Jackael
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10 GoodAbout Jackael
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Lance Corporal
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The concept of Trigger Man: Takistani Sniper is a single player game of target location and assassination using various weapons and vehicles which can be purchased through an in-game money system. Features: Purchaseable equipment, weapons, and vehicles Many targets scattered all across the map for lots of playing time Money deductions for civilian casualties In-depth dialogs and target descriptions (MUCH) More to come. -Jackael
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Money/WeaponDealer
Jackael replied to Jackael's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm going to use the dialog system. Is there a demo template floating around anywhere? -
This is a 2-part question; I'm trying to have a system where you get money for killing certain units and then you can spend the money on weapons or vehicles. The way I imagine this would be done is with a variable that is increased by a certain amount when a trigger is fired (unit dies) but I don't know how to set up the variable or manipulate it. From there on, I'm trying to have a sort of buying menu (could use a briefing template?) Any ideas there?
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Thanks, turned out to be very helpful =]
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Sorry I should've been a bit clearer. I'm wanting to do this for SP because I'm still fairly new and I'm sticking to SP maps until I've gotten better. What I want is to have like "talking" cutscenes, where when you use an action to talk to someone it uses a script that make it into a short cutscene kind of thing. I'm not sure how to make cutscenes, however. Are there any good guides? And by Single Player I was talking about Harvest Red
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Is it possible to make cutscenes like in the single player?
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Cool, it works fine. Thanks
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I'm not sure how I'd use it to attach an object to the ground.
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Can you "freeze" objects in place? For example, when you shoot table objects they move. Can you lock them in place so they don't?
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/bump. Any help would be really appreciated
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Very disappointed with Editor interface Non user friendly
Jackael replied to Flash Thunder's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1: stop crying. 2: stop talking back, especially to Kylania 3: ARMA ll is the best "accessible editor" that I know of. Scripting really isn't that hard, I've learned a LOT of stuff in about two weeks with the help of this community. There is so much possible with ARMA once you know how to script. -
I have an autosave placed for my single player mission. However, when you reload at the save point, all of my scripts are in-active. Can I fix this?
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I want to make it so that when an APC reaches the "drop off point" the player and his squad exit the cargo of it. This I know how to do. However, how can I make it so that the APC cargo is "locked" after all of the units have left it so they can't get back into it? Also, my waypoint isn't setting correctly. I have it so once the unit reaches a trigger: ? player in thislist : waypoint1 = group player addwaypoint [getmarkerpos checkpnt1, 1]; Doesn't do anything though. I did try adding a command to make the waypoint type "Move" and still nothing. Is addWaypoint the right command?
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Couple more questions
Jackael replied to Jackael's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright, will try those. -
1) How can you make it so a certain unit can't move? (I have one dude on the roof of this building and he keeps freaking out and jumping to his death lol) 2) Is there any way to make autosaves? 3) It seems to me that script files are scripted a bit differently than the scripting done in the Editor. I want to make a script that spawns a helicopter at a certain marker, then makes it target a specific unit. I tried doing so with the syntax I would use in the Editor but it doesn't quite work right.. What is the correct way to script this?