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-WH-Wallace

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Everything posted by -WH-Wallace

  1. -WH-Wallace

    War Hawks

    War Hawks is opening recruitment for active and mature players! We mainly play coops/tactical realism games. We strive to maintain the highest level of realism possible in a PC simulator. War Hawks was started as a flight simulator community. We play IL2: Sturmovik, DCS: Blackshark, and Rise of Flight, as well as a burgeoning new ArmA II element. Our co-ops have been gaining popularity and hosting War Hawks - Recruiting servers has found us some very good recruits. Whenever you see us online drop in! Everyone is welcome, we do not discriminate on experience or age. Just a positive and mature attitude is required. We have a membership comprised of individuals 18 - 55+ and former military personnel. However, we are not a strict MilSim squadron, as of now we do not use ranks or titles and the squadron is run democratically through votes. Everyone has there say and can setup squad events! War Hawks Minimum Requirements No Minimum Age, as long as you are "mature" Microphone/Headset TeamSpeak The War Hawks offers the following: Training Sessions in all of our games! Nightly ArmA II Coops Weekly Campaign War Hawks is a new fast growing sim community that is interested in tactical realism and teamwork. We do not play as a squad of lone wolves, we work together. If you are interested in joining please visit: http://www.war-hawks.net There is a recruitment page with an application. |WH|Wallace Co-Founder War Hawks
  2. -WH-Wallace

    AI Defend Bunker

    Templates would be awesome, when I get home I will start playing around with what you guys said. I was using the 'this enableAttack false' but they would just go prone behind the sandbags and never get up... Hope I can get this all sort, thanks for a quick responses! ~S~ Wallace
  3. Is it possible to make an AI gunner use a bunker as cover to fire from? I have been screwing around for a few hours and this is starting to bug me. Any tips? Thanks, Wallace
  4. Hey, I am new to mission editing for ArmA II and I am looking for a way to script a counter attack. I have tried setting up triggers that made "counter=true;" and then a waypoint with the condition "counter;" but that doesn't work. They just sit at the hold point and that's it. I know the trigger works because I have it set to go off when the OPFOR is dead and I have a message that pops up to let me know. I appreciate any help, I've been searching around and playing with the editor for about 2 hours now... Thanks, WH_Wallace
  5. Squad name - War Hawks Timezone/Location - EST Squad Game-Mode preference (eg coop or pvp) - Coop/PvP Contact email - war_hawks@wark-hawks.net Website address - http://www.war-hawks.net Stop by our server(War-Hawks.net - Recruiting) sometime for a coop. Thanks, Wallace
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