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.Taffy

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Posts posted by .Taffy


  1. Congratulations on the release! I've been looking forward to this one and I must say it doesn't dissapoint.

    The detail is brilliant and the layout of the city will make for some great firefights. I also think it's good that you've included a decent countryside beyond the city and the airport is very believable as a City Airport.

    It's also good that there are hardpoints and tactically valuable areas within the city such as the Police Station and Stadium.

    I think a few more blocks like the one east of Central Park would help add a sense of history to that specific region of the city, as well as creating an area of intense firefights.

    With the railway lines running through the city, I think a large perhaps even grand station or terminal would really complement the inner city area. Smaller stations on lines running through suburban areas could make good points of interest too.

    As for suburban areas, I think it would really add to the sense of increasing density between the countryside and city limits if the suburbs were a little larger, particularly at South District and the area south of Little Scania in the valley beneath 'Bracer's Chillout' (nice spot by the way).

    Industrial facilities like the ones south of Monikute (a great town) and South District could do with some concrete texture on the ground within their walls rather than grass.

    A few more small villages or hamlets, tight groupings of a handful of houses (occasional pub/shop/church) at certain points on roads, particularly crossroads, in the countryside would really add to the environment and provide more points of tactical interest.

    Finally, simple bocage (hedges and tree copse) marking out fields and meadows on some plains would help add more variety and realism to the countryside, as well as providing some relief for infantry.

    Sorry for prattling on, but I hope some part of my feedback is useful to you.;)

    Emita is a great map, well done!


  2. My bet is that it will be a bit more modern with focus on the cruel bussiness, wall street and companies such as goldmann & sachs. Propably things like corruption and greed for money. How about fighting those big companies? :D

    Anyways, looking forward to that trailer

    I think you've hit the nail on the head there, that's certainly what the significance of the 5 dollar bill style suggests to me. Perhaps it may be a new city too, something to do with power and money, like Washington. If this is the case I also imagine that the charachter we play will start off fairly powerful and affluent, sort of like Vice City.

    Bit of a long shot of course, based on just that one image but Rockstar do load their clues with plenty of meaning.


  3. Hi Wiki,

    Great campaign, I'm enjoying it.

    Just wondering about 'Irene', I've captured the HVTs and everyone's outside, but my current task is still on 'Capture HVTs' and there are no others to switch to. Is it a case of waiting for the convoy to show? Or was something supposed to happen to the objectives after using 'Capture' in the action menu?

    EDIT: Ah, just found the radio commands! :p


  4. I agree, the ability to control a number of soldiers at once easily would be very welcome.

    I used the team colour system very effectively in OFP and would gladly do so again but for some reason it has been changed so much it is only a fraction of the use it was then, it may even be a hinderance.

    For instance before you pressed 9,9 (assign colour) and then 9 just once to pick the number of the team colour you want. Now, bizarely, the first time you press 9 you get the assign colour menu and you have to press 9 twice to get to the select menu. Not ideal in the middle of a firefight.

    Then, even if you do manage to select the team moveing them becomes awkward. You can't even use the map, they don't respond to any placement orders you make using it.

    EDIT: Is that how it actually works in game Mr. Charles or your suggestion of how it could work?


  5. I've been having trouble controlling helicopters in game due to the very basic joystick I had to buy when my old one went caput. The old one had incremental control for the yaw with a twisitng stick and also buttons.

    The new one I had to settle for is a Logitech Attack 3, which is ok but for yaw you have to use simple buttons so it's full on or full off.

    I've been thinking about getting a wheel (for use in a multitude of games) and was wondering if it was possible to map the pedals to control the yaw, with the pressure applied dictating the amount of yaw?

    Has anyone tried this? Or at least know if it should work. If it does, can anyone recommend a cheapish steering wheel that'll do the job.


  6. You should definately climb Petrin Hill and then up to the top of the Petrin Lookout Tower. The view out over Prague is fantastic. You can reach the top of the hill by riding the funicular, however, if you tackle the half an hour walk starting from the base at Hellichova, near Charles Bridge, you can reward yourself with a beer halfway up at Petrinske Terasy, also with great views of the city!

    When looking for food, it is always worth crossing Charles Bridge onto the Castle side of the river and looking for somewhere nice. The food is better and more reasonably priced. When I was there we did this and found an underground pub/restaurant, in alley off Kamelitska with great food, a free beer with your meal and cheap, but good, wine!

    I loved Prague, and will definatlely be visiting again!


  7. This from the BBC. BBC

    In a statement ITV said: "The events featured in Exposure: Gaddafi and the IRA were genuine but it would appear that during the editing process the correct clip of the 1988 incident was not selected and other footage was mistakenly included in the film by producers.

    "This was an unfortunate case of human error for which we apologise."

    It is incredible that anyone could think this was real. No offence BI to the brilliance of your artists, although I have sometimes been startled at how seemingly life like images of ARMA 2 are, those are typically screenshots!

    I wonder what the fallout from this will be? Has anyone seen the claimed real life footage?


  8. Certainly detail won't be the same as ArmA but as you say some parts may be decent enough for ground based missions in that game. Perhaps if mission makers also then built up the detail in small areas of the map they wanted to utilise then that would be good.

    You could create an invasion mission, maybe you're fight focuses on couple of small towns but over the water you see a real time battle for the whole city playing out...it certainly be true to form for the game, making you feel like a 'small cog in a big machine'!

    It would be great if something could be done that allowed cars to recognize the road parts of the map and follow them, even if it is very basic.

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