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MrCyberdude

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About MrCyberdude

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  1. MrCyberdude

    MOUT team attack during AT Practice

    I did the same with 1.01 and 1.03 with the same effect... Bug.. I have both completed the AT first and second and tried the other method of doing MOUT first and both times i get real enemy with impact hits from their guns into the area around me. I have also killed all in town and there has been no progression. I have also been able to travel back to camp and visit the Medic van to heal as i have been grunting from pain. BUG.
  2. MrCyberdude

    Bayonet/knife poll

    Yes to Bayonets, using existing end of gun collision points. I can't believe it was in Operation Flash Point but removed in ARMA2. It's Just like the Muzzle flashes that are worse than this animation Have a look and you will see at least the flash changes. No fancy animation from person charging but make the enemy suffer a little ;) ... Pool of blood , :don 14: intestines hanging out.... :292: Ok just the pool of blood. ;) http://www.liveleak.com/view?i=0bd_1249524865 Sorry its Big...... it is relevent. Sounds perfect for over running noob camps.
  3. MrCyberdude

    Muzzle flash needs variation.

    I ended up here after trying to find out if there was a graphics card issue with the muzzle flashes or lack of. I have to agree with others that muzzle flashes are important as they are the only real indicator as to location of your enemy. Unless you are going to add dust being sucked up off the ground as well as the occasional bad/wet powder and gun oil smoking effects. In virtual war it is important enough, for the small effort required to mod the muzzle flash sprites.
  4. MrCyberdude

    Taxing choppers

    I think you have the wrong video posted as i couldn't see much at all. black blur far away. maybe you meant to post a different video.
  5. I agree that dead men are left behind and we move on with aim to complete the objective... without F11/F12 jumping Replace dead team members into a consolidated squad. Bump this idea up the ladder.
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