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kilo3

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Everything posted by kilo3

  1. I've looked around for an answer, but can never find anything useful, so here goes: Why does the joystick not function as a joystick? Every movement of the controls has a corresponding action in the mechanical systems of the aircraft, yet the joystick setup in ARMA 3 does not represent this. Moving the joystick one direction has a corresponding action, but backing off a bit does not. The joystick in the cockpit moves, but the helicopter does not respond to the back-axis movement until you get past the 0 (center) point. Then, you have to got back past the 0 point again to make a change in the other direction, like a key press. If I sit idle on the pad, go full left stick (no helicopter movement), then let the stick re-center As soon as I increase collective to take off I slam left with the stick in the center position. WTF, over. No, that is NOT how 'things are in real aircraft'. I'm NOT talking about the flight dynamics, or anything else...just the fact that the control movement doesn't actually control the system as it should (and does in just about every other flight sim). The best relation I can put out there is a steering wheel in a car...every movement has a corresponding action in the mechanical system, which then acts on the environment. Turn the wheel to the left, the wheels turn towards the left, turn it a hair to the right, and it turns the wheels a hair to the right. In ARMA 3 it would be like having to return the steering wheel to a 'center' point, then past it to the right in order to have any effect on getting the wheels to go right again. Am I missing a setting, tweak, or something? I just want my joystick to work like a real joystick in the game. As it stands it seems like the joystick is just used to perform key-presses rather than the full use of it's axes. I'm using a Thrustmaster Warthog HOTAS, TrackIR, and crosswind pedals if it matters any. I'm not using the TM software for ARMA, just stock detection and joystick button use for the game. DCS black shark 2 works just fine (though I do have the TM software in use for that). It seems I'm not the only one with this issue, so some input would be great, (literally). Not: Throttle, flight dynamics, sensitivity, 'real-aircraft don't have self-centering controls', joystick detection or errors, 'springs aren't realistic", blueberry pie sucks, etc.
  2. kilo3

    Helicopter Joystick Control

    Maybe I do, I just wish I could figure out where. The in-game controller setup reads full axis movement values, I have no alternate keyboard commands for helicopter flight, my cyclic controls are mapped to the appropriate axes (I think). So it looks like everything is working correctly, but in game it reacts like you would see with key presses-have to backtrack to 0 to negate an input in one direction, then go back across 0 to adjust back the other way...rather than easing back (still above a 0 value) and having a corresponding reduction in control system input. All works just fine in DCS Black Shark 2.
  3. kilo3

    ArmA2 crash to desktop

    I'm in the same boat as many others, with my main problem being attempting to save in "Dogs Of War" (I think-Mission to capture towns and try to get the MEU back into the game), anyway: When attempting to save I get a crash based on "Too many virtual memory blocks requested". I tried rolling back to older Nvidia drivers, to no avail. Also played with graphics settings a bit-but will continue to scale back view distance as well. I cleared up some HD space as well. I've had some pretty bad graphics performance as well-and I should not have ANY performance problems, see specs below. I am running the latest patch for A2. Note that I have not had too much time to sift through ALL of the many posts related to these problems...it's just tooooo much. This is ridiculous for a released game. That said, I absolutely love OFP, ARMA, ARMA2 and find them to be about the most immersive games ever-I'm just not happy about having to wait so long for it to work correctly. I really wish that new games and applications would have options for multiple CPU's, and the larger amounts of memory that is now possible to have. I mean, I should really not have to use a swap file much, and I should not be having serious performance issues. Thanks to anyone who can point me in the right direction to possible fixes-I'm rather hoping that the game is made more compatible (or fixes help in that manner), than me having to fight to make my updated system compatible. I do understand that it is impossible for software designers to make a product that is fully compatible with ALL system configurations, but I don't think my system is too exotic I have the Steam Version (US) Vista 64-bit Ultimate (legit copy, by the way) Intel Core i7 2.66 Ghz (Quad core w/HT) EVGA Nvidia 285 GTX 2 GB (PhysX is OFF) Soundblaster X-Fi gamer 12 GB OCZ Platinum 12800 Triple channel Memory (I know, I know, but it was on special!) 150 GB Western Digital VelociRaptor 10000 Rpm Sata II (about 30GB Free) 250 GB Western Digital Caviar Sata II BFG Sli 850 Watt Power supply Biostar TPower X58 Motherboard 1.5 TB worth of USB Hard drives
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