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.Taffy
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Posts posted by .Taffy
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The second picture, of what I assume is Malden looks incredible! Which part of the island is it?
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It's been a while but some new goodies have been posted on the Game's website this weekend.
New screenshots, lovely atmoshpere:
http://www.carriercommand.com/2011/12/screenshots-friday-starters/
New Interview with Excutive Producer Jan Kunt:
http://www.carriercommand.com/2011/12/inside-the-carrier-interview-with-executive-producer-jan-kunt/
It seems we'll be seeing weekly updates every friday now, at least shoing some screenshots.
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Nice, I love to see custom buildings in maps!
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Looking good bracer, nicely detailed.
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Not played much PvP on Arma 2 but I'm intruiged as to what that game mode would be like on your Wake Island. In Battlefield it was the push/shove natyure of the map that made it so intense, though having the freedom to stop it feeling linear.
In the Arma 2 engine, the battle would not only be push shove but engagements would take place across the lagoon, adding an interesting dynamic to PvP.
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Just found this today and I am very interested, love that you can go from a view of the whole battlefield to a detailed close up each unit. Hopefullythe control over units will be as wide ranging too. We haven'ty seen much of the infantry but I hope they really come into their own in urban areas with effective use of cover.
I think the closed beta has started, an open one will come along at some point and release is expected Q1 2012.
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This is great Abs, thanks! So many "beginner's" tutorials in programmes like 3DS max take too much for granted in terms of prior knowledge. Tutorials like this are exactly what beginner's need! Looking forward to the next installments.
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It strikes me that small island like this would have small part time defence militia to deal with any problems until the main CDF can arrive from the mainland. They would most likely have an office or barracks in one of the towns, with the vehicles necessary for them to patrol and respond to problems from civil disturbance to invasion.
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Congratulations on the release, it's a really nice island, wonderfully bleak and falklands esque, should make for some good mission atmosphere and expanding Chernarus is a great idea.
Perhaps a few sheep trails along the plains and a few cliff paths could make some good additions.
Also found a rock in the road at grid 079 031.
Looking forward to see what you've got planned for this project in future.
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Very interested in this one. I never thought of the period suting a game very well, and it wasn't a period of history I took a great deal of interest in until I read a brilliant book by Ken Follett called the 'Fall of Giants'.
It told the story of the war in full from its politics to the conflict itself and the way the tactics developed. It also explains the reasons the war started more succinctly than any explanation I have come across even while weaving it into the storyline.
If you have not already I thoroughly recommend giving it a read.
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A good way of filling the map would be some properly big mountain ranges, varying between rugged and steep terrain to sweeping valleys.
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Looking forward to trying these campaigns, but I think I may be doing something wrong. I copied the folders "Wings" and "BattlefieldTakistan" into my Campaigns folder with all files inside them included and unaltered yet neither shows up in game. Any idea what's gone wrong?
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The Birtish Winter Camo looks great, and the the mission had a very convincing atmosphere!
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Looking very nice, after placing a few wrecks and abandoned vehicles in the editor I can imagine some great firefights there!
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Yes they work now, thanks Martin.
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Bushlurker's maps might be a good place to start, they are very focused on realistic terrain.
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With regards to roads they could also be obstacles in some cases, like selection and training courses where they are offlimits.
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Yeah that is a problem, but I guess it could be solved by the terrain that you pick and the obsticles along the route, things that force the player off their path like lakes...or minefileds? :p
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Hmm, the ariport and other pics aren't showing up, at least not for me. Have they been taken down?
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Im thinking part 2 of my GR remake of the original will be here - first 6 missions on Podagorsk then several on here.Was just wondering today at work how you were going to do the Moscow mission, it seems so obvious now, Taviana is perfect!
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I played Gothic Serpent, also really enjoyed it, will definately try the other two!
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That's certainly some supreme piloting skill, though I'm not sure it would make him the best pilot. I would say that the guy who landed his airliner on the Hudson River pulled of one of, if not the most impressive landings ever. There are probably exaples of ever more daring and skillful landings than even that though!
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Really enjoyed this campaign, though did miss out on mission 8 due to the problem you've now fixed.
Good job, I look forward to future campaigns/missions.
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Ditches by the roads are certainly a great idea, not only because they look more realistic but it also turns roads into tactical features for infantry in their own right. Are they quite complex or time intensive to implement?
Cold War Rearmed² Discussion
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Ah yes I know the area you mean, thanks. The image Inlesco posted really shows off the advances this mod is bringing to OFP. Just wish my rig could handle that kind of view distance!