Sneeper
Member-
Content Count
71 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Sneeper
-
Rank
Corporal
-
Does anyone know a good map that represents parts of Russia? I prefer a lot of forest but anything else is welcome to. Thanks in advance!
-
Well it worked but it wasn't on the location you said it was, it was very similar though. Do you know a mod that realisticly represents the nowadays AH-64? I tried some but they were not up to standard
-
It doesn't work when i spawn the HEAT rounds are still loaded and i need to manually switch to sabot. What i want is that it spawns with sabot rounds.
-
Looks good but do you know how to edit the ammo with which the tanks starts loaded? At the moment it's HEAT and i want to switch it to sabot because the AI is shooting my tank with the HEAT rounds.. Thanks in advance
-
Does anyone know a mod or mod pack that includes a T-90 Not ORCS i don't feel like installing that much mods I tried SIG's tank pack but when i edit the hit value of the T-90 in his mod it doesn't appear anymore in the game. Very odd since the only thing i changed was the hit value.. So anyone know another mod i can use or a solution? Thanks in advance
-
I was wondering how i could lower the armor on the M1A2, when i open the pbo with Eliteness it says "Extraction has strange values in product header" When i make it back into a pbo the file is larger and the M1A2 aren't in the game anymore Can anyone help me out? Thanks in advance
-
Ok mate let me get the mod for ya Here it is http://ofp.gamepark.cz/index.php?showthis=7465 It's just a .pbo file though I really want this to work because i find it rediculous having to fire 4-6 x 25 shot bursts at a pitiful T-55 to destroy it.. Thanks in advance
-
Now i'm looking for an A-10 which is able to destroy a tank with the GAU-8 Avenger with only very few hits (below 10) If someone can tell me how to make the GAU-8 Avenger stronger myself by editing some values that's perfect as well. Thanks in advance
-
Hmm i could not find AGS and FWX The objects must not look out of place in the desert though :)
-
Can't i just do it myself with inisilisation? Btw how can i add music to my mission, i know how to add 1 music track with a trigger but i want it to play all the tracks randomly
-
Hey Does anyone know how to create a bombcar? Oh and how to add a explosion upon the destruction of a car? Thanks in advance
-
Thanks! Looks great :) Anyone know of a mod with which i can hide IED's? Like rocks/sand mounds/trash piles/trash containers/... I think you get the idea :) Thanks in advance
-
Does anyone still have this mod? I can't find it anywhere..
-
Can't get units into vehicle
Sneeper replied to Sneeper's topic in OFP : MISSION EDITING & SCRIPTING
Hmm yeah i guess you're right :rolleyes: Sorry I will test it out at once! :) EDIT: I tested it out, it works perfectly! It disabled my tow humv when i drove close to it :D Is there any list of ammunitions i can use mate? The mortar was a little to weak for my preferences, i will use that one as a minor IED I found this it seems good is it? http://www.ofpec.com/COMREF/index.php?action=read&id=67 EDIT2: Hmm i noticed with your activation line the effect always happens beneath whatever you are controlling Isn't there a way to assign a certain spot on the map where the explosion has to occur when something comes within a certain radius? Nvm after searching for a pretty loong time i found it out by myself Still stumbled about this one :confused: How does one edit the force a explosion has, i mean the blast I find that Laserguidedbombs blow tanks up in the air even hitting a distance away from the tank, i don't like this Can i edit it that it still does the same damage but less "moveage" class LaserGuidedBomb : Default { hit=5000; indirectHit=3500; indirectHitRange=15; minRange=50; minRangeProbab=0.500000; midRange=300; midRangeProbab=0.950000; maxRange=2500; maxRangeProbab=0.500000; soundHit[]={"\LaserGuided\expl2",100.000008,1}; cost=20000; model="Snake"; proxyShape="Snake"; irLock=0; laserLock=1; maxControlRange=100000; maneuvrability=16.000000; sideAirFriction=0.100000; simulation="shotMissile"; maxSpeed=100; initTime=0; thrustTime=0; thrust=0; }; Does anyone know how to add the explosion crater effect from ECP to the IED? -
Can't get units into vehicle
Sneeper replied to Sneeper's topic in OFP : MISSION EDITING & SCRIPTING
I know it's supposed to do that, it doesn't work i'm playing on Afghaneveron Oh and is it possible to make an IED in OFP? Maybe one could place a satchel somewhere on the map and let it explode when something enters it's activation radius?