gvrmod
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Everything posted by gvrmod
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Actually - my mad. Sorry, was changing EVERYTHING, but not the one .cpp in the mod folder. Great mod, though.
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Downloaded your mod in the morning. I am using it with the ACE and few mod packs(German, French, Australian and updated CDF). + ASR rearming and "TWP AI LOS". The problem is that debugging can't be turned off. Even when I am deleting the debug script, it's still working. How can I disable this "balls" feature? Game version in CO 1.60
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Awesome! Thx for work, guys! But found some bugs. For example:
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Hello, I want to introduce screens of my W.I.P. USMC which I am converting from CoD4. Why? I just don`t like idea of re-texture of original USMC. There will be 5+ models with different weapons.(gear is original) Screens from Buldozer: I am newbie in this. So I need to change CoD's models' standarts positions and make skeleton. This is a reason I'm here. Can anyone give me a tutorial or smt like that about making skeleton?
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Delete topic, plz.
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Hey, Hi all Ofp/Arma lovers. I have some ideas for BIS`s new game(Operation Arrowhead). Sorry if i in other forun. There are some of them: 1. Hand Fight 2. Destroying the doors by legs(like ofp2, but i hate Codemasters) 3. Animations for vehicle, like opening the doors and jump into the cargo room. Sorry for my English, I am from Russia and playing OFP game from 2001. :o
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Sorry, i didn`t find other topics... And about hand fight - it can use only players. Destroy doors - can we delete opening the doors and add destroying?