perfectly fine with ACE ? I realised with ACE the explosions are much smaller. OK another update. Ran it only with Blastcore and SLX plus the CBA and Jaynus library. Works great but when I fire a 227mm into a bunch of guys the game lags. Then it recovers and the explosion effects are moving but my camera is stuck. I can also see troops running but my camera cannot move for awhile, then its back to normal after about 30s. Could be some scripting clashes ? I like SLX for the disemberment really nice when ur using 105mm -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok it seems I have a little problem here. I kind of dislike the new OA FLIR as it seems a little fake though it is rather effective. I can see enemies crystal clear with no distortion but that is unlike in reality. So my point is i want to add some distortion and noise effect such as the ones seen in the videos below. The way they did it in the videos were to just edit the contrast so that it becomes like an FLIR effect. It was available in previous versions of LDL but was removed after 0.4 I think by the OA FLIR. The reason I liked it was for the explosion effects as the smoke and dust shows up as white hot/black hot also like in reality. Ok enough of my ranting lol. i would like to find out how to edit the script such that I would be able to use the old FLIR but with the new LDL versions. Or if possible Lurchiderlurch could add it as an additional option with 0.7 ? Thanks and love your mod by the way. The reason why I still play Arma. Edit: ok watch this video its the effect I'm kinda aiming for. Especially at 2:01 that kind off 105mm explosions. -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes now that you mention it i remember. Recently using the LDL ac130 has caused great lag which i dun remember before using ACe 1.8. Should be some conflict between the latest ace and the addon. -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Alright thanks alot. i'll play around with the values and see what I get. Btw correct me if I'm wrong, the sound effects for the ac130 cannons are all in the Ac130 addon and not using the default BIS sounds ? -
AC-130 Script for ARMA2 (0.3)
bearking19 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone know where in the scripts I could edit lines to change the explosion damage and radius of the rounds as well as the amount of dust the 40mm and 105mm rounds kick up ? Seems pretty low for me now. But thats just me. thanks.