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onmas

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About onmas

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  1. Ah.. thanks. I assume that means that the game has to be restarted then? Ideally, I was hoping to 'hot swap' the GM in game rather than stop and start. I suppose I could save the game, send the commands generated, send that to the next GM, stop the game, restart it and the new GM 'loads' the commands in. Not ideal, but a workaround?
  2. hi and thanks for all the hard work! is there a way of transferring GM to another player? i see an option before starting a mission but can't find a way to transfer GM to another player once the mission has started. thanks in advance
  3. I do think this is such a useful addon that many people want different things from - a config file seems to be the best way to achieve this? I really love the addon though! And yes, the game was crying out for it!! :)
  4. Excellent mod - great work guys...and virtually no perceivable impact on CPU. My request would be to rescale the rings. 15m is pretty big. I'd like to be able to rescale it to a closer region (say 5m). I guess this needs to be adjustable in game ideally, but I'd settle for a static for now. I'm not sure the names really work as I can't identify them by icon. Bottom line - situational awareness mod = fantastic!! thanks a bunch :)
  5. Thanks guys - thought it was just me being dumb. I think I'll bring in the commander last.
  6. Hi everyone - first posting :) So, here's the problem (I think). I like to micro manage my deployment, so I do a lot of 'switch to' and individually place my team for an assault. I have found that when switching to a team player (when the commander can 'see' the enemy) causes the commander to open fire! This loses the advantage of surprise, causes the enemy to react and isn't what I want to happen. Is there any way I can give an order to the commander when 'switched' to another player? The only way around this I've found is to put the commander out of line of sight of the enemy and 'place' him last. Cheers.
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