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Fran89

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About Fran89

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  1. Hello I am a beginner in creating addons, my problem is that the wheels and steering wheel are not move. what choices are required to specify in oxygen and what I have to specify in the config? thanks, sorry for my English. class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Vehicle : Default{}; class car : Vehicle { skeletonInherit="Vehicle"; // loads the bones of class Vehicle skeletonBones[]= { }; }; class coche1_Skeleton : car { skeletonInherit="car"; // loads the bones of class Helicopter skeletonBones[]= { "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", "volant", }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class Vehicle : Default { sections[] = { }; }; class car : Vehicle { sectionsInherit="Vehicle"; sections[]= { }; skeletonName="car"; class Animations { }; }; class coche1 : car { sectionsInherit = "car"; sections[] = { "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", "volant", }; skeletonName = "coche1_Skeleton"; class Animations : Animations { class DrivingWheel { type="rotation"; source="drivingWheel"; selection="volant"; axis=""; minValue=-1; maxValue=1; angle0=8; angle1=-8; }; class FrontWheelR { type="rotationX"; source="wheel"; selection="pravy predni"; axis=""; memory="true"; animPeriod=0; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class FrontWheel2R: FrontWheelR { selection="pravy dalsi"; }; class BackWheelR: FrontWheelR { selection="pravy zadni"; }; class BackWheel2R: FrontWheelR { selection="pravy prostredni"; }; class FrontWheelL: FrontWheelR { selection="levy predni"; }; class FrontWheel2L: FrontWheelR { selection="levy dalsi"; }; class BackWheelL: FrontWheelR { selection="levy zadni"; }; class BackWheel2L: FrontWheelR { selection="levy prostredni"; }; }; }; };
  2. Hi, I'm a beginner and am looking configs basic tutorial, or pages where i can learn about the subject if someone is kind enough to help me. sorry for my English. Thanks.
  3. The rifle is based on a model of an m96 very similar to Stoner 63.
  4. I'm working on a rifle and a aircraft carrier although still no has textures.
  5. Fran89

    Boat texturing

    work to improve texture and do camouflages realistic, these are my first addons to measure than fence learning perform best textures
  6. boat texturing and stone bunker for Armed Assault, bunker = empty -> objects -> bunquer boat = resistance -> lanchas -> zodiac forgive If the translation is not good, I do not speak English. ArmA - Sample Models ==================== Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictly prohibited. For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling This archive contains sample models, configs and model configs to be used in BI Editing Tools to create custom models for ArmA. To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license: THE LICENSE ============ 1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs. 2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission. 3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion. 4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. download here
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