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#1Consumer

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  • Content Count

    7
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10 Good

About #1Consumer

  • Rank
    Rookie

core_pfieldgroups_3

  • Interests
    Playing ArmA II and Life
  • Occupation
    Student

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  • Biography
    I like to improve ArmA II cause i'm they'r numba 1 consumer
  1. #1Consumer

    Sound engine (sound physics)

    I think they should follow Half Life 2's example... ---------- Post added at 05:02 PM ---------- Previous post was at 04:59 PM ---------- i think its sad that people don't notice this...cause BIS sounds make the game boring...I think you people are fanboys and fanboys inhibit something from progressing... ---------- Post added at 05:08 PM ---------- Previous post was at 05:02 PM ---------- I don't really care if it consumes CPU power i have a Phenom x4 940 i think thers no problem with that
  2. #1Consumer

    Sound engine (sound physics)

    I think your the tard...i guess you don't notice BIS sounds and the Sound engine they gave us...Play Project Reality BF2 mod and you'll notice the diffrence...Shallowhead!! ---------- Post added at 04:57 PM ---------- Previous post was at 04:55 PM ---------- I think you should play Project Reality Mod in BF2..
  3. #1Consumer

    Sound engine (sound physics)

    I think your the tard...i guess you don't notice BIS sounds and the Sound engine they gave us...Play Project Reality BF2 mod and you'll notice the diffrence...Shallowhead!!
  4. Sorry for Insulting Bohemia....BI Should Create a Sound Engine...Sound that reacts to its enviroment and imitates realworld Sound PHysics EX: Gunfire and sounds should sound Difrent at diffrent distances, like Explosions Gunfire should travel at the Speed of sound, gunfire should sound difrent inside buildings...In Short they should create Sound Physics
  5. #1Consumer

    ArmA 2 Sound Design

    PLS....BI should make SOUND ENGINE NOT ONLY SOUNDS...sounds don't mean anything..The interaction and behavior of sounds means alot...It adds to the Atmosphere of battle PLS READ MY POST ---------- Post added at 04:05 PM ---------- Previous post was at 04:03 PM ---------- My SPecs: AMD Phenom X4 940 OC 3.2 Ghz Ati 4870 Palit Sonic Edition 4GB 800mhz Ram 500GB PSU 700 Watts Silverstone Olympia ---------- Post added at 04:07 PM ---------- Previous post was at 04:05 PM ---------- i spent $1245 for my computer just for ArmA II and this Bohemia Interactive Dissapointed me...Should have bought Airsoft Equipment I'm so isolated from my Firends right now
  6. #1Consumer

    Game physics

    Sound are important in FPS games...IT ADDS to the Atmosphere of battle..maybe even more important than graphics, therefore they should create Sound Physics..:bounce3:
  7. #1Consumer

    sound engine

    THE SOUND ENGINE SHOULD BE REDONE CAUSE IT SUCKS...I'M TIRED OF BUYING ARMA SPENDING $30 FOR A HALF ASS GAME:yay: ---------- Post added at 03:54 PM ---------- Previous post was at 03:48 PM ---------- tHEY MUST create a sound engine that imitates the real world for Example: Gunfire should sound diffrent from far away in diffrent distances, gun sounds should be diffrent in every shot, gunfire like explosions should imitate the speed of sound "see the flash hear the sound later" just like that... ---------- Post added at 03:57 PM ---------- Previous post was at 03:54 PM ---------- Sound are important in FPS games...IT ADDS to the Atmosphere of battle..maybe even more important than graphics, therefore they should create Sound Physics..
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